mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Rewrite stats weight and item score calculation
This commit is contained in:
202
src/factory/PlayerbotFactory.h
Normal file
202
src/factory/PlayerbotFactory.h
Normal file
@@ -0,0 +1,202 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PLAYERBOTFACTORY_H
|
||||
#define _PLAYERBOT_PLAYERBOTFACTORY_H
|
||||
|
||||
#include "InventoryAction.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
class Item;
|
||||
|
||||
struct ItemTemplate;
|
||||
|
||||
struct EnchantTemplate
|
||||
{
|
||||
uint8 ClassId;
|
||||
uint8 SpecId;
|
||||
uint32 SpellId;
|
||||
uint8 SlotId;
|
||||
};
|
||||
|
||||
typedef std::vector<EnchantTemplate> EnchantContainer;
|
||||
|
||||
// TODO: more spec/role
|
||||
/* classid+talenttree
|
||||
enum spec : uint8
|
||||
{
|
||||
WARRIOR ARMS = 10,
|
||||
WARRIOR FURY = 11,
|
||||
WARRIOR PROT = 12,
|
||||
ROLE_HEALER = 1,
|
||||
ROLE_MDPS = 2,
|
||||
ROLE_CDPS = 3,
|
||||
};
|
||||
*/
|
||||
|
||||
/*enum roles : uint8
|
||||
{
|
||||
ROLE_TANK = 0,
|
||||
ROLE_HEALER = 1,
|
||||
ROLE_MDPS = 2,
|
||||
ROLE_CDPS = 3
|
||||
};*/
|
||||
|
||||
enum PriorizedConsumables
|
||||
{
|
||||
CONSUM_ID_ROUGH_WEIGHTSTONE = 3239,
|
||||
CONSUM_ID_COARSE_WEIGHTSTONE = 3239,
|
||||
CONSUM_ID_HEAVY_WEIGHTSTONE = 3241,
|
||||
CONSUM_ID_SOLID_WEIGHTSTONE = 7965,
|
||||
CONSUM_ID_DENSE_WEIGHTSTONE = 12643,
|
||||
CONSUM_ID_FEL_WEIGHTSTONE = 28420,
|
||||
CONSUM_ID_ADAMANTITE_WEIGHTSTONE = 28421,
|
||||
CONSUM_ID_ROUGH_SHARPENING_STONE = 2862,
|
||||
CONSUM_ID_COARSE_SHARPENING_STONE = 2863,
|
||||
CONSUM_ID_HEAVY_SHARPENING_STONE = 2871,
|
||||
CONSUM_ID_SOL_SHARPENING_STONE = 7964,
|
||||
CONSUM_ID_DENSE_SHARPENING_STONE = 12404,
|
||||
CONSUM_ID_ELEMENTAL_SHARPENING_STONE = 18262,
|
||||
CONSUM_ID_CONSECRATED_SHARPENING_STONE = 23122,
|
||||
CONSUM_ID_FEL_SHARPENING_STONE = 23528,
|
||||
CONSUM_ID_ADAMANTITE_SHARPENING_STONE = 23529,
|
||||
CONSUM_ID_LINEN_BANDAGE = 1251,
|
||||
CONSUM_ID_HEAVY_LINEN_BANDAGE = 2581,
|
||||
CONSUM_ID_WOOL_BANDAGE = 3530,
|
||||
CONSUM_ID_HEAVY_WOOL_BANDAGE = 3531,
|
||||
CONSUM_ID_SILK_BANDAGE = 6450,
|
||||
CONSUM_ID_HEAVY_SILK_BANDAGE = 6451,
|
||||
CONSUM_ID_MAGEWEAVE_BANDAGE = 8544,
|
||||
CONSUM_ID_HEAVY_MAGEWEAVE_BANDAGE = 8545,
|
||||
CONSUM_ID_RUNECLOTH_BANDAGE = 14529,
|
||||
CONSUM_ID_HEAVY_RUNECLOTH_BANDAGE = 14530,
|
||||
CONSUM_ID_NETHERWEAVE_BANDAGE = 21990,
|
||||
CONSUM_ID_HEAVY_NETHERWEAVE_BANDAGE = 21991,
|
||||
CONSUM_ID_BRILLIANT_MANA_OIL = 20748,
|
||||
CONSUM_ID_MINOR_MANA_OIL = 20745,
|
||||
CONSUM_ID_SUPERIOR_MANA_OIL = 22521,
|
||||
CONSUM_ID_LESSER_MANA_OIL = 20747,
|
||||
CONSUM_ID_BRILLIANT_WIZARD_OIL = 20749,
|
||||
CONSUM_ID_MINOR_WIZARD_OIL = 20744,
|
||||
CONSUM_ID_SUPERIOR_WIZARD_OIL = 22522,
|
||||
CONSUM_ID_WIZARD_OIL = 20750,
|
||||
CONSUM_ID_LESSER_WIZARD_OIL = 20746,
|
||||
CONSUM_ID_INSTANT_POISON = 6947,
|
||||
CONSUM_ID_INSTANT_POISON_II = 6949,
|
||||
CONSUM_ID_INSTANT_POISON_III = 6950,
|
||||
CONSUM_ID_INSTANT_POISON_IV = 8926,
|
||||
CONSUM_ID_INSTANT_POISON_V = 8927,
|
||||
CONSUM_ID_INSTANT_POISON_VI = 8928,
|
||||
CONSUM_ID_INSTANT_POISON_VII = 21927,
|
||||
CONSUM_ID_DEADLY_POISON = 2892,
|
||||
CONSUM_ID_DEADLY_POISON_II = 2893,
|
||||
CONSUM_ID_DEADLY_POISON_III = 8984,
|
||||
CONSUM_ID_DEADLY_POISON_IV = 8985,
|
||||
CONSUM_ID_DEADLY_POISON_V = 20844,
|
||||
CONSUM_ID_DEADLY_POISON_VI = 22053,
|
||||
CONSUM_ID_DEADLY_POISON_VII = 22054
|
||||
};
|
||||
|
||||
#define MAX_CONSUM_ID 28
|
||||
|
||||
class PlayerbotFactory
|
||||
{
|
||||
public:
|
||||
PlayerbotFactory(Player* bot, uint32 level, uint32 itemQuality = 0, uint32 gearScoreLimit = 0);
|
||||
|
||||
static ObjectGuid GetRandomBot();
|
||||
static void Init();
|
||||
void Refresh();
|
||||
