mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
@@ -97,6 +97,10 @@ AiPlayerbot.SummonWhenGroup = 1
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AiPlayerbot.RandomBotShowHelmet = 1
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AiPlayerbot.RandomBotShowCloak = 1
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# Fix the level of random bot (won't level up by grinding)
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# Default: 0 (disable)
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AiPlayerbot.RandomBotFixedLevel = 0
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# Disable random levels for randombots
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# Every bots started on the specified level and level up by killing mobs.
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AiPlayerbot.DisableRandomLevels = 0
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@@ -125,7 +129,7 @@ AiPlayerbot.MinEnchantingBotLevel = 60
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AiPlayerbot.LimitEnchantExpansion = 1
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# Randombots checking players gear score level and deny the group invite if it's too low
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# Default: 1 (enabled)
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# Default: 0 (disabled)
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AiPlayerbot.GearScoreCheck = 0
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# Quest that will be completed and rewarded to all random bots
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@@ -338,8 +342,8 @@ AiPlayerbot.AutoSaveMana = 1
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AiPlayerbot.SaveManaThreshold = 60
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# Enable auto avoid aoe (experimental)
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# Default: 0 (disable)
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AiPlayerbot.AutoAvoidAoe = 0
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# Default: 1 (enable)
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AiPlayerbot.AutoAvoidAoe = 1
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# Tell which spell is avoiding (experimental)
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# Default: 1 (enable)
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@@ -91,7 +91,7 @@ bool PlayerbotAIConfig::Initialize()
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mediumMana = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumMana", 40);
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autoSaveMana = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoSaveMana", true);
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saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
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autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", false);
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autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
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tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", true);
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randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.15f);
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@@ -265,6 +265,7 @@ bool PlayerbotAIConfig::Initialize()
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// SPP switches
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enableGreet = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGreet", true);
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summonWhenGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonWhenGroup", true);
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randomBotFixedLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotFixedLevel", false);
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disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false);
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randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true);
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downgradeMaxLevelBot = sConfigMgr->GetOption<bool>("AiPlayerbot.DowngradeMaxLevelBot", true);
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@@ -174,6 +174,7 @@ class PlayerbotAIConfig
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bool summonWhenGroup;
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bool randomBotShowHelmet;
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bool randomBotShowCloak;
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bool randomBotFixedLevel;
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bool disableRandomLevels;
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uint32 playerbotsXPrate;
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bool disableDeathKnightLogin;
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@@ -2502,8 +2502,7 @@ void PlayerbotFactory::InitAmmo()
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case ITEM_SUBCLASS_WEAPON_CROSSBOW:
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subClass = ITEM_SUBCLASS_ARROW;
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break;
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case ITEM_SUBCLASS_WEAPON_THROWN:
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subClass = ITEM_SUBCLASS_THROWN;
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default:
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break;
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}
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@@ -2512,7 +2511,7 @@ void PlayerbotFactory::InitAmmo()
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uint32 entry = sRandomItemMgr->GetAmmo(level, subClass);
