Merge pull request #287 from liyunfan1223/dev0624

Dev0624
This commit is contained in:
Yunfan Li
2024-07-02 20:39:36 +08:00
committed by GitHub
24 changed files with 210 additions and 71 deletions

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@@ -97,6 +97,10 @@ AiPlayerbot.SummonWhenGroup = 1
AiPlayerbot.RandomBotShowHelmet = 1 AiPlayerbot.RandomBotShowHelmet = 1
AiPlayerbot.RandomBotShowCloak = 1 AiPlayerbot.RandomBotShowCloak = 1
# Fix the level of random bot (won't level up by grinding)
# Default: 0 (disable)
AiPlayerbot.RandomBotFixedLevel = 0
# Disable random levels for randombots # Disable random levels for randombots
# Every bots started on the specified level and level up by killing mobs. # Every bots started on the specified level and level up by killing mobs.
AiPlayerbot.DisableRandomLevels = 0 AiPlayerbot.DisableRandomLevels = 0
@@ -125,7 +129,7 @@ AiPlayerbot.MinEnchantingBotLevel = 60
AiPlayerbot.LimitEnchantExpansion = 1 AiPlayerbot.LimitEnchantExpansion = 1
# Randombots checking players gear score level and deny the group invite if it's too low # Randombots checking players gear score level and deny the group invite if it's too low
# Default: 1 (enabled) # Default: 0 (disabled)
AiPlayerbot.GearScoreCheck = 0 AiPlayerbot.GearScoreCheck = 0
# Quest that will be completed and rewarded to all random bots # Quest that will be completed and rewarded to all random bots
@@ -338,8 +342,8 @@ AiPlayerbot.AutoSaveMana = 1
AiPlayerbot.SaveManaThreshold = 60 AiPlayerbot.SaveManaThreshold = 60
# Enable auto avoid aoe (experimental) # Enable auto avoid aoe (experimental)
# Default: 0 (disable) # Default: 1 (enable)
AiPlayerbot.AutoAvoidAoe = 0 AiPlayerbot.AutoAvoidAoe = 1
# Tell which spell is avoiding (experimental) # Tell which spell is avoiding (experimental)
# Default: 1 (enable) # Default: 1 (enable)

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@@ -91,7 +91,7 @@ bool PlayerbotAIConfig::Initialize()
mediumMana = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumMana", 40); mediumMana = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumMana", 40);
autoSaveMana = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoSaveMana", true); autoSaveMana = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoSaveMana", true);
saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60); saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", false); autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", true); tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", true);
randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.15f); randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.15f);
@@ -265,6 +265,7 @@ bool PlayerbotAIConfig::Initialize()
// SPP switches // SPP switches
enableGreet = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGreet", true); enableGreet = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGreet", true);
summonWhenGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonWhenGroup", true); summonWhenGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonWhenGroup", true);
randomBotFixedLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotFixedLevel", false);
disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false); disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false);
randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true); randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true);
downgradeMaxLevelBot = sConfigMgr->GetOption<bool>("AiPlayerbot.DowngradeMaxLevelBot", true); downgradeMaxLevelBot = sConfigMgr->GetOption<bool>("AiPlayerbot.DowngradeMaxLevelBot", true);

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@@ -174,6 +174,7 @@ class PlayerbotAIConfig
bool summonWhenGroup; bool summonWhenGroup;
bool randomBotShowHelmet; bool randomBotShowHelmet;
bool randomBotShowCloak; bool randomBotShowCloak;
bool randomBotFixedLevel;
bool disableRandomLevels; bool disableRandomLevels;
uint32 playerbotsXPrate; uint32 playerbotsXPrate;
bool disableDeathKnightLogin; bool disableDeathKnightLogin;