void Randomize(bool incremental);
|
||||
static std::list<uint32> classQuestIds;
|
||||
void ClearEverything();
|
||||
void InitSkills();
|
||||
|
||||
static uint32 tradeSkills[];
|
||||
static float CalculateEnchantScore(uint32 enchant_id, Player* bot);
|
||||
void InitTalentsTree(bool incremental = false, bool use_template = true, bool reset = false);
|
||||
static void InitTalentsBySpecNo(Player* bot, int specNo, bool reset);
|
||||
static void InitTalentsByParsedSpecLink(Player* bot, std::vector<std::vector<uint32>> parsedSpecLink, bool reset);
|
||||
void InitAvailableSpells();
|
||||
void InitClassSpells();
|
||||
void InitEquipment(bool incremental);
|
||||
void InitPet();
|
||||
void InitAmmo();
|
||||
static uint32 CalcMixedGearScore(uint32 gs, uint32 quality);
|
||||
void InitPetTalents();
|
||||
|
||||
void InitReagents();
|
||||
void InitGlyphs(bool increment = false);
|
||||
void InitFood();
|
||||
void InitMounts();
|
||||
void InitBags(bool destroyOld = true);
|
||||
void ApplyEnchantAndGemsNew(bool destoryOld = true);
|
||||
void InitInstanceQuests();
|
||||
void UnbindInstance();
|
||||
|
||||
private:
|
||||
void Prepare();
|
||||
// void InitSecondEquipmentSet();
|
||||
// void InitEquipmentNew(bool incremental);
|
||||
bool CanEquipItem(ItemTemplate const* proto, uint32 desiredQuality);
|
||||
bool CanEquipUnseenItem(uint8 slot, uint16& dest, uint32 item);
|
||||
void InitTradeSkills();
|
||||
void UpdateTradeSkills();
|
||||
void SetRandomSkill(uint16 id);
|
||||
void InitSpells();
|
||||
void ClearSpells();
|
||||
void ClearSkills();
|
||||
void InitSpecialSpells();
|
||||
void InitTalents(uint32 specNo);
|
||||
void InitTalentsByTemplate(uint32 specNo);
|
||||
void InitQuests(std::list<uint32>& questMap);
|
||||
void ClearInventory();
|
||||
void ClearAllItems();
|
||||
void ResetQuests();
|
||||
void InitPotions();
|
||||
|
||||
bool CanEquipArmor(ItemTemplate const* proto);
|
||||
bool CanEquipWeapon(ItemTemplate const* proto);
|
||||
void EnchantItem(Item* item);
|
||||
void AddItemStats(uint32 mod, uint8& sp, uint8& ap, uint8& tank);
|
||||
bool CheckItemStats(uint8 sp, uint8 ap, uint8 tank);
|
||||
void CancelAuras();
|
||||
bool IsDesiredReplacement(Item* item);
|
||||
void InitInventory();
|
||||
void InitInventoryTrade();
|
||||
void InitInventoryEquip();
|
||||
void InitInventorySkill();
|
||||
Item* StoreItem(uint32 itemId, uint32 count);
|
||||
void InitGuild();
|
||||
void InitArenaTeam();
|
||||
void InitImmersive();
|
||||
void AddConsumables();
|
||||
static void AddPrevQuests(uint32 questId, std::list<uint32>& questIds);
|
||||
void LoadEnchantContainer();
|
||||
void ApplyEnchantTemplate();
|
||||
void ApplyEnchantTemplate(uint8 spec);
|
||||
std::vector<InventoryType> GetPossibleInventoryTypeListBySlot(EquipmentSlots slot);
|
||||
void IterateItems(IterateItemsVisitor* visitor, IterateItemsMask mask = ITERATE_ITEMS_IN_BAGS);
|
||||
void IterateItemsInBags(IterateItemsVisitor* visitor);
|
||||
void IterateItemsInEquip(IterateItemsVisitor* visitor);
|
||||
void IterateItemsInBank(IterateItemsVisitor* visitor);
|
||||
EnchantContainer::const_iterator GetEnchantContainerBegin() { return m_EnchantContainer.begin(); }
|
||||
EnchantContainer::const_iterator GetEnchantContainerEnd() { return m_EnchantContainer.end(); }
|
||||
uint32 level;
|
||||
uint32 itemQuality;
|
||||
uint32 gearScoreLimit;
|
||||
static std::list<uint32> specialQuestIds;
|
||||
std::vector<uint32> trainerIdCache;
|
||||
static std::vector<uint32> enchantSpellIdCache;
|
||||
static std::vector<uint32> enchantGemIdCache;
|
||||
|
||||
protected:
|
||||
EnchantContainer m_EnchantContainer;
|
||||
Player* bot;
|
||||
PlayerbotAI* botAI;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user