Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,14 +1,15 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_AIFACTORY_H
#define _PLAYERBOT_AIFACTORY_H
#include "Common.h"
#include <map>
#include "Common.h"
class AiObjectContext;
class Engine;
class Player;
@@ -18,19 +19,19 @@ enum BotRoles : uint8;
class AiFactory
{
public:
static AiObjectContext* createAiObjectContext(Player* player, PlayerbotAI* botAI);
static Engine* createCombatEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* aiObjectContext);
static Engine* createNonCombatEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* aiObjectContext);
static Engine* createDeadEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* aibjectContext);
static void AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const facade, Engine* nonCombatEngine);
static void AddDefaultDeadStrategies(Player* player, PlayerbotAI* const facade, Engine* deadEngine);
static void AddDefaultCombatStrategies(Player* player, PlayerbotAI* const facade, Engine* engine);
public:
static AiObjectContext* createAiObjectContext(Player* player, PlayerbotAI* botAI);
static Engine* createCombatEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* aiObjectContext);
static Engine* createNonCombatEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* aiObjectContext);
static Engine* createDeadEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* aibjectContext);
static void AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const facade, Engine* nonCombatEngine);
static void AddDefaultDeadStrategies(Player* player, PlayerbotAI* const facade, Engine* deadEngine);
static void AddDefaultCombatStrategies(Player* player, PlayerbotAI* const facade, Engine* engine);
static uint8 GetPlayerSpecTab(Player* player);
static std::map<uint8, uint32> GetPlayerSpecTabs(Player* player);
static BotRoles GetPlayerRoles(Player* player);
static std::string GetPlayerSpecName(Player* player);
static uint8 GetPlayerSpecTab(Player* player);
static std::map<uint8, uint32> GetPlayerSpecTabs(Player* player);
static BotRoles GetPlayerRoles(Player* player);
static std::string GetPlayerSpecName(Player* player);
};
#endif