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uint32 count = bot->GetItemCount(entry);
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uint32 maxCount = 5000;
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uint32 maxCount = 6000;
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if (count < maxCount / 2)
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{
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@@ -3879,10 +3878,9 @@ float PlayerbotFactory::CalculateItemScore(uint32 item_id, Player* bot)
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score *= 0.1;
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}
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// spec with double hand
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// fury with titan's grip, fury without duel wield, arms, bear, retribution, blood dk
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// fury without duel wield, arms, bear, retribution, blood dk
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if (isDoubleHand &&
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((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && bot->CanTitanGrip()) ||
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !bot->CanDualWield()) ||
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((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !bot->CanDualWield()) ||
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) ||
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(cls == CLASS_DRUID && tab == 1) ||
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(cls == CLASS_PALADIN && tab == 2) ||
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@@ -3890,6 +3888,11 @@ float PlayerbotFactory::CalculateItemScore(uint32 item_id, Player* bot)
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(cls == CLASS_SHAMAN && tab == 1 && !bot->CanDualWield()))) {
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score *= 10;
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}
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// fury with titan's grip
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if (isDoubleHand && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM &&
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(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && bot->CanTitanGrip())) {
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score *= 10;
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}
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}
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if (proto->Class == ITEM_CLASS_WEAPON) {
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if (cls == CLASS_HUNTER && proto->SubClass == ITEM_SUBCLASS_WEAPON_THROWN) {
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@@ -448,6 +448,12 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
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uint32 accountId = bot->GetSession()->GetAccountId();
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bool isRandomAccount = sPlayerbotAIConfig->IsInRandomAccountList(accountId);
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if (isRandomAccount && sPlayerbotAIConfig->randomBotFixedLevel) {
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bot->SetPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN);
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} else if (isRandomAccount && !sPlayerbotAIConfig->randomBotFixedLevel) {
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bot->RemovePlayerFlag(PLAYER_FLAGS_NO_XP_GAIN);
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}
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bot->SaveToDB(false, false);
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if (master && isRandomAccount && master->GetLevel() < bot->GetLevel()) {
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// PlayerbotFactory factory(bot, master->getLevel());
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@@ -2159,6 +2159,9 @@ void RandomItemMgr::BuildEquipCacheNew()
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if (IsTestItem(itemId)) {
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continue;
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}
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if (itemId == 22784) { // Sunwell Orb
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continue;
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}
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equipCacheNew[proto->RequiredLevel][proto->InventoryType].push_back(itemId);
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}
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}
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@@ -2199,9 +2202,7 @@ RandomItemList RandomItemMgr::Query(uint32 level, uint8 clazz, uint8 slot, uint3
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void RandomItemMgr::BuildAmmoCache()
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{
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uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
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if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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LOG_INFO("server.loading", "Building ammo cache for {} levels", maxLevel);
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@@ -2238,9 +2239,9 @@ uint32 RandomItemMgr::GetAmmo(uint32 level, uint32 subClass)
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void RandomItemMgr::BuildPotionCache()
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{
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uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
