mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Run clang-format
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_SHAMANTRIGGERS_H
|
||||
@@ -26,272 +27,294 @@ class ShamanWeaponTrigger : public BuffTrigger
|
||||
|
||||
class MainHandWeaponNoImbueTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
MainHandWeaponNoImbueTrigger(PlayerbotAI* ai) : BuffTrigger(ai, "main hand", 1) {}
|
||||
virtual bool IsActive();
|
||||
public:
|
||||
MainHandWeaponNoImbueTrigger(PlayerbotAI* ai) : BuffTrigger(ai, "main hand", 1) {}
|
||||
virtual bool IsActive();
|
||||
};
|
||||
|
||||
class OffHandWeaponNoImbueTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
OffHandWeaponNoImbueTrigger(PlayerbotAI* ai) : BuffTrigger(ai, "off hand", 1) {}
|
||||
virtual bool IsActive();
|
||||
public:
|
||||
OffHandWeaponNoImbueTrigger(PlayerbotAI* ai) : BuffTrigger(ai, "off hand", 1) {}
|
||||
virtual bool IsActive();
|
||||
};
|
||||
|
||||
class TotemTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
TotemTrigger(PlayerbotAI* botAI, std::string const spell, uint32 attackerCount = 0) : Trigger(botAI, spell), attackerCount(attackerCount) { }
|
||||
public:
|
||||
TotemTrigger(PlayerbotAI* botAI, std::string const spell, uint32 attackerCount = 0)
|
||||
: Trigger(botAI, spell), attackerCount(attackerCount)
|
||||
{
|
||||
}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
|
||||
protected:
|
||||
uint32 attackerCount;
|
||||
protected:
|
||||
uint32 attackerCount;
|
||||
};
|
||||
|
||||
class WindfuryTotemTrigger : public TotemTrigger
|
||||
{
|
||||
public:
|
||||
WindfuryTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "windfury totem") { }
|
||||
public:
|
||||
WindfuryTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "windfury totem") {}
|
||||
};
|
||||
|
||||
class GraceOfAirTotemTrigger : public TotemTrigger
|
||||
{
|
||||
public:
|
||||
GraceOfAirTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "grace of air totem") { }
|
||||
public:
|
||||
GraceOfAirTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "grace of air totem") {}
|
||||
};
|
||||
|
||||
class ManaSpringTotemTrigger : public TotemTrigger
|
||||
{
|
||||
public:
|
||||
ManaSpringTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "mana spring totem") { }
|
||||
public:
|
||||
ManaSpringTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "mana spring totem") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class FlametongueTotemTrigger : public TotemTrigger
|
||||
{
|
||||
public:
|
||||
FlametongueTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "flametongue totem") { }
|
||||
public:
|
||||
FlametongueTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "flametongue totem") {}
|
||||
};
|
||||
|
||||
class StrengthOfEarthTotemTrigger : public TotemTrigger
|
||||
{
|
||||
public:
|
||||
StrengthOfEarthTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "strength of earth totem") { }
|
||||
public:
|
||||
StrengthOfEarthTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "strength of earth totem") {}
|
||||
};
|
||||
|
||||
class FireElementalTotemTrigger : public BoostTrigger
|
||||
{
|
||||
public:
|
||||
FireElementalTotemTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "fire elemental totem") { }
|
||||
public:
|
||||
FireElementalTotemTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "fire elemental totem") {}
|
||||
};
|
||||
|
||||
class MagmaTotemTrigger : public TotemTrigger
|
||||
{
|
||||
public:
|
||||
MagmaTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "magma totem", 3) { }
|
||||
public:
|
||||
MagmaTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "magma totem", 3) {}
|
||||
};
|
||||
|
||||
class SearingTotemTrigger : public TotemTrigger
|
||||
{
|
||||
public:
|
||||
SearingTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "searing totem", 1) { }
|
||||
public:
|
||||
SearingTotemTrigger(PlayerbotAI* botAI) : TotemTrigger(botAI, "searing totem", 1) {}
|
||||
};
|
||||
|
||||
class WindShearInterruptSpellTrigger : public InterruptSpellTrigger
|
||||
{
|
||||
public:
|
||||
WindShearInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "wind shear") { }
|
||||
public:
|
||||
WindShearInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "wind shear") {}
|
||||
};
|
||||
|
||||
class WaterShieldTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
WaterShieldTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "water shield") { }
|
||||
public:
|
||||
WaterShieldTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "water shield") {}
|
||||
};
|
||||
|
||||
class LightningShieldTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
LightningShieldTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "lightning shield") { }
|
||||
public:
|
||||
LightningShieldTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "lightning shield") {}
|
||||
};
|
||||
|
||||
class PurgeTrigger : public TargetAuraDispelTrigger
|
||||
{
|
||||
public:
|
||||
PurgeTrigger(PlayerbotAI* botAI) : TargetAuraDispelTrigger(botAI, "purge", DISPEL_MAGIC) { }
|
||||
public:
|
||||
PurgeTrigger(PlayerbotAI* botAI) : TargetAuraDispelTrigger(botAI, "purge", DISPEL_MAGIC) {}
|
||||
};
|
||||
|
||||
class WaterWalkingTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
WaterWalkingTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "water walking", 7) { }
|
||||
public:
|
||||
WaterWalkingTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "water walking", 7) {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class WaterBreathingTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
WaterBreathingTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "water breathing", 5 * 2000) { }
|
||||
public:
|
||||
WaterBreathingTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "water breathing", 5 * 2000) {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class WaterWalkingOnPartyTrigger : public BuffOnPartyTrigger
|
||||
{
|
||||
public:
|
||||
WaterWalkingOnPartyTrigger(PlayerbotAI* botAI) : BuffOnPartyTrigger(botAI, "water walking on party", 2 * 2000) { }
|
||||
public:
|
||||
WaterWalkingOnPartyTrigger(PlayerbotAI* botAI) : BuffOnPartyTrigger(botAI, "water walking on party", 2 * 2000) {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class WaterBreathingOnPartyTrigger : public BuffOnPartyTrigger
|
||||
{
|
||||
public:
|
||||
WaterBreathingOnPartyTrigger(PlayerbotAI* botAI) : BuffOnPartyTrigger(botAI, "water breathing on party", 2 * 2000) { }
|
||||
public:
|
||||
WaterBreathingOnPartyTrigger(PlayerbotAI* botAI) : BuffOnPartyTrigger(botAI, "water breathing on party", 2 * 2000)
|
||||
{
|
||||
}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class CleanseSpiritPoisonTrigger : public NeedCureTrigger
|
||||
{
|
||||
public:
|
||||
CleanseSpiritPoisonTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cleanse spirit", DISPEL_POISON) { }
|
||||
public:
|
||||
CleanseSpiritPoisonTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cleanse spirit", DISPEL_POISON) {}
|
||||
};
|
||||
|
||||
class PartyMemberCleanseSpiritPoisonTrigger : public PartyMemberNeedCureTrigger
|
||||
{
|
||||
public:
|
||||
PartyMemberCleanseSpiritPoisonTrigