Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,18 +1,20 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "LootAction.h"
#include "ChatHelper.h"
#include "Event.h"
#include "ItemUsageValue.h"
#include "LootStrategyValue.h"
#include "LootObjectStack.h"
#include "GuildMgr.h"
#include "GuildTaskMgr.h"
#include "ItemUsageValue.h"
#include "LootObjectStack.h"
#include "LootStrategyValue.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
#include "ServerFacade.h"
#include "GuildMgr.h"
bool LootAction::Execute(Event event)
{
@@ -20,7 +22,8 @@ bool LootAction::Execute(Event event)
return false;
LootObject prevLoot = AI_VALUE(LootObject, "loot target");
LootObject const& lootObject = AI_VALUE(LootObjectStack*, "available loot")->GetLoot(sPlayerbotAIConfig->lootDistance);
LootObject const& lootObject =
AI_VALUE(LootObjectStack*, "available loot")->GetLoot(sPlayerbotAIConfig->lootDistance);
if (!prevLoot.IsEmpty() && prevLoot.guid != lootObject.guid)
{
@@ -33,25 +36,26 @@ bool LootAction::Execute(Event event)
return true;
}
bool LootAction::isUseful() {
bool LootAction::isUseful()
{
return sPlayerbotAIConfig->freeMethodLoot || !bot->GetGroup() || bot->GetGroup()->GetLootMethod() != FREE_FOR_ALL;
}
enum ProfessionSpells
{
ALCHEMY = 2259,
BLACKSMITHING = 2018,
COOKING = 2550,
ENCHANTING = 7411,
ENGINEERING = 49383,
FIRST_AID = 3273,
FISHING = 7620,
HERB_GATHERING = 2366,
INSCRIPTION = 45357,
JEWELCRAFTING = 25229,
MINING = 2575,
SKINNING = 8613,
TAILORING = 3908
ALCHEMY = 2259,
BLACKSMITHING = 2018,
COOKING = 2550,
ENCHANTING = 7411,
ENGINEERING = 49383,
FIRST_AID = 3273,
FISHING = 7620,
HERB_GATHERING = 2366,
INSCRIPTION = 45357,
JEWELCRAFTING = 25229,
MINING = 2575,
SKINNING = 8613,
TAILORING = 3908
};
bool OpenLootAction::Execute(Event event)
@@ -85,7 +89,7 @@ bool OpenLootAction::DoLoot(LootObject& lootObject)
return true;
}
if (bot->isMoving())
if (bot->isMoving())
{
bot->StopMoving();
}
@@ -125,7 +129,7 @@ bool OpenLootAction::DoLoot(LootObject& lootObject)
uint32 spellId = GetOpeningSpell(lootObject);
if (!spellId)
return false;
return botAI->CastSpell(spellId, bot);
}
@@ -144,15 +148,15 @@ uint32 OpenLootAction::GetOpeningSpell(LootObject& lootObject, GameObject* go)
{
uint32 spellId = itr->first;
if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active)
continue;
if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active)
continue;
if (spellId == MINING || spellId == HERB_GATHERING)
continue;
if (spellId == MINING || spellId == HERB_GATHERING)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
continue;
if (CanOpenLock(lootObject, spellInfo, go))
return spellId;
@@ -178,7 +182,8 @@ bool OpenLootAction::CanOpenLock(LootObject& lootObject, SpellInfo const* spellI
{
for (uint8 effIndex = 0; effIndex <= EFFECT_2; effIndex++)
{
if (spellInfo->Effects[effIndex].Effect != SPELL_EFFECT_OPEN_LOCK && spellInfo->Effects[effIndex].Effect != SPELL_EFFECT_SKINNING)
if (spellInfo->Effects[effIndex].Effect != SPELL_EFFECT_OPEN_LOCK &&
spellInfo->Effects[effIndex].Effect != SPELL_EFFECT_SKINNING)
return false;
uint32 lockId = go->GetGOInfo()->GetLockId();
@@ -189,11 +194,11 @@ bool OpenLootAction::CanOpenLock(LootObject& lootObject, SpellInfo const* spellI
if (!lockInfo)
return false;
bool reqKey = false; // some locks not have reqs
bool reqKey = false; // some locks not have reqs
for (uint8 j = 0; j < 8; ++j)
{
switch(lockInfo->Type[j])
switch (lockInfo->Type[j])
{
/*
case LOCK_KEY_ITEM:
@@ -308,7 +313,8 @@ uint32 stackCount = urand(1, proto->GetMaxStackSize());
item->SaveToDB();
auctionEntry->SaveToDB();