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if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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// if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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// maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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LOG_INFO("server.loading", "Building potion cache for {} levels", maxLevel);
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@@ -1191,6 +1191,10 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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if (!zone)
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continue;
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AreaTableEntry const* area = sAreaTableStore.LookupEntry(map->GetAreaId(bot->GetPhaseMask(), x, y, z));
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if (!area)
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continue;
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// Do not teleport to enemy zones if level is low
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if (zone->team == 4 && bot->GetTeamId() == TEAM_ALLIANCE)
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continue;
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@@ -1218,9 +1222,14 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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if (bot->GetLevel() <= 18 && (loc.GetMapId() != pInfo->mapId || dis > 10000.0f)) {
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continue;
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}
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LocaleConstant locale = sWorld->GetDefaultDbcLocale();
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LOG_INFO("playerbots", "Random teleporting bot {} (level {}) to {} {},{},{} ({}/{} locations)",
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bot->GetName().c_str(), bot->GetLevel(), zone->area_name[0], x, y, z, i + 1, tlocs.size());
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LOG_INFO("playerbots", "Random teleporting bot {} (level {}) to Map: {} ({}) Zone: {} ({}) Area: {} ({}) {},{},{} ({}/{} locations)",
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bot->GetName().c_str(), bot->GetLevel(),
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map->GetId(), map->GetMapName(),
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zone->ID, zone->area_name[locale],
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area->ID, area->area_name[locale],
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x, y, z, i + 1, tlocs.size());
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if (hearth)
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{
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@@ -1248,9 +1257,7 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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void RandomPlayerbotMgr::PrepareTeleportCache()
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{
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uint8 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
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if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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LOG_INFO("playerbots", "Preparing random teleport caches for {} levels...", maxLevel);
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@@ -1495,6 +1495,8 @@ void TravelTarget::setStatus(TravelStatus status)
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break;
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case TRAVEL_STATUS_COOLDOWN:
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statusTime = tDestination->getCooldownDelay();
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default:
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break;
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}
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}
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@@ -3687,7 +3689,7 @@ void TravelMgr::LoadQuestTravelTable()
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}
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}
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else
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"all";
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out << "all";
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out << "\n";
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}
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@@ -144,7 +144,7 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
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ActionBasket* basket = nullptr;
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time_t currentTime = time(nullptr);
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aiObjectContext->Update();
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// aiObjectContext->Update();
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ProcessTriggers(minimal);
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PushDefaultActions();
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@@ -469,7 +469,7 @@ bool Engine::HasStrategy(std::string const name)
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void Engine::ProcessTriggers(bool minimal)
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{
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std::unordered_map<Trigger*, Event> fires;
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// std::unordered_map<Trigger*, Event> fires;
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for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
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{
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TriggerNode* node = *i;
