dps paladin improvement

This commit is contained in:
Yunfan Li
2023-12-17 14:12:33 +08:00
parent 45aadb75ec
commit 446c3ff5a8

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@@ -37,7 +37,7 @@ class DpsPaladinStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
{
return new ActionNode ("seal of vengeance",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("seal of command"), nullptr),
/*A*/ NextAction::array(0, new NextAction("seal of righteousness"), nullptr),
/*C*/ nullptr);
}
@@ -45,7 +45,7 @@ class DpsPaladinStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
{
return new ActionNode ("seal of command",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("seal of righteousness"), nullptr),
/*A*/ NextAction::array(0, new NextAction("seal of corruption"), nullptr),
/*C*/ nullptr);
}
@@ -94,7 +94,7 @@ void DpsPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode(
"seal",
NextAction::array(0, new NextAction("seal of corruption", ACTION_HIGH), NULL)));
NextAction::array(0, new NextAction("seal of command", ACTION_HIGH), NULL)));
// triggers.push_back(new TriggerNode("seal", NextAction::array(0, new NextAction("seal of command", 90.0f), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("seal of wisdom", ACTION_HIGH + 5), nullptr)));
// triggers.push_back(new TriggerNode("sanctity aura", NextAction::array(0, new NextAction("sanctity aura", 90.0f), nullptr)));