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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
minor bugfix and back to original cmangos values
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@@ -4224,12 +4224,11 @@ std::pair<uint32, uint32> PlayerbotAI::GetPriorityBracket(ActivePiorityType type
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case ActivePiorityType::PLAYER_GUILD:
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return {0, 50};
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case ActivePiorityType::IN_ACTIVE_AREA:
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return {30, 100};
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case ActivePiorityType::IN_ACTIVE_MAP:
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return {50, 100};
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case ActivePiorityType::IN_INACTIVE_MAP:
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return {70, 100};
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case ActivePiorityType::IN_EMPTY_SERVER:
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return {50, 100};
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case ActivePiorityType::IN_ACTIVE_MAP:
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return {70, 100};
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case ActivePiorityType::IN_INACTIVE_MAP:
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return {80, 100};
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default:
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return {90, 100};
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@@ -4300,7 +4299,8 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
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}
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// GetPriorityBracket acitivity
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float activePerc = 100;
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float normalizedBotActiveAlone = sPlayerbotAIConfig->botActiveAlone > 100 ? 100 : sPlayerbotAIConfig->botActiveAlone;
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float activePerc = normalizedBotActiveAlone;
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if (sPlayerbotAIConfig->botActiveAloneSmartScale &&
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bot->GetLevel() >= sPlayerbotAIConfig->botActiveAloneSmartScaleWhenMinLevel &&
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bot->GetLevel() <= sPlayerbotAIConfig->botActiveAloneSmartScaleWhenMaxLevel)
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@@ -4311,7 +4311,7 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
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if (priorityBracket.first >= activityPercentage) return false;
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if (priorityBracket.second <= activityPercentage && priorityBracket.second < 100) return true;
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activePerc = (activityPercentage - priorityBracket.first) / (priorityBracket.second - priorityBracket.first);
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activePerc *= (priorityBracket.second == 100) ? sPlayerbotAIConfig->botActiveAlone : 100;
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activePerc *= (priorityBracket.second == 100) ? normalizedBotActiveAlone : 100;
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}
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// The last number if the amount it cycles per min. Currently set to 1% of the active bots.
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