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@@ -2502,8 +2502,7 @@ void PlayerbotFactory::InitAmmo()
case ITEM_SUBCLASS_WEAPON_CROSSBOW: case ITEM_SUBCLASS_WEAPON_CROSSBOW:
subClass = ITEM_SUBCLASS_ARROW; subClass = ITEM_SUBCLASS_ARROW;
break; break;
case ITEM_SUBCLASS_WEAPON_THROWN: default:
subClass = ITEM_SUBCLASS_THROWN;
break; break;
} }
@@ -2512,7 +2511,7 @@ void PlayerbotFactory::InitAmmo()
uint32 entry = sRandomItemMgr->GetAmmo(level, subClass); uint32 entry = sRandomItemMgr->GetAmmo(level, subClass);
uint32 count = bot->GetItemCount(entry); uint32 count = bot->GetItemCount(entry);
uint32 maxCount = 5000; uint32 maxCount = 6000;
if (count < maxCount / 2) if (count < maxCount / 2)
{ {
@@ -3879,10 +3878,9 @@ float PlayerbotFactory::CalculateItemScore(uint32 item_id, Player* bot)
score *= 0.1; score *= 0.1;
} }
// spec with double hand // spec with double hand
// fury with titan's grip, fury without duel wield, arms, bear, retribution, blood dk // fury without duel wield, arms, bear, retribution, blood dk
if (isDoubleHand && if (isDoubleHand &&
((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && bot->CanTitanGrip()) || ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !bot->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !bot->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) ||
(cls == CLASS_DRUID && tab == 1) || (cls == CLASS_DRUID && tab == 1) ||
(cls == CLASS_PALADIN && tab == 2) || (cls == CLASS_PALADIN && tab == 2) ||
@@ -3890,6 +3888,11 @@ float PlayerbotFactory::CalculateItemScore(uint32 item_id, Player* bot)
(cls == CLASS_SHAMAN && tab == 1 && !bot->CanDualWield()))) { (cls == CLASS_SHAMAN && tab == 1 && !bot->CanDualWield()))) {
score *= 10; score *= 10;
} }
// fury with titan's grip
if (isDoubleHand && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM &&
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && bot->CanTitanGrip())) {
score *= 10;
}
} }
if (proto->Class == ITEM_CLASS_WEAPON) { if (proto->Class == ITEM_CLASS_WEAPON) {
if (cls == CLASS_HUNTER && proto->SubClass == ITEM_SUBCLASS_WEAPON_THROWN) { if (cls == CLASS_HUNTER && proto->SubClass == ITEM_SUBCLASS_WEAPON_THROWN) {

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@@ -448,6 +448,12 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
uint32 accountId = bot->GetSession()->GetAccountId(); uint32 accountId = bot->GetSession()->GetAccountId();
bool isRandomAccount = sPlayerbotAIConfig->IsInRandomAccountList(accountId); bool isRandomAccount = sPlayerbotAIConfig->IsInRandomAccountList(accountId);
if (isRandomAccount && sPlayerbotAIConfig->randomBotFixedLevel) {
bot->SetPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN);
} else if (isRandomAccount && !sPlayerbotAIConfig->randomBotFixedLevel) {
bot->RemovePlayerFlag(PLAYER_FLAGS_NO_XP_GAIN);
}
bot->SaveToDB(false, false); bot->SaveToDB(false, false);
if (master && isRandomAccount && master->GetLevel() < bot->GetLevel()) { if (master && isRandomAccount && master->GetLevel() < bot->GetLevel()) {
// PlayerbotFactory factory(bot, master->getLevel()); // PlayerbotFactory factory(bot, master->getLevel());

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@@ -2159,6 +2159,9 @@ void RandomItemMgr::BuildEquipCacheNew()
if (IsTestItem(itemId)) { if (IsTestItem(itemId)) {
continue; continue;
} }
if (itemId == 22784) { // Sunwell Orb
continue;
}
equipCacheNew[proto->RequiredLevel][proto->InventoryType].push_back(itemId); equipCacheNew[proto->RequiredLevel][proto->InventoryType].push_back(itemId);
} }
} }
@@ -2199,9 +2202,7 @@ RandomItemList RandomItemMgr::Query(uint32 level, uint8 clazz, uint8 slot, uint3
void RandomItemMgr::BuildAmmoCache() void RandomItemMgr::BuildAmmoCache()
{ {
uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel; uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
LOG_INFO("server.loading", "Building ammo cache for {} levels", maxLevel); LOG_INFO("server.loading", "Building ammo cache for {} levels", maxLevel);
@@ -2238,9 +2239,9 @@ uint32 RandomItemMgr::GetAmmo(uint32 level, uint32 subClass)
void RandomItemMgr::BuildPotionCache() void RandomItemMgr::BuildPotionCache()
{ {
uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel; uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) // if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); // maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
LOG_INFO("server.loading", "Building potion cache for {} levels", maxLevel); LOG_INFO("server.loading", "Building potion cache for {} levels", maxLevel);

