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https://github.com/mod-playerbots/mod-playerbots
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_PRIESTACTIONS_H
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@@ -22,7 +23,8 @@ CURE_ACTION(CastDispelMagicAction, "dispel magic");
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CURE_PARTY_ACTION(CastDispelMagicOnPartyAction, "dispel magic", DISPEL_MAGIC);
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SPELL_ACTION(CastDispelMagicOnTargetAction, "dispel magic");
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CC_ACTION(CastShackleUndeadAction, "shackle undead");
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SPELL_ACTION_U(CastManaBurnAction, "mana burn", AI_VALUE2(uint8, "mana", "self target") < 50 && AI_VALUE2(uint8, "mana", "current target") >= 20);
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SPELL_ACTION_U(CastManaBurnAction, "mana burn",
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AI_VALUE2(uint8, "mana", "self target") < 50 && AI_VALUE2(uint8, "mana", "current target") >= 20);
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BUFF_ACTION(CastLevitateAction, "levitate");
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BUFF_ACTION(CastDivineSpiritAction, "divine spirit");
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BUFF_PARTY_ACTION(CastDivineSpiritOnPartyAction, "divine spirit");
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@@ -99,7 +101,9 @@ BUFF_ACTION(CastShadowguardAction, "shadowguard");
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HEAL_ACTION(CastDesperatePrayerAction, "desperate prayer");
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BUFF_ACTION(CastFearWardAction, "fear ward");
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BUFF_PARTY_ACTION(CastFearWardOnPartyAction, "fear ward");
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SPELL_ACTION_U(CastStarshardsAction, "starshards", (AI_VALUE2(uint8, "mana", "self target") > 50 && AI_VALUE(Unit*, "current target") && AI_VALUE2(float, "distance", "current target") > 15.0f));
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SPELL_ACTION_U(CastStarshardsAction, "starshards",
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(AI_VALUE2(uint8, "mana", "self target") > 50 && AI_VALUE(Unit*, "current target") &&
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AI_VALUE2(float, "distance", "current target") > 15.0f));
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BUFF_ACTION(CastElunesGraceAction, "elune's grace");
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BUFF_ACTION(CastFeedbackAction, "feedback");
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BUFF_ACTION(CastSymbolOfHopeAction, "symbol of hope");
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@@ -108,12 +112,12 @@ SNARE_ACTION(CastChastiseAction, "chastise");
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class CastRemoveShadowformAction : public Action
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{
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public:
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CastRemoveShadowformAction(PlayerbotAI* botAI) : Action(botAI, "remove shadowform") { }
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public:
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CastRemoveShadowformAction(PlayerbotAI* botAI) : Action(botAI, "remove shadowform") {}
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bool isUseful() override;
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bool isPossible() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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bool isPossible() override;
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bool Execute(Event event) override;
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};
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class CastDispersionAction : public CastSpellAction
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@@ -126,7 +130,9 @@ public:
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class CastPenanceOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastPenanceOnPartyAction(PlayerbotAI* ai) : HealPartyMemberAction(ai, "penance", 25.0f, HealingManaEfficiency::HIGH) {}
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CastPenanceOnPartyAction(PlayerbotAI* ai) : HealPartyMemberAction(ai, "penance", 25.0f, HealingManaEfficiency::HIGH)
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{
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}
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};
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class CastHymnOfHopeAction : public CastSpellAction
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@@ -150,17 +156,21 @@ public:
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virtual std::string const GetTargetName() { return "current target"; }
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};
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class CastPowerWordShieldOnAlmostFullHealthBelow : public HealPartyMemberAction {
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class CastPowerWordShieldOnAlmostFullHealthBelow : public HealPartyMemberAction
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{
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public:
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CastPowerWordShieldOnAlmostFullHealthBelow(PlayerbotAI* ai) : HealPartyMemberAction(ai, "power word: shield", 15.0f, HealingManaEfficiency::HIGH) {}
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CastPowerWordShieldOnAlmostFullHealthBelow(PlayerbotAI* ai)
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: HealPartyMemberAction(ai, "power word: shield", 15.0f, HealingManaEfficiency::HIGH)
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{
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}
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bool isUseful() override;
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Unit* GetTarget() override;
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};
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class CastMindSearAction : public CastSpellAction
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{
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public:
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CastMindSearAction(PlayerbotAI* ai) : CastSpellAction(ai, "mind sear") {}
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ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
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public:
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CastMindSearAction(PlayerbotAI* ai) : CastSpellAction(ai, "mind sear") {}
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ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
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};
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#endif
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