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@@ -499,21 +499,22 @@ void Engine::ProcessTriggers(bool minimal)
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if (!event)
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continue;
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fires[trigger] = event;
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// fires[trigger] = event;
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LogAction("T:%s", trigger->getName().c_str());
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}
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}
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for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
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{
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TriggerNode* node = *i;
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Trigger* trigger = node->getTrigger();
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Event event = fires[trigger];
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if (!event)
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continue;
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MultiplyAndPush(node->getHandlers(), 0.0f, false, event, "trigger");
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}
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}
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// for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
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// {
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// TriggerNode* node = *i;
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// Trigger* trigger = node->getTrigger();
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// if (fires.find(trigger) == fires.end())
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// continue;
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// Event event = fires[trigger];
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// }
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for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
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{
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@@ -23,10 +23,15 @@ bool ChangeTalentsAction::Execute(Event event)
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if (param.find("help") != std::string::npos) {
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out << TalentsHelp();
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} else if (param.find("switch") != std::string::npos) {
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if (param.find("switch 1")) {
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if (param.find("switch 1") != std::string::npos) {
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bot->ActivateSpec(0);
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out << "Active first talent";
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} else if (param.find("switch 2")) {
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} else if (param.find("switch 2") != std::string::npos) {
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if (bot->GetSpecsCount() == 1 && bot->GetLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
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{
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bot->CastSpell(bot, 63680, true, nullptr, nullptr, bot->GetGUID());
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bot->CastSpell(bot, 63624, true, nullptr, nullptr, bot->GetGUID());
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}
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bot->ActivateSpec(1);
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out << "Active second talent";
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}
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@@ -115,6 +115,7 @@ class ChatActionContext : public NamedObjectContext<Action>
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creators["de"] = &ChatActionContext::dead;
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creators["trainer"] = &ChatActionContext::trainer;
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creators["maintenance"] = &ChatActionContext::maintenance;
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creators["remove glyph"] = &ChatActionContext::remove_glyph;
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creators["autogear"] = &ChatActionContext::autogear;
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creators["equip upgrade"] = &ChatActionContext::equip_upgrade;
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creators["attack my target"] = &ChatActionContext::attack_my_target;
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@@ -215,6 +216,7 @@ class ChatActionContext : public NamedObjectContext<Action>
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static Action* attack_my_target(PlayerbotAI* botAI) { return new AttackMyTargetAction(botAI); }
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static Action* trainer(PlayerbotAI* botAI) { return new TrainerAction(botAI); }
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static Action* maintenance(PlayerbotAI* botAI) { return new MaintenanceAction(botAI); }
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static Action* remove_glyph(PlayerbotAI* botAI) { return new RemoveGlyphAction(botAI); }
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static Action* autogear(PlayerbotAI* botAI) { return new AutoGearAction(botAI); }
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static Action* equip_upgrade(PlayerbotAI* botAI) { return new EquipUpgradeAction(botAI); }
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static Action* co(PlayerbotAI* botAI) { return new ChangeCombatStrategyAction(botAI); }
