Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,14 +1,16 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ReviveFromCorpseAction.h"
#include "Event.h"
#include "FleeManager.h"
#include "GameGraveyard.h"
#include "MapMgr.h"
#include "Playerbots.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "RandomPlayerbotMgr.h"
#include "ServerFacade.h"
@@ -21,7 +23,8 @@ bool ReviveFromCorpseAction::Execute(Event event)
WorldPacket& p = event.getPacket();
if (!p.empty() && p.GetOpcode() == CMSG_RECLAIM_CORPSE && master && !corpse && bot->IsAlive())
{
if (sServerFacade->IsDistanceLessThan(AI_VALUE2(float, "distance", "master target"), sPlayerbotAIConfig->farDistance))
if (sServerFacade->IsDistanceLessThan(AI_VALUE2(float, "distance", "master target"),
sPlayerbotAIConfig->farDistance))
{
if (!botAI->HasStrategy("follow", BOT_STATE_NON_COMBAT))
{
@@ -35,13 +38,15 @@ bool ReviveFromCorpseAction::Execute(Event event)
if (!corpse)
return false;
// if (corpse->GetGhostTime() + bot->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(nullptr))
// if (corpse->GetGhostTime() + bot->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) >
// time(nullptr))
// return false;
if (master)
{
if (!GET_PLAYERBOT_AI(master) && master->isDead() && master->GetCorpse()
&& sServerFacade->IsDistanceLessThan(AI_VALUE2(float, "distance", "master target"), sPlayerbotAIConfig->farDistance))
if (!GET_PLAYERBOT_AI(master) && master->isDead() && master->GetCorpse() &&
sServerFacade->IsDistanceLessThan(AI_VALUE2(float, "distance", "master target"),
sPlayerbotAIConfig->farDistance))
return false;
}
@@ -55,7 +60,8 @@ bool ReviveFromCorpseAction::Execute(Event event)
}
}
LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> revives at body", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName().c_str());
LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> revives at body", bot->GetGUID().ToString().c_str(),
bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName().c_str());
bot->GetMotionMaster()->Clear();
bot->StopMoving();
@@ -80,8 +86,8 @@ bool FindCorpseAction::Execute(Event event)
// if (master)
// {
// if (!GET_PLAYERBOT_AI(master) &&
// sServerFacade->IsDistanceLessThan(AI_VALUE2(float, "distance", "master target"), sPlayerbotAIConfig->farDistance))
// return false;
// sServerFacade->IsDistanceLessThan(AI_VALUE2(float, "distance", "master target"),
// sPlayerbotAIConfig->farDistance)) return false;
// }
uint32 dCount = AI_VALUE(uint32, "death count");
@@ -91,7 +97,8 @@ bool FindCorpseAction::Execute(Event event)
if (dCount >= 5)
{
// LOG_INFO("playerbots", "Bot {} {}:{} <{}>: died too many times, was revived and teleported",
// bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName().c_str());
// bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(),
// bot->GetName().c_str());
context->GetValue<uint32>("death count")->Set(0);
// sRandomPlayerbotMgr->RandomTeleportForLevel(bot);
sRandomPlayerbotMgr->Revive(bot);
@@ -110,21 +117,21 @@ bool FindCorpseAction::Execute(Event event)
bool moveToMaster = master && master != bot && masterPos.fDist(corpsePos) < reclaimDist;
//Should we ressurect? If so, return false.
// Should we ressurect? If so, return false.
if (corpseDist < reclaimDist)
{
if (moveToMaster) //We are near master.
if (moveToMaster) // We are near master.
{
if (botPos.fDist(masterPos) < sPlayerbotAIConfig->spellDistance)
return false;
}
else if (deadTime > 8 * MINUTE) //We have walked too long already.
else if (deadTime > 8 * MINUTE) // We have walked too long already.
return false;
else
{
GuidVector units = AI_VALUE(GuidVector, "possible targets no los");
if (botPos.getUnitsAggro(units, bot) == 0) //There are no mobs near.
if (botPos.getUnitsAggro(units, bot) == 0) // There are no mobs near.
return false;
}
}
@@ -149,13 +156,14 @@ bool FindCorpseAction::Execute(Event event)
}
}
//Actual mobing part.
// Actual mobing part.
bool moved = false;
if (!botAI->AllowActivity(ALL_ACTIVITY))
{
uint32 delay = sServerFacade->GetDistance2d(bot, corpse) / bot->GetSpeed(MOVE_RUN); //Time a bot would take to travel to it's corpse.
delay = std::min(delay, uint32(10 * MINUTE)); //Cap time to get to corpse at 10 minutes.
uint32 delay = sServerFacade->GetDistance2d(bot, corpse) /
bot->GetSpeed(MOVE_RUN); // Time a bot would take to travel to it's corpse.
delay = std::min(delay, uint32(10 * MINUTE)); // Cap time to get to corpse at 10 minutes.
if (deadTime > delay)
{
@@ -163,7 +171,7 @@ bool FindCorpseAction::Execute(Event event)
bot->TeleportTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0);
}
moved = true;
moved = true;
}
else
{
@@ -171,9 +179,10 @@ bool FindCorpseAction::Execute(Event event)
moved = true;
else
{
if (deadTime < 10 * MINUTE && dCount < 5) // Look for corpse up to 30 minutes.
if (deadTime < 10 * MINUTE && dCount < 5) // Look for corpse up to 30 minutes.
