diff --git a/src/PlayerbotFactory.cpp b/src/PlayerbotFactory.cpp index 3eedaf40..4a0491dc 100644 --- a/src/PlayerbotFactory.cpp +++ b/src/PlayerbotFactory.cpp @@ -1409,7 +1409,10 @@ void PlayerbotFactory::InitBags() for (uint8 slot = INVENTORY_SLOT_BAG_START; slot < INVENTORY_SLOT_BAG_END; ++slot) { uint32 newItemId = 23162; - + Item *old_bag = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot); + if (old_bag && old_bag->GetTemplate()->ItemId == newItemId) { + continue; + } uint16 dest; if (!CanEquipUnseenItem(slot, dest, newItemId)) continue; diff --git a/src/strategy/values/ItemUsageValue.cpp b/src/strategy/values/ItemUsageValue.cpp index 598d321e..a2a40f6f 100644 --- a/src/strategy/values/ItemUsageValue.cpp +++ b/src/strategy/values/ItemUsageValue.cpp @@ -154,7 +154,7 @@ ItemUsage ItemUsageValue::QueryItemUsageForEquip(ItemTemplate const* itemProto) if (itemProto->InventoryType == INVTYPE_NON_EQUIP) return ITEM_USAGE_NONE; - Item* pItem = Item::CreateItem(itemProto->ItemId, 1, bot); + Item* pItem = Item::CreateItem(itemProto->ItemId, 1, bot, false, 0, true); if (!pItem) return ITEM_USAGE_NONE;