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@@ -33,6 +33,7 @@ bool FollowChatShortcutAction::Execute(Event event)
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botAI->Reset();
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botAI->ChangeStrategy("+follow,-passive,-grind", BOT_STATE_NON_COMBAT);
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botAI->ChangeStrategy("-follow,-passive,-grind", BOT_STATE_COMBAT);
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botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({});
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PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get();
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PositionInfo pos = posMap["return"];
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@@ -1645,34 +1645,107 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
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return false;
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}
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bool AvoidAoeAction::FleePosition(Position pos, float radius, std::string name)
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Position AvoidAoeAction::BestPositionForMelee(Position pos, float radius)
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{
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Unit* currentTarget = AI_VALUE(Unit*, "current target");
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std::vector<float> possibleAngles;
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std::vector<CheckAngle> possibleAngles;
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if (currentTarget) {
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// Normally, move to left or right is the best position
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float angleLeft = bot->GetAngle(currentTarget) + M_PI / 2;
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float angleRight = bot->GetAngle(currentTarget) - M_PI / 2;
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possibleAngles.push_back(angleLeft);
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possibleAngles.push_back(angleRight);
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bool isTanking = (currentTarget->CanFreeMove()) && (currentTarget->GetVictim() == bot);
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float angle = bot->GetAngle(currentTarget);
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float angleLeft = angle + (float)M_PI / 2;
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float angleRight = angle - (float)M_PI / 2;
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possibleAngles.push_back({angleLeft, false});
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possibleAngles.push_back({angleRight, false});
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possibleAngles.push_back({angle, true});
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if (isTanking) {
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possibleAngles.push_back({angle + (float)M_PI, false});
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possibleAngles.push_back({bot->GetAngle(&pos) - (float)M_PI, false});
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}
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} else {
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float angleTo = bot->GetAngle(&pos) - M_PI;
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possibleAngles.push_back(angleTo);
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float angleTo = bot->GetAngle(&pos) - (float)M_PI;
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possibleAngles.push_back({angleTo, false});
|
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}
|
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float farestDis = 0.0f;
|
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Position bestPos;
|
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for (float &angle : possibleAngles) {
|
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for (CheckAngle &checkAngle : possibleAngles) {
|
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float angle = checkAngle.angle;
|
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bool strict = checkAngle.strict;
|
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float fleeDis = sPlayerbotAIConfig->fleeDistance;
|
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Position fleePos{bot->GetPositionX() + cos(angle) * fleeDis,
|
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bot->GetPositionY() + sin(angle) * fleeDis,
|
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bot->GetPositionZ()};
|
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// todo (Yunfan): check carefully
|
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if (strict && currentTarget
|
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&& fleePos.GetExactDist(currentTarget) - currentTarget->GetCombatReach() > sPlayerbotAIConfig->tooCloseDistance) {
|
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continue;
|
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}
|
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if (pos.GetExactDist(fleePos) > farestDis) {
|
||||
farestDis = pos.GetExactDist(fleePos);
|
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bestPos = fleePos;
|
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}
|
||||
}
|
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if (farestDis > 0.0f) {
|
||||
return bestPos;
|
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}
|
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return Position();
|
||||
}
|
||||
|
||||
Position AvoidAoeAction::BestPositionForRanged(Position pos, float radius)
