diff --git a/src/strategy/mage/FrostMageStrategy.cpp b/src/strategy/mage/FrostMageStrategy.cpp index f4b02dc7..c9b8ee9e 100644 --- a/src/strategy/mage/FrostMageStrategy.cpp +++ b/src/strategy/mage/FrostMageStrategy.cpp @@ -59,7 +59,8 @@ FrostMageStrategy::FrostMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(b NextAction** FrostMageStrategy::getDefaultActions() { - return NextAction::array(0, new NextAction("frostbolt", ACTION_DEFAULT + 0.1f), + return NextAction::array(0, new NextAction("frostbolt", ACTION_DEFAULT + 0.2f), + new NextAction("fireball", ACTION_DEFAULT + 0.1f), new NextAction("shoot", ACTION_DEFAULT), nullptr); } diff --git a/src/strategy/shaman/HealShamanStrategy.cpp b/src/strategy/shaman/HealShamanStrategy.cpp index 17d4ff44..c71f5f90 100644 --- a/src/strategy/shaman/HealShamanStrategy.cpp +++ b/src/strategy/shaman/HealShamanStrategy.cpp @@ -50,7 +50,7 @@ void HealShamanStrategy::InitTriggers(std::vector& triggers) NextAction::array(0, new NextAction("earthliving weapon", 22.0f), nullptr))); triggers.push_back(new TriggerNode( "group heal setting", - NextAction::array(0, new NextAction("riptide on party", 23.0f), new NextAction("chain heal on party", 22.0f), NULL))); + NextAction::array(0, new NextAction("riptide on party", 27.0f), new NextAction("chain heal on party", 26.0f), NULL))); triggers.push_back(new TriggerNode( "party member critical health",