mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
feat: fix warning
This commit is contained in:
@@ -560,7 +560,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
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nonCombatEngine->addStrategy("attack tagged");
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nonCombatEngine->addStrategy("attack tagged");
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nonCombatEngine->addStrategy("pvp");
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nonCombatEngine->addStrategy("pvp");
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nonCombatEngine->addStrategy("collision");
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// nonCombatEngine->addStrategy("collision");
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nonCombatEngine->addStrategy("grind");
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nonCombatEngine->addStrategy("grind");
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// nonCombatEngine->addStrategy("group");
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// nonCombatEngine->addStrategy("group");
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// nonCombatEngine->addStrategy("guild");
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// nonCombatEngine->addStrategy("guild");
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@@ -589,7 +589,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
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if (masterBotAI || sRandomPlayerbotMgr->IsRandomBot(player))
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if (masterBotAI || sRandomPlayerbotMgr->IsRandomBot(player))
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{
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{
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nonCombatEngine->addStrategy("pvp");
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nonCombatEngine->addStrategy("pvp");
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nonCombatEngine->addStrategy("collision");
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// nonCombatEngine->addStrategy("collision");
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nonCombatEngine->addStrategy("grind");
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nonCombatEngine->addStrategy("grind");
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// nonCombatEngine->addStrategy("group");
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// nonCombatEngine->addStrategy("group");
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// nonCombatEngine->addStrategy("guild");
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// nonCombatEngine->addStrategy("guild");
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@@ -73,7 +73,7 @@ std::vector<std::string> AiObjectContext::Save()
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result.push_back(out.str());
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result.push_back(out.str());
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}
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}
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return std::move(result);
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return result;
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}
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}
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void AiObjectContext::Load(std::vector<std::string> data)
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void AiObjectContext::Load(std::vector<std::string> data)
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@@ -545,7 +545,7 @@ std::vector<std::string> Engine::GetStrategies()
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result.push_back(i->first);
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result.push_back(i->first);
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}
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}
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return std::move(result);
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return result;
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}
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}
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void Engine::PushAgain(ActionNode* actionNode, float relevance, Event event)
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void Engine::PushAgain(ActionNode* actionNode, float relevance, Event event)
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@@ -228,7 +228,7 @@ class NamedObjectContextList
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result.insert(*j);
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result.insert(*j);
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}
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}
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return std::move(result);
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return result;
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}
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}
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std::set<std::string> GetCreated()
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std::set<std::string> GetCreated()
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@@ -242,7 +242,7 @@ class NamedObjectContextList
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result.insert(*j);
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result.insert(*j);
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}
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}
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return std::move(result);
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return result;
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}
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}
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private:
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private:
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@@ -42,10 +42,10 @@ bool DrinkAction::Execute(Event event)
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else
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else
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delay = 20000.0f * (100 - p) / 100.0f;
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delay = 20000.0f * (100 - p) / 100.0f;
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botAI->CastSpell(24707, bot);
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botAI->SetNextCheckDelay(delay);
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botAI->SetNextCheckDelay(delay);
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return true;
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return botAI->CastSpell(24707, bot);
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}
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}
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return UseItemAction::Execute(event);
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return UseItemAction::Execute(event);
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@@ -119,7 +119,7 @@ std::vector<uint32> SuggestWhatToDoAction::GetIncompletedQuests()
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result.push_back(questId);
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result.push_back(questId);
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}
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}
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return std::move(result);
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return result;
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}
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}
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void SuggestWhatToDoAction::specificQuest()
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void SuggestWhatToDoAction::specificQuest()
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@@ -15,7 +15,7 @@ GuidVector AttackersValue::Calculate()
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GuidVector result;
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GuidVector result;
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if (!botAI->AllowActivity(ALL_ACTIVITY))
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if (!botAI->AllowActivity(ALL_ACTIVITY))
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return std::move(result);
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return result;
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AddAttackersOf(bot, targets);
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AddAttackersOf(bot, targets);
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@@ -30,7 +30,7 @@ GuidVector AttackersValue::Calculate()
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if (bot->duel && bot->duel->Opponent)
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if (bot->duel && bot->duel->Opponent)
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result.push_back(bot->duel->Opponent->GetGUID());
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result.push_back(bot->duel->Opponent->GetGUID());
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return std::move(result);
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return result;
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}
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}
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void AttackersValue::AddAttackersOf(Group* group, std::set<Unit*>& targets)
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void AttackersValue::AddAttackersOf(Group* group, std::set<Unit*>& targets)
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