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@@ -1191,6 +1191,10 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
if (!zone) if (!zone)
continue; continue;
AreaTableEntry const* area = sAreaTableStore.LookupEntry(map->GetAreaId(bot->GetPhaseMask(), x, y, z));
if (!area)
continue;
// Do not teleport to enemy zones if level is low // Do not teleport to enemy zones if level is low
if (zone->team == 4 && bot->GetTeamId() == TEAM_ALLIANCE) if (zone->team == 4 && bot->GetTeamId() == TEAM_ALLIANCE)
continue; continue;
@@ -1218,9 +1222,14 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
if (bot->GetLevel() <= 18 && (loc.GetMapId() != pInfo->mapId || dis > 10000.0f)) { if (bot->GetLevel() <= 18 && (loc.GetMapId() != pInfo->mapId || dis > 10000.0f)) {
continue; continue;
} }
LocaleConstant locale = sWorld->GetDefaultDbcLocale();
LOG_INFO("playerbots", "Random teleporting bot {} (level {}) to {} {},{},{} ({}/{} locations)", LOG_INFO("playerbots", "Random teleporting bot {} (level {}) to Map: {} ({}) Zone: {} ({}) Area: {} ({}) {},{},{} ({}/{} locations)",
bot->GetName().c_str(), bot->GetLevel(), zone->area_name[0], x, y, z, i + 1, tlocs.size()); bot->GetName().c_str(), bot->GetLevel(),
map->GetId(), map->GetMapName(),
zone->ID, zone->area_name[locale],
area->ID, area->area_name[locale],
x, y, z, i + 1, tlocs.size());
if (hearth) if (hearth)
{ {
@@ -1248,9 +1257,7 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
void RandomPlayerbotMgr::PrepareTeleportCache() void RandomPlayerbotMgr::PrepareTeleportCache()
{ {
uint8 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel; uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
LOG_INFO("playerbots", "Preparing random teleport caches for {} levels...", maxLevel); LOG_INFO("playerbots", "Preparing random teleport caches for {} levels...", maxLevel);

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@@ -1495,6 +1495,8 @@ void TravelTarget::setStatus(TravelStatus status)
break; break;
case TRAVEL_STATUS_COOLDOWN: case TRAVEL_STATUS_COOLDOWN:
statusTime = tDestination->getCooldownDelay(); statusTime = tDestination->getCooldownDelay();
default:
break;
} }
} }
@@ -3687,7 +3689,7 @@ void TravelMgr::LoadQuestTravelTable()
} }
} }
else else
"all"; out << "all";
out << "\n"; out << "\n";
} }

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@@ -144,7 +144,7 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
ActionBasket* basket = nullptr; ActionBasket* basket = nullptr;
time_t currentTime = time(nullptr); time_t currentTime = time(nullptr);
aiObjectContext->Update(); // aiObjectContext->Update();
ProcessTriggers(minimal); ProcessTriggers(minimal);
PushDefaultActions(); PushDefaultActions();
@@ -469,7 +469,7 @@ bool Engine::HasStrategy(std::string const name)
void Engine::ProcessTriggers(bool minimal) void Engine::ProcessTriggers(bool minimal)
{ {
std::unordered_map<Trigger*, Event> fires; // std::unordered_map<Trigger*, Event> fires;
for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++) for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
{ {
TriggerNode* node = *i; TriggerNode* node = *i;
@@ -499,21 +499,22 @@ void Engine::ProcessTriggers(bool minimal)
if (!event) if (!event)
continue; continue;
fires[trigger] = event; // fires[trigger] = event;
LogAction("T:%s", trigger->getName().c_str()); LogAction("T:%s", trigger->getName().c_str());
}
}
for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
{
TriggerNode* node = *i;
Trigger* trigger = node->getTrigger();
Event event = fires[trigger];
if (!event)
continue;
MultiplyAndPush(node->getHandlers(), 0.0f, false, event, "trigger"); MultiplyAndPush(node->getHandlers(), 0.0f, false, event, "trigger");
} }
}
// for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
// {
// TriggerNode* node = *i;
// Trigger* trigger = node->getTrigger();
// if (fires.find(trigger) == fires.end())
// continue;
// Event event = fires[trigger];
// }
for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++) for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
{ {