|
||||
{
|
||||
Unit* currentTarget = AI_VALUE(Unit*, "current target");
|
||||
std::vector<CheckAngle> possibleAngles;
|
||||
float angleToTarget = 0.0f;
|
||||
float angleFleeFromCenter = bot->GetAngle(&pos) - (float)M_PI;
|
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if (currentTarget) {
|
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// Normally, move to left or right is the best position
|
||||
angleToTarget = bot->GetAngle(currentTarget);
|
||||
float angleLeft = angleToTarget + (float)M_PI / 2;
|
||||
float angleRight = angleToTarget - (float)M_PI / 2;
|
||||
possibleAngles.push_back({angleLeft, false});
|
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possibleAngles.push_back({angleRight, false});
|
||||
possibleAngles.push_back({angleToTarget + (float)M_PI, true});
|
||||
possibleAngles.push_back({angleToTarget, true});
|
||||
possibleAngles.push_back({angleFleeFromCenter, true});
|
||||
} else {
|
||||
possibleAngles.push_back({angleFleeFromCenter, false});
|
||||
}
|
||||
float farestDis = 0.0f;
|
||||
Position bestPos;
|
||||
for (CheckAngle &checkAngle : possibleAngles) {
|
||||
float angle = checkAngle.angle;
|
||||
bool strict = checkAngle.strict;
|
||||
float fleeDis = sPlayerbotAIConfig->fleeDistance;
|
||||
Position fleePos{bot->GetPositionX() + cos(angle) * fleeDis,
|
||||
bot->GetPositionY() + sin(angle) * fleeDis,
|
||||
bot->GetPositionZ()};
|
||||
if (strict && currentTarget
|
||||
&& fleePos.GetExactDist(currentTarget) - currentTarget->GetCombatReach() > sPlayerbotAIConfig->spellDistance) {
|
||||
continue;
|
||||
}
|
||||
if (strict && currentTarget
|
||||
&& fleePos.GetExactDist(currentTarget) - currentTarget->GetCombatReach() < (sPlayerbotAIConfig->tooCloseDistance)) {
|
||||
continue;
|
||||
}
|
||||
if (pos.GetExactDist(fleePos) > farestDis) {
|
||||
farestDis = pos.GetExactDist(fleePos);
|
||||
bestPos = fleePos;
|
||||
}
|
||||
}
|
||||
if (farestDis > 0.0f) {
|
||||
return bestPos;
|
||||
}
|
||||
return Position();
|
||||
}
|
||||
|
||||
bool AvoidAoeAction::FleePosition(Position pos, float radius, std::string name)
|
||||
{
|
||||
Position bestPos;
|
||||
if (botAI->IsMelee(bot)) {
|
||||
bestPos = BestPositionForMelee(pos, radius);
|
||||
} else {
|
||||
bestPos = BestPositionForRanged(pos, radius);
|
||||
}
|
||||
if (bestPos != Position()) {
|
||||
if (MoveTo(bot->GetMapId(), bestPos.GetPositionX(), bestPos.GetPositionY(), bestPos.GetPositionZ(), false, false, true)) {
|
||||
if (sPlayerbotAIConfig->tellWhenAvoidAoe && lastTellTimer < time(NULL) - 10) {
|
||||
lastTellTimer = time(NULL);
|
||||
|
||||
@@ -78,11 +78,14 @@ class AvoidAoeAction : public MovementAction
|
||||
bool AvoidAuraWithDynamicObj();
|
||||
bool AvoidGameObjectWithDamage();
|
||||
bool AvoidUnitWithDamageAura();
|
||||
// Position PositionForTank(Position pos, float radius);
|
||||
// Position PositionForMelee(Position pos, float radius);
|
||||
// Position PositionForRanged(Position pos, float radius);
|
||||
Position BestPositionForMelee(Position pos, float radius);
|
||||
Position BestPositionForRanged(Position pos, float radius);
|
||||
bool FleePosition(Position pos, float radius, std::string name);
|
||||
time_t lastTellTimer = 0;
|
||||
struct CheckAngle {
|
||||
float angle;
|
||||
bool strict;
|
||||
};
|
||||
};
|
||||
|
||||
class RunAwayAction : public MovementAction
|
||||
|
||||
@@ -175,6 +175,15 @@ bool MaintenanceAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RemoveGlyphAction::Execute(Event event)
|
||||
{
|
||||
for (uint32 slotIndex = 0; slotIndex < MAX_GLYPH_SLOT_INDEX; ++slotIndex)
|
||||
{
|
||||
bot->SetGlyph(slotIndex, 0, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AutoGearAction::Execute(Event event)
|
||||
{
|
||||
if (!sPlayerbotAIConfig->autoGearCommand) {
|
||||
|
||||
@@ -35,6 +35,13 @@ class MaintenanceAction : public Action
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class RemoveGlyphAction : public Action
|
||||
{
|
||||
public:
|
||||
RemoveGlyphAction(PlayerbotAI* botAI) : Action(botAI, "remove glyph") { }
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class AutoGearAction : public Action
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -81,8 +81,10 @@ bool SummonAction::Execute(Event event)
|
||||
pet->GetCharmInfo()->IsReturning();
|
||||
}
|
||||
|
||||
if (master->GetSession()->GetSecurity() >= SEC_PLAYER)
|
||||
if (master->GetSession()->GetSecurity() >= SEC_PLAYER) {
|
||||
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({});
|
||||
return Teleport(master, bot);
|
||||
}
|
||||
|
||||
if (SummonUsingGos(master, bot) || SummonUsingNpcs(master, bot))
|
||||
{
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "XpGainAction.h"
|
||||
#include "Event.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool XpGainAction::Execute(Event event)
|
||||
|
||||
@@ -89,6 +89,7 @@ ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : Pas
|
||||
supported.push_back("de");
|
||||
supported.push_back("trainer");
|
||||
supported.push_back("maintenance");
|
||||
supported.push_back("remove glyph");
|
||||
supported.push_back("autogear");
|
||||
supported.push_back("equip upgrade");
|
||||
supported.push_back("chat");
|
||||
|
||||
@@ -55,6 +55,7 @@ class ChatTriggerContext : public NamedObjectContext<Trigger>
|
||||
creators["de"] = &ChatTriggerContext::dead;
|
||||
creators["trainer"] = &ChatTriggerContext::trainer;
|
||||
creators["maintenance"] = &ChatTriggerContext::maintenance;
|
||||
creators["remove glyph"] = &ChatTriggerContext::remove_glyph;
|
||||
creators["autogear"] = &ChatTriggerContext::autogear;
|
||||
creators["equip upgrade"] = &ChatTriggerContext::equip_upgrade;
|
||||
creators["attack"] = &ChatTriggerContext::attack;
|
||||
@@ -168,6 +169,7 @@ class ChatTriggerContext : public NamedObjectContext<Trigger>
