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https://github.com/mod-playerbots/mod-playerbots
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Compile bug fixes.
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@@ -1048,7 +1048,7 @@ bool MovementAction::Flee(Unit *target)
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}
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}
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HostileReference* ref = target->GetThreatMgr().getCurrentVictim();
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HostileReference* ref = target->getThreatMgr().getCurrentVictim();
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if (ref && ref->getTarget() == bot) // bot is target - try to flee to tank or master
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{
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if (Group* group = bot->GetGroup())
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