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@@ -23,10 +23,15 @@ bool ChangeTalentsAction::Execute(Event event)
if (param.find("help") != std::string::npos) { if (param.find("help") != std::string::npos) {
out << TalentsHelp(); out << TalentsHelp();
} else if (param.find("switch") != std::string::npos) { } else if (param.find("switch") != std::string::npos) {
if (param.find("switch 1")) { if (param.find("switch 1") != std::string::npos) {
bot->ActivateSpec(0); bot->ActivateSpec(0);
out << "Active first talent"; out << "Active first talent";
} else if (param.find("switch 2")) { } else if (param.find("switch 2") != std::string::npos) {
if (bot->GetSpecsCount() == 1 && bot->GetLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
{
bot->CastSpell(bot, 63680, true, nullptr, nullptr, bot->GetGUID());
bot->CastSpell(bot, 63624, true, nullptr, nullptr, bot->GetGUID());
}
bot->ActivateSpec(1); bot->ActivateSpec(1);
out << "Active second talent"; out << "Active second talent";
} }

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@@ -115,6 +115,7 @@ class ChatActionContext : public NamedObjectContext<Action>
creators["de"] = &ChatActionContext::dead; creators["de"] = &ChatActionContext::dead;
creators["trainer"] = &ChatActionContext::trainer; creators["trainer"] = &ChatActionContext::trainer;
creators["maintenance"] = &ChatActionContext::maintenance; creators["maintenance"] = &ChatActionContext::maintenance;
creators["remove glyph"] = &ChatActionContext::remove_glyph;
creators["autogear"] = &ChatActionContext::autogear; creators["autogear"] = &ChatActionContext::autogear;
creators["equip upgrade"] = &ChatActionContext::equip_upgrade; creators["equip upgrade"] = &ChatActionContext::equip_upgrade;
creators["attack my target"] = &ChatActionContext::attack_my_target; creators["attack my target"] = &ChatActionContext::attack_my_target;
@@ -215,6 +216,7 @@ class ChatActionContext : public NamedObjectContext<Action>
static Action* attack_my_target(PlayerbotAI* botAI) { return new AttackMyTargetAction(botAI); } static Action* attack_my_target(PlayerbotAI* botAI) { return new AttackMyTargetAction(botAI); }
static Action* trainer(PlayerbotAI* botAI) { return new TrainerAction(botAI); } static Action* trainer(PlayerbotAI* botAI) { return new TrainerAction(botAI); }
static Action* maintenance(PlayerbotAI* botAI) { return new MaintenanceAction(botAI); } static Action* maintenance(PlayerbotAI* botAI) { return new MaintenanceAction(botAI); }
static Action* remove_glyph(PlayerbotAI* botAI) { return new RemoveGlyphAction(botAI); }
static Action* autogear(PlayerbotAI* botAI) { return new AutoGearAction(botAI); } static Action* autogear(PlayerbotAI* botAI) { return new AutoGearAction(botAI); }
static Action* equip_upgrade(PlayerbotAI* botAI) { return new EquipUpgradeAction(botAI); } static Action* equip_upgrade(PlayerbotAI* botAI) { return new EquipUpgradeAction(botAI); }
static Action* co(PlayerbotAI* botAI) { return new ChangeCombatStrategyAction(botAI); } static Action* co(PlayerbotAI* botAI) { return new ChangeCombatStrategyAction(botAI); }

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@@ -33,6 +33,7 @@ bool FollowChatShortcutAction::Execute(Event event)
botAI->Reset(); botAI->Reset();
botAI->ChangeStrategy("+follow,-passive,-grind", BOT_STATE_NON_COMBAT); botAI->ChangeStrategy("+follow,-passive,-grind", BOT_STATE_NON_COMBAT);
botAI->ChangeStrategy("-follow,-passive,-grind", BOT_STATE_COMBAT); botAI->ChangeStrategy("-follow,-passive,-grind", BOT_STATE_COMBAT);
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({});
PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get(); PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get();
PositionInfo pos = posMap["return"]; PositionInfo pos = posMap["return"];

