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https://github.com/mod-playerbots/mod-playerbots
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_PLAYERBOTDBSTORE_H
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#define _PLAYERBOT_PLAYERBOTDBSTORE_H
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#include "Common.h"
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#include <vector>
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#include "Common.h"
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class PlayerbotAI;
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class PlayerbotDbStore
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{
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public:
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PlayerbotDbStore() { }
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virtual ~PlayerbotDbStore() { }
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static PlayerbotDbStore* instance()
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{
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static PlayerbotDbStore instance;
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return &instance;
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}
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public:
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PlayerbotDbStore() {}
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virtual ~PlayerbotDbStore() {}
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static PlayerbotDbStore* instance()
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{
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static PlayerbotDbStore instance;
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return &instance;
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}
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void Save(PlayerbotAI* botAI);
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void Load(PlayerbotAI* botAI);
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void Reset(PlayerbotAI* botAI);
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void Save(PlayerbotAI* botAI);
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void Load(PlayerbotAI* botAI);
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void Reset(PlayerbotAI* botAI);
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private:
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void SaveValue(uint32 guid, std::string const key, std::string const value);
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std::string const FormatStrategies(std::string const type, std::vector<std::string> strategies);
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private:
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void SaveValue(uint32 guid, std::string const key, std::string const value);
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std::string const FormatStrategies(std::string const type, std::vector<std::string> strategies);
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};
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#define sPlayerbotDbStore PlayerbotDbStore::instance()
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