{
moved = MoveTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), false, false);
moved =
MoveTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), false, false);
}
if (!moved)
@@ -215,7 +224,7 @@ GraveyardStruct const* SpiritHealerAction::GetGrave(bool startZone)
return ClosestGrave;
}
}
else if(startZone && AI_VALUE(uint8, "durability"))
else if (startZone && AI_VALUE(uint8, "durability"))
{
TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target");
@@ -226,9 +235,11 @@ GraveyardStruct const* SpiritHealerAction::GetGrave(bool startZone)
{
uint32 areaId = 0;
uint32 zoneId = 0;
sMapMgr->GetZoneAndAreaId(bot->GetPhaseMask(), zoneId, areaId, travelPos.getMapId(), travelPos.getX(), travelPos.getY(), travelPos.getZ());
ClosestGrave = sGraveyard->GetClosestGraveyard(travelPos.getMapId(), travelPos.getX(), travelPos.getY(), travelPos.getZ(), bot->GetTeamId(),
areaId, zoneId, bot->getClass() == CLASS_DEATH_KNIGHT);
sMapMgr->GetZoneAndAreaId(bot->GetPhaseMask(), zoneId, areaId, travelPos.getMapId(), travelPos.getX(),
travelPos.getY(), travelPos.getZ());
ClosestGrave = sGraveyard->GetClosestGraveyard(travelPos.getMapId(), travelPos.getX(), travelPos.getY(),
travelPos.getZ(), bot->GetTeamId(), areaId, zoneId,
bot->getClass() == CLASS_DEATH_KNIGHT);
if (ClosestGrave)
return ClosestGrave;
@@ -239,9 +250,9 @@ GraveyardStruct const* SpiritHealerAction::GetGrave(bool startZone)
std::vector<uint32> races;
if (bot->GetTeamId() == TEAM_ALLIANCE)
races = { RACE_HUMAN, RACE_DWARF, RACE_GNOME, RACE_NIGHTELF };
races = {RACE_HUMAN, RACE_DWARF, RACE_GNOME, RACE_NIGHTELF};
else
races = { RACE_ORC, RACE_TROLL, RACE_TAUREN, RACE_UNDEAD_PLAYER };
races = {RACE_ORC, RACE_TROLL, RACE_TAUREN, RACE_UNDEAD_PLAYER};
float graveDistance = -1;
@@ -257,9 +268,11 @@ GraveyardStruct const* SpiritHealerAction::GetGrave(bool startZone)
uint32 areaId = 0;
uint32 zoneId = 0;
sMapMgr->GetZoneAndAreaId(bot->GetPhaseMask(), zoneId, areaId, info->mapId, info->positionX, info->positionY, info->positionZ);
sMapMgr->GetZoneAndAreaId(bot->GetPhaseMask(), zoneId, areaId, info->mapId, info->positionX,
info->positionY, info->positionZ);
NewGrave = sGraveyard->GetClosestGraveyard(info->mapId, info->positionX, info->positionY, info->positionZ, bot->GetTeamId(), areaId, zoneId, cls == CLASS_DEATH_KNIGHT);
NewGrave = sGraveyard->GetClosestGraveyard(info->mapId, info->positionX, info->positionY, info->positionZ,
bot->GetTeamId(), areaId, zoneId, cls == CLASS_DEATH_KNIGHT);
if (!NewGrave)
continue;
@@ -290,7 +303,8 @@ bool SpiritHealerAction::Execute(Event event)
uint32 dCount = AI_VALUE(uint32, "death count");
int64 deadTime = time(nullptr) - corpse->GetGhostTime();
GraveyardStruct const* ClosestGrave = GetGrave(dCount > 10 || deadTime > 15 * MINUTE || AI_VALUE(uint8, "durability") < 10);
GraveyardStruct const* ClosestGrave =
GetGrave(dCount > 10 || deadTime > 15 * MINUTE || AI_VALUE(uint8, "durability") < 10);
if (bot->GetDistance2d(ClosestGrave->x, ClosestGrave->y) < sPlayerbotAIConfig->sightDistance)
{
@@ -300,8 +314,8 @@ bool SpiritHealerAction::Execute(Event event)
Unit* unit = botAI->GetUnit(*i);
if (unit && unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER))
{
LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> revives at spirit healer",
bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName());
LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> revives at spirit healer", bot->GetGUID().ToString().c_str(),
bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName());
PlayerbotChatHandler ch(bot);
bot->ResurrectPlayer(0.5f);
bot->SpawnCorpseBones();
@@ -339,14 +353,11 @@ bool SpiritHealerAction::Execute(Event event)
return bot->TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, 0.f);
}
LOG_INFO("playerbots", "Bot {} {}:{} <{}> can't find a spirit healer",
bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName().c_str());
LOG_INFO("playerbots", "Bot {} {}:{} <{}> can't find a spirit healer", bot->GetGUID().ToString().c_str(),
bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName().c_str());
botAI->TellError("Cannot find any spirit healer nearby");
return false;
}
bool SpiritHealerAction::isUseful()
{
return bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
}
bool SpiritHealerAction::isUseful() { return bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST); }