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@@ -1645,34 +1645,107 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
return false; return false;
} }
bool AvoidAoeAction::FleePosition(Position pos, float radius, std::string name) Position AvoidAoeAction::BestPositionForMelee(Position pos, float radius)
{ {
Unit* currentTarget = AI_VALUE(Unit*, "current target"); Unit* currentTarget = AI_VALUE(Unit*, "current target");
std::vector<float> possibleAngles; std::vector<CheckAngle> possibleAngles;
if (currentTarget) { if (currentTarget) {
// Normally, move to left or right is the best position // Normally, move to left or right is the best position
float angleLeft = bot->GetAngle(currentTarget) + M_PI / 2; bool isTanking = (currentTarget->CanFreeMove()) && (currentTarget->GetVictim() == bot);
float angleRight = bot->GetAngle(currentTarget) - M_PI / 2; float angle = bot->GetAngle(currentTarget);
possibleAngles.push_back(angleLeft); float angleLeft = angle + (float)M_PI / 2;
possibleAngles.push_back(angleRight); float angleRight = angle - (float)M_PI / 2;
possibleAngles.push_back({angleLeft, false});
possibleAngles.push_back({angleRight, false});
possibleAngles.push_back({angle, true});
if (isTanking) {
possibleAngles.push_back({angle + (float)M_PI, false});
possibleAngles.push_back({bot->GetAngle(&pos) - (float)M_PI, false});
}
} else { } else {
float angleTo = bot->GetAngle(&pos) - M_PI; float angleTo = bot->GetAngle(&pos) - (float)M_PI;
possibleAngles.push_back(angleTo); possibleAngles.push_back({angleTo, false});
} }
float farestDis = 0.0f; float farestDis = 0.0f;
Position bestPos; Position bestPos;
for (float &angle : possibleAngles) { for (CheckAngle &checkAngle : possibleAngles) {
float angle = checkAngle.angle;
bool strict = checkAngle.strict;
float fleeDis = sPlayerbotAIConfig->fleeDistance; float fleeDis = sPlayerbotAIConfig->fleeDistance;
Position fleePos{bot->GetPositionX() + cos(angle) * fleeDis, Position fleePos{bot->GetPositionX() + cos(angle) * fleeDis,
bot->GetPositionY() + sin(angle) * fleeDis, bot->GetPositionY() + sin(angle) * fleeDis,
bot->GetPositionZ()}; bot->GetPositionZ()};
// todo (Yunfan): check carefully if (strict && currentTarget
&& fleePos.GetExactDist(currentTarget) - currentTarget->GetCombatReach() > sPlayerbotAIConfig->tooCloseDistance) {
continue;
}
if (pos.GetExactDist(fleePos) > farestDis) { if (pos.GetExactDist(fleePos) > farestDis) {
farestDis = pos.GetExactDist(fleePos); farestDis = pos.GetExactDist(fleePos);
bestPos = fleePos; bestPos = fleePos;
} }
} }
if (farestDis > 0.0f) { if (farestDis > 0.0f) {
return bestPos;
}
return Position();
}
Position AvoidAoeAction::BestPositionForRanged(Position pos, float radius)
{
Unit* currentTarget = AI_VALUE(Unit*, "current target");
std::vector<CheckAngle> possibleAngles;
float angleToTarget = 0.0f;
float angleFleeFromCenter = bot->GetAngle(&pos) - (float)M_PI;
if (currentTarget) {
// Normally, move to left or right is the best position
angleToTarget = bot->GetAngle(currentTarget);
float angleLeft = angleToTarget + (float)M_PI / 2;
float angleRight = angleToTarget - (float)M_PI / 2;
possibleAngles.push_back({angleLeft, false});
possibleAngles.push_back({angleRight, false});
possibleAngles.push_back({angleToTarget + (float)M_PI, true});
possibleAngles.push_back({angleToTarget, true});
possibleAngles.push_back({angleFleeFromCenter, true});
} else {
possibleAngles.push_back({angleFleeFromCenter, false});
}
float farestDis = 0.0f;
Position bestPos;
for (CheckAngle &checkAngle : possibleAngles) {
float angle = checkAngle.angle;
bool strict = checkAngle.strict;
float fleeDis = sPlayerbotAIConfig->fleeDistance;
Position fleePos{bot->GetPositionX() + cos(angle) * fleeDis,
bot->GetPositionY() + sin(angle) * fleeDis,
bot->GetPositionZ()};
if (strict && currentTarget
&& fleePos.GetExactDist(currentTarget) - currentTarget->GetCombatReach() > sPlayerbotAIConfig->spellDistance) {
continue;
}
if (strict && currentTarget
&& fleePos.GetExactDist(currentTarget) - currentTarget->GetCombatReach() < (sPlayerbotAIConfig->tooCloseDistance)) {
continue;
}
if (pos.GetExactDist(fleePos) > farestDis) {
farestDis = pos.GetExactDist(fleePos);
bestPos = fleePos;
}
}
if (farestDis > 0.0f) {
return bestPos;
}
return Position();
}
bool AvoidAoeAction::FleePosition(Position pos, float radius, std::string name)
{
Position bestPos;
if (botAI->IsMelee(bot)) {
bestPos = BestPositionForMelee(pos, radius);
} else {
bestPos = BestPositionForRanged(pos, radius);
}
if (bestPos != Position()) {
if (MoveTo(bot->GetMapId(), bestPos.GetPositionX(), bestPos.GetPositionY(), bestPos.GetPositionZ(), false, false, true)) { if (MoveTo(bot->GetMapId(), bestPos.GetPositionX(), bestPos.GetPositionY(), bestPos.GetPositionZ(), false, false, true)) {
if (sPlayerbotAIConfig->tellWhenAvoidAoe && lastTellTimer < time(NULL) - 10) { if (sPlayerbotAIConfig->tellWhenAvoidAoe && lastTellTimer < time(NULL) - 10) {
lastTellTimer = time(NULL); lastTellTimer = time(NULL);

