Minor spell enhancement

This commit is contained in:
Yunfan Li
2024-12-07 12:57:18 +08:00
parent 6d82b134d1
commit 4644fd8459
2 changed files with 3 additions and 2 deletions

View File

@@ -59,7 +59,8 @@ FrostMageStrategy::FrostMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(b
NextAction** FrostMageStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("frostbolt", ACTION_DEFAULT + 0.1f),
return NextAction::array(0, new NextAction("frostbolt", ACTION_DEFAULT + 0.2f),
new NextAction("fireball", ACTION_DEFAULT + 0.1f),
new NextAction("shoot", ACTION_DEFAULT), nullptr);
}

View File

@@ -50,7 +50,7 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
NextAction::array(0, new NextAction("earthliving weapon", 22.0f), nullptr)));
triggers.push_back(new TriggerNode(
"group heal setting",
NextAction::array(0, new NextAction("riptide on party", 23.0f), new NextAction("chain heal on party", 22.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 27.0f), new NextAction("chain heal on party", 26.0f), NULL)));
triggers.push_back(new TriggerNode(
"party member critical health",