- Fixed bug where bot looting gameobject which is on respawn time (#1596)

This commit is contained in:
kadeshar
2025-08-28 18:24:40 +02:00
committed by GitHub
parent bc737ecc68
commit 45d046f427

View File

@@ -299,9 +299,10 @@ bool LootObject::IsLootPossible(Player* bot)
return false;
}
// Prevent bot from running to chests that are unlootable (e.g. Gunship Armory before completing the event)
// Prevent bot from running to chests that are unlootable (e.g. Gunship Armory before completing the event) or on
// respawn time
GameObject* go = botAI->GetGameObject(guid);
if (go && go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE))
if (go && (go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE) || !go->isSpawned()))
return false;
if (skillId == SKILL_NONE)
@@ -407,4 +408,4 @@ LootObject LootObjectStack::GetNearest(float maxDistance)
}
return nearest;
}
}