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@@ -78,11 +78,14 @@ class AvoidAoeAction : public MovementAction
bool AvoidAuraWithDynamicObj(); bool AvoidAuraWithDynamicObj();
bool AvoidGameObjectWithDamage(); bool AvoidGameObjectWithDamage();
bool AvoidUnitWithDamageAura(); bool AvoidUnitWithDamageAura();
// Position PositionForTank(Position pos, float radius); Position BestPositionForMelee(Position pos, float radius);
// Position PositionForMelee(Position pos, float radius); Position BestPositionForRanged(Position pos, float radius);
// Position PositionForRanged(Position pos, float radius);
bool FleePosition(Position pos, float radius, std::string name); bool FleePosition(Position pos, float radius, std::string name);
time_t lastTellTimer = 0; time_t lastTellTimer = 0;
struct CheckAngle {
float angle;
bool strict;
};
}; };
class RunAwayAction : public MovementAction class RunAwayAction : public MovementAction

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@@ -175,6 +175,15 @@ bool MaintenanceAction::Execute(Event event)
return true; return true;
} }
bool RemoveGlyphAction::Execute(Event event)
{
for (uint32 slotIndex = 0; slotIndex < MAX_GLYPH_SLOT_INDEX; ++slotIndex)
{
bot->SetGlyph(slotIndex, 0, true);
}
return true;
}
bool AutoGearAction::Execute(Event event) bool AutoGearAction::Execute(Event event)
{ {
if (!sPlayerbotAIConfig->autoGearCommand) { if (!sPlayerbotAIConfig->autoGearCommand) {

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@@ -35,6 +35,13 @@ class MaintenanceAction : public Action
bool Execute(Event event) override; bool Execute(Event event) override;
}; };
class RemoveGlyphAction : public Action
{
public:
RemoveGlyphAction(PlayerbotAI* botAI) : Action(botAI, "remove glyph") { }
bool Execute(Event event) override;
};
class AutoGearAction : public Action class AutoGearAction : public Action
{ {
public: public:

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@@ -81,8 +81,10 @@ bool SummonAction::Execute(Event event)
pet->GetCharmInfo()->IsReturning(); pet->GetCharmInfo()->IsReturning();
} }
if (master->GetSession()->GetSecurity() >= SEC_PLAYER) if (master->GetSession()->GetSecurity() >= SEC_PLAYER) {
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({});
return Teleport(master, bot); return Teleport(master, bot);
}
if (SummonUsingGos(master, bot) || SummonUsingNpcs(master, bot)) if (SummonUsingGos(master, bot) || SummonUsingNpcs(master, bot))
{ {