|
||||
static Trigger* attack(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "attack"); }
|
||||
static Trigger* trainer(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "trainer"); }
|
||||
static Trigger* maintenance(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "maintenance"); }
|
||||
static Trigger* remove_glyph(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "remove glyph"); }
|
||||
static Trigger* autogear(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "autogear"); }
|
||||
static Trigger* equip_upgrade(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "equip upgrade"); }
|
||||
static Trigger* co(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "co"); }
|
||||
|
||||
@@ -125,7 +125,8 @@ Aura* AreaDebuffValue::Calculate()
|
||||
Unit::AuraEffectList const& aurasPeriodicDamagePercent = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
||||
Unit::AuraEffectList const& aurasPeriodicTriggerSpell = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
Unit::AuraEffectList const& aurasPeriodicTriggerWithValueSpell = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE);
|
||||
for (const Unit::AuraEffectList& list : {aurasPeriodicDamage, aurasPeriodicDamagePercent, aurasPeriodicTriggerSpell, aurasPeriodicTriggerWithValueSpell}) {
|
||||
Unit::AuraEffectList const& aurasDummy = bot->GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
||||
for (const Unit::AuraEffectList& list : {aurasPeriodicDamage, aurasPeriodicDamagePercent, aurasPeriodicTriggerSpell, aurasPeriodicTriggerWithValueSpell, aurasDummy}) {
|
||||
for (auto i = list.begin(); i != list.end(); ++i)
|
||||
{
|
||||
AuraEffect* aurEff = *i;
|
||||
|
||||
@@ -104,7 +104,7 @@ void AttackersValue::RemoveNonThreating(std::unordered_set<Unit*>& targets)
|
||||
for(std::unordered_set<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
|
||||
{
|
||||
Unit* unit = *tIter;
|
||||
if(bot->GetMapId() != unit->GetMapId() || !hasRealThreat(unit) || !IsValidTarget(unit, bot) || !bot->IsWithinLOSInMap(unit))
|
||||
if(bot->GetMapId() != unit->GetMapId() || !hasRealThreat(unit) || !IsValidTarget(unit, bot))
|
||||
{
|
||||
std::unordered_set<Unit *>::iterator tIter2 = tIter;
|
||||
++tIter;
|
||||
@@ -113,15 +113,6 @@ void AttackersValue::RemoveNonThreating(std::unordered_set<Unit*>& targets)
|
||||
else
|
||||
++tIter;
|
||||
}
|
||||
// Unit* unit = *tIter;
|
||||
// if (!IsValidTarget(unit, bot) || !bot->IsWithinLOSInMap(unit))
|
||||
// {
|
||||
// std::unordered_set<Unit*>::iterator tIter2 = tIter;
|
||||
// ++tIter;
|
||||
// targets.erase(tIter2);
|
||||
// }
|
||||
// else
|
||||
// ++tIter;
|
||||
}
|
||||
|
||||
bool AttackersValue::hasRealThreat(Unit *attacker)
|
||||
@@ -160,7 +151,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
|
||||
// bool inCannon = botAI->IsInVehicle(false, true);
|
||||
// bool enemy = botAI->GetAiObjectContext()->GetValue<Unit*>("enemy player target")->Get();
|
||||
|
||||
return attacker &&
|
||||
return attacker && attacker->IsVisible() &&
|
||||
attacker->IsInWorld() &&
|
||||
attacker->GetMapId() == bot->GetMapId() &&
|
||||
!attacker->isDead() &&
|
||||
@@ -183,10 +174,9 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
|
||||
|
||||
bool AttackersValue::IsValidTarget(Unit *attacker, Player *bot)
|
||||
{
|
||||
return attacker->IsVisible() &&
|
||||
IsPossibleTarget(attacker, bot) &&
|
||||
(attacker->GetThreatMgr().getCurrentVictim() || attacker->GetGuidValue(UNIT_FIELD_TARGET) ||
|
||||
attacker->GetGUID().IsPlayer() || attacker->GetGUID() == GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<ObjectGuid>("pull target")->Get());
|
||||
return IsPossibleTarget(attacker, bot) && bot->IsWithinLOSInMap(attacker);
|
||||
// (attacker->GetThreatMgr().getCurrentVictim() || attacker->GetGuidValue(UNIT_FIELD_TARGET) ||
|
||||
// attacker->GetGUID().IsPlayer() || attacker->GetGUID() == GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<ObjectGuid>("pull target")->Get());
|
||||
}
|
||||
|
||||
bool PossibleAddsValue::Calculate()
|
||||
|
||||
@@ -71,6 +71,12 @@ class CasterFindTargetSmartStrategy : public FindTargetStrategy
|
||||
|
||||
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
|
||||
{
|
||||
if (Group* group = botAI->GetBot()->GetGroup())
|
||||
{
|
||||
ObjectGuid guid = group->GetTargetIcon(4);
|
||||
if (guid && attacker->GetGUID() == guid)
|
||||
return;
|
||||
}
|
||||
if (!attacker->IsAlive()) {
|
||||
return;
|
||||
}
|
||||
@@ -138,6 +144,12 @@ class NonCasterFindTargetSmartStrategy : public FindTargetStrategy
|
||||
|
||||
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
|
||||
{
|
||||
if (Group* group = botAI->GetBot()->GetGroup())
|
||||
{
|
||||
ObjectGuid guid = group->GetTargetIcon(4);
|
||||
if (guid && attacker->GetGUID() == guid)
|
||||
return;
|
||||
}
|
||||
if (!attacker->IsAlive()) {
|
||||
return;
|
||||
}
|
||||
@@ -193,6 +205,12 @@ class ComboFindTargetSmartStrategy : public FindTargetStrategy
|
||||
|
||||
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
|
||||
{
|
||||
if (Group* group = botAI->GetBot()->GetGroup())
|
||||
{
|
||||
ObjectGuid guid = group->GetTargetIcon(4);
|
||||
if (guid && attacker->GetGUID() == guid)
|
||||
return;
|
||||
}
|
||||
if (!attacker->IsAlive()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -27,9 +27,7 @@ bool InvalidTargetValue::Calculate()
|
||||
target->isFeared() ||
|
||||
target->HasUnitState(UNIT_STATE_ISOLATED) ||
|
||||
target->IsFriendlyTo(bot) ||
|
||||
!AttackersValue::IsValidTarget(target, bot) ||
|
||||
// !bot->IsWithinDistInMap(target, sPlayerbotAIConfig->sightDistance) ||
|
||||
!bot->IsWithinLOSInMap(target);
|
||||
!AttackersValue::IsValidTarget(target, bot);
|
||||
}
|
||||
|
||||
return !target;
|
||||
|
||||
Reference in New Issue
Block a user