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https://github.com/mod-playerbots/mod-playerbots
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dps paladin improvement
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@@ -37,7 +37,7 @@ class DpsPaladinStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
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{
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{
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return new ActionNode ("seal of vengeance",
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return new ActionNode ("seal of vengeance",
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/*P*/ nullptr,
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("seal of command"), nullptr),
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/*A*/ NextAction::array(0, new NextAction("seal of righteousness"), nullptr),
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/*C*/ nullptr);
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/*C*/ nullptr);
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}
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}
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@@ -45,7 +45,7 @@ class DpsPaladinStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
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{
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{
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return new ActionNode ("seal of command",
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return new ActionNode ("seal of command",
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/*P*/ nullptr,
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("seal of righteousness"), nullptr),
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/*A*/ NextAction::array(0, new NextAction("seal of corruption"), nullptr),
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/*C*/ nullptr);
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/*C*/ nullptr);
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}
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}
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@@ -94,7 +94,7 @@ void DpsPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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"seal",
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"seal",
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NextAction::array(0, new NextAction("seal of corruption", ACTION_HIGH), NULL)));
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NextAction::array(0, new NextAction("seal of command", ACTION_HIGH), NULL)));
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// triggers.push_back(new TriggerNode("seal", NextAction::array(0, new NextAction("seal of command", 90.0f), nullptr)));
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// triggers.push_back(new TriggerNode("seal", NextAction::array(0, new NextAction("seal of command", 90.0f), nullptr)));
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("seal of wisdom", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("seal of wisdom", ACTION_HIGH + 5), nullptr)));
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// triggers.push_back(new TriggerNode("sanctity aura", NextAction::array(0, new NextAction("sanctity aura", 90.0f), nullptr)));
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// triggers.push_back(new TriggerNode("sanctity aura", NextAction::array(0, new NextAction("sanctity aura", 90.0f), nullptr)));
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