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@@ -4,6 +4,7 @@
#include "XpGainAction.h" #include "XpGainAction.h"
#include "Event.h" #include "Event.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h" #include "Playerbots.h"
bool XpGainAction::Execute(Event event) bool XpGainAction::Execute(Event event)

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@@ -89,6 +89,7 @@ ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : Pas
supported.push_back("de"); supported.push_back("de");
supported.push_back("trainer"); supported.push_back("trainer");
supported.push_back("maintenance"); supported.push_back("maintenance");
supported.push_back("remove glyph");
supported.push_back("autogear"); supported.push_back("autogear");
supported.push_back("equip upgrade"); supported.push_back("equip upgrade");
supported.push_back("chat"); supported.push_back("chat");

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@@ -55,6 +55,7 @@ class ChatTriggerContext : public NamedObjectContext<Trigger>
creators["de"] = &ChatTriggerContext::dead; creators["de"] = &ChatTriggerContext::dead;
creators["trainer"] = &ChatTriggerContext::trainer; creators["trainer"] = &ChatTriggerContext::trainer;
creators["maintenance"] = &ChatTriggerContext::maintenance; creators["maintenance"] = &ChatTriggerContext::maintenance;
creators["remove glyph"] = &ChatTriggerContext::remove_glyph;
creators["autogear"] = &ChatTriggerContext::autogear; creators["autogear"] = &ChatTriggerContext::autogear;
creators["equip upgrade"] = &ChatTriggerContext::equip_upgrade; creators["equip upgrade"] = &ChatTriggerContext::equip_upgrade;
creators["attack"] = &ChatTriggerContext::attack; creators["attack"] = &ChatTriggerContext::attack;
@@ -168,6 +169,7 @@ class ChatTriggerContext : public NamedObjectContext<Trigger>
static Trigger* attack(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "attack"); } static Trigger* attack(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "attack"); }
static Trigger* trainer(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "trainer"); } static Trigger* trainer(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "trainer"); }
static Trigger* maintenance(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "maintenance"); } static Trigger* maintenance(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "maintenance"); }
static Trigger* remove_glyph(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "remove glyph"); }
static Trigger* autogear(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "autogear"); } static Trigger* autogear(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "autogear"); }
static Trigger* equip_upgrade(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "equip upgrade"); } static Trigger* equip_upgrade(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "equip upgrade"); }
static Trigger* co(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "co"); } static Trigger* co(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "co"); }

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@@ -125,7 +125,8 @@ Aura* AreaDebuffValue::Calculate()
Unit::AuraEffectList const& aurasPeriodicDamagePercent = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); Unit::AuraEffectList const& aurasPeriodicDamagePercent = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
Unit::AuraEffectList const& aurasPeriodicTriggerSpell = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL); Unit::AuraEffectList const& aurasPeriodicTriggerSpell = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
Unit::AuraEffectList const& aurasPeriodicTriggerWithValueSpell = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE); Unit::AuraEffectList const& aurasPeriodicTriggerWithValueSpell = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE);
for (const Unit::AuraEffectList& list : {aurasPeriodicDamage, aurasPeriodicDamagePercent, aurasPeriodicTriggerSpell, aurasPeriodicTriggerWithValueSpell}) { Unit::AuraEffectList const& aurasDummy = bot->GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (const Unit::AuraEffectList& list : {aurasPeriodicDamage, aurasPeriodicDamagePercent, aurasPeriodicTriggerSpell, aurasPeriodicTriggerWithValueSpell, aurasDummy}) {
for (auto i = list.begin(); i != list.end(); ++i) for (auto i = list.begin(); i != list.end(); ++i)
{ {
AuraEffect* aurEff = *i; AuraEffect* aurEff = *i;