LOG_ERROR("playerbots", "AhBot {} added {} of {} to auction {} for {}..{}", bot->GetName().c_str(), stackCount, proto->Name1.c_str(), 1, bidPrice, buyoutPrice);
LOG_ERROR("playerbots", "AhBot {} added {} of {} to auction {} for {}..{}", bot->GetName().c_str(), stackCount,
proto->Name1.c_str(), 1, bidPrice, buyoutPrice);
if (oldItem->GetCount() > stackCount)
oldItem->SetCount(oldItem->GetCount() - stackCount);
@@ -321,20 +327,20 @@ uint32 stackCount = urand(1, proto->GetMaxStackSize());
bool StoreLootAction::Execute(Event event)
{
WorldPacket p(event.getPacket()); // (8+1+4+1+1+4+4+4+4+4+1)
WorldPacket p(event.getPacket()); // (8+1+4+1+1+4+4+4+4+4+1)
ObjectGuid guid;
uint8 loot_type;
uint32 gold = 0;
uint8 items = 0;
p.rpos(0);
p >> guid; // 8 corpse guid
p >> loot_type; // 1 loot type
p >> guid; // 8 corpse guid
p >> loot_type; // 1 loot type
if (p.size() > 10)
{
p >> gold; // 4 money on corpse
p >> items; // 1 number of items on corpse
p >> gold; // 4 money on corpse
p >> items; // 1 number of items on corpse
}
bot->SetLootGUID(guid);
@@ -361,8 +367,8 @@ bool StoreLootAction::Execute(Event event)
p.read_skip<uint32>(); // randomPropertyId
p >> lootslot_type; // 0 = can get, 1 = look only, 2 = master get
if (lootslot_type != LOOT_SLOT_TYPE_ALLOW_LOOT && lootslot_type != LOOT_SLOT_TYPE_OWNER)
continue;
if (lootslot_type != LOOT_SLOT_TYPE_ALLOW_LOOT && lootslot_type != LOOT_SLOT_TYPE_OWNER)
continue;
if (loot_type != LOOT_SKINNING && !IsLootAllowed(itemid, botAI))
continue;
@@ -417,7 +423,8 @@ bool StoreLootAction::Execute(Event event)
if (proto->Quality >= ITEM_QUALITY_RARE && !urand(0, 1) && botAI->HasStrategy("emote", BOT_STATE_NON_COMBAT))
botAI->PlayEmote(TEXT_EMOTE_CHEER);
if (sPlayerbotAIConfig->randomBotGuildTalk && bot->GetGuildId() && urand(0, 10) && proto->Quality >= ITEM_QUALITY_RARE)
if (sPlayerbotAIConfig->randomBotGuildTalk && bot->GetGuildId() && urand(0, 10) &&
proto->Quality >= ITEM_QUALITY_RARE)
{
Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
@@ -438,8 +445,9 @@ bool StoreLootAction::Execute(Event event)
// out << "Looting " << chat->FormatItem(proto);
// botAI->TellMasterNoFacing(out.str());
//ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", proto->ItemId);
//LOG_ERROR("playerbots", "Bot {} is looting {} {} for usage {}.", bot->GetName().c_str(), itemcount, proto->Name1.c_str(), usage);
// ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", proto->ItemId);
// LOG_ERROR("playerbots", "Bot {} is looting {} {} for usage {}.", bot->GetName().c_str(), itemcount,
// proto->Name1.c_str(), usage);
}
AI_VALUE(LootObjectStack*, "available loot")->Remove(guid);
@@ -495,14 +503,14 @@ bool StoreLootAction::IsLootAllowed(uint32 itemid, PlayerbotAI* botAI)
}
}
//if (proto->Bonding == BIND_QUEST_ITEM || //Still testing if it works ok without these lines.
// proto->Bonding == BIND_QUEST_ITEM1 || //Eventually this has to be removed.
// proto->Class == ITEM_CLASS_QUEST)
// if (proto->Bonding == BIND_QUEST_ITEM || //Still testing if it works ok without these lines.
// proto->Bonding == BIND_QUEST_ITEM1 || //Eventually this has to be removed.
// proto->Class == ITEM_CLASS_QUEST)
//{
bool canLoot = lootStrategy->CanLoot(proto, context);
//if (canLoot && proto->Bonding == BIND_WHEN_PICKED_UP && botAI->HasActivePlayerMaster())
//canLoot = sPlayerbotAIConfig->IsInRandomAccountList(botAI->GetBot()->GetSession()->GetAccountId());
// if (canLoot && proto->Bonding == BIND_WHEN_PICKED_UP && botAI->HasActivePlayerMaster())
// canLoot = sPlayerbotAIConfig->IsInRandomAccountList(botAI->GetBot()->GetSession()->GetAccountId());
return canLoot;
}