Fix oil issue

This commit is contained in:
Atidot3
2024-08-06 10:50:01 +02:00
parent d3410673b0
commit 481c2494bb

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@@ -4388,14 +4388,14 @@ Item* PlayerbotAI::FindStoneFor(Item* weapon) const
return stone; return stone;
} }
static const uint32 uPriorizedWizardOilIds[5] = {MINOR_WIZARD_OIL, LESSER_WIZARD_OIL, BRILLIANT_WIZARD_OIL, WIZARD_OIL, static const std::vector<WizardOilDisplayId> uPriorizedWizardOilIds =
SUPERIOR_WIZARD_OIL}; {
MINOR_WIZARD_OIL, LESSER_WIZARD_OIL, BRILLIANT_WIZARD_OIL, WIZARD_OIL, SUPERIOR_WIZARD_OIL
};
static const uint32 uPriorizedManaOilIds[4] = { static const std::vector<ManaOilDisplayId> uPriorizedManaOilIds =
MINOR_MANA_OIL, {
LESSER_MANA_OIL, MINOR_MANA_OIL, LESSER_MANA_OIL, BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL,
BRILLIANT_MANA_OIL,
SUPERIOR_MANA_OIL,
}; };
Item* PlayerbotAI::FindOilFor(Item* weapon) const Item* PlayerbotAI::FindOilFor(Item* weapon) const
@@ -4405,25 +4405,22 @@ Item* PlayerbotAI::FindOilFor(Item* weapon) const
if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || pProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || pProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)) pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER))
{ {
for (uint8 i = 0; i < std::size(uPriorizedWizardOilIds); ++i) for (const auto& id : uPriorizedWizardOilIds)
{ {
oil = FindConsumable(uPriorizedWizardOilIds[i]); oil = FindConsumable(uPriorizedWizardOilIds[id]);
if (!oil) if (!oil)
oil = FindConsumable(uPriorizedManaOilIds[i]); oil = FindConsumable(uPriorizedManaOilIds[id]);
if (oil) if (oil)
return oil; return oil;
} }
} }
else if (pProto && else if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2))
(pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2))
{ {
for (uint8 i = 0; i < std::size(uPriorizedManaOilIds); ++i) for (const auto& id : uPriorizedManaOilIds)
{ {
oil = FindConsumable(uPriorizedManaOilIds[i]); oil = FindConsumable(uPriorizedManaOilIds[id]);
if (!oil) if (!oil)
oil = FindConsumable(uPriorizedWizardOilIds[i]); oil = FindConsumable(uPriorizedWizardOilIds[id]);
if (oil) if (oil)
return oil; return oil;
} }