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@@ -104,7 +104,7 @@ void AttackersValue::RemoveNonThreating(std::unordered_set<Unit*>& targets)
for(std::unordered_set<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();) for(std::unordered_set<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
{ {
Unit* unit = *tIter; Unit* unit = *tIter;
if(bot->GetMapId() != unit->GetMapId() || !hasRealThreat(unit) || !IsValidTarget(unit, bot) || !bot->IsWithinLOSInMap(unit)) if(bot->GetMapId() != unit->GetMapId() || !hasRealThreat(unit) || !IsValidTarget(unit, bot))
{ {
std::unordered_set<Unit *>::iterator tIter2 = tIter; std::unordered_set<Unit *>::iterator tIter2 = tIter;
++tIter; ++tIter;
@@ -113,15 +113,6 @@ void AttackersValue::RemoveNonThreating(std::unordered_set<Unit*>& targets)
else else
++tIter; ++tIter;
} }
// Unit* unit = *tIter;
// if (!IsValidTarget(unit, bot) || !bot->IsWithinLOSInMap(unit))
// {
// std::unordered_set<Unit*>::iterator tIter2 = tIter;
// ++tIter;
// targets.erase(tIter2);
// }
// else
// ++tIter;
} }
bool AttackersValue::hasRealThreat(Unit *attacker) bool AttackersValue::hasRealThreat(Unit *attacker)
@@ -160,7 +151,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
// bool inCannon = botAI->IsInVehicle(false, true); // bool inCannon = botAI->IsInVehicle(false, true);
// bool enemy = botAI->GetAiObjectContext()->GetValue<Unit*>("enemy player target")->Get(); // bool enemy = botAI->GetAiObjectContext()->GetValue<Unit*>("enemy player target")->Get();
return attacker && return attacker && attacker->IsVisible() &&
attacker->IsInWorld() && attacker->IsInWorld() &&
attacker->GetMapId() == bot->GetMapId() && attacker->GetMapId() == bot->GetMapId() &&
!attacker->isDead() && !attacker->isDead() &&
@@ -183,10 +174,9 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
bool AttackersValue::IsValidTarget(Unit *attacker, Player *bot) bool AttackersValue::IsValidTarget(Unit *attacker, Player *bot)
{ {
return attacker->IsVisible() && return IsPossibleTarget(attacker, bot) && bot->IsWithinLOSInMap(attacker);
IsPossibleTarget(attacker, bot) && // (attacker->GetThreatMgr().getCurrentVictim() || attacker->GetGuidValue(UNIT_FIELD_TARGET) ||
(attacker->GetThreatMgr().getCurrentVictim() || attacker->GetGuidValue(UNIT_FIELD_TARGET) || // attacker->GetGUID().IsPlayer() || attacker->GetGUID() == GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<ObjectGuid>("pull target")->Get());
attacker->GetGUID().IsPlayer() || attacker->GetGUID() == GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<ObjectGuid>("pull target")->Get());
} }
bool PossibleAddsValue::Calculate() bool PossibleAddsValue::Calculate()

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@@ -71,6 +71,12 @@ class CasterFindTargetSmartStrategy : public FindTargetStrategy
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
{ {
if (Group* group = botAI->GetBot()->GetGroup())
{
ObjectGuid guid = group->GetTargetIcon(4);
if (guid && attacker->GetGUID() == guid)
return;
}
if (!attacker->IsAlive()) { if (!attacker->IsAlive()) {
return; return;
} }
@@ -138,6 +144,12 @@ class NonCasterFindTargetSmartStrategy : public FindTargetStrategy
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
{ {
if (Group* group = botAI->GetBot()->GetGroup())
{
ObjectGuid guid = group->GetTargetIcon(4);
if (guid && attacker->GetGUID() == guid)
return;
}
if (!attacker->IsAlive()) { if (!attacker->IsAlive()) {
return; return;
} }
@@ -193,6 +205,12 @@ class ComboFindTargetSmartStrategy : public FindTargetStrategy
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
{ {
if (Group* group = botAI->GetBot()->GetGroup())
{
ObjectGuid guid = group->GetTargetIcon(4);
if (guid && attacker->GetGUID() == guid)
return;
}
if (!attacker->IsAlive()) { if (!attacker->IsAlive()) {
return; return;
} }

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@@ -27,9 +27,7 @@ bool InvalidTargetValue::Calculate()
target->isFeared() || target->isFeared() ||
target->HasUnitState(UNIT_STATE_ISOLATED) || target->HasUnitState(UNIT_STATE_ISOLATED) ||
target->IsFriendlyTo(bot) || target->IsFriendlyTo(bot) ||
!AttackersValue::IsValidTarget(target, bot) || !AttackersValue::IsValidTarget(target, bot);
// !bot->IsWithinDistInMap(target, sPlayerbotAIConfig->sightDistance) ||
!bot->IsWithinLOSInMap(target);
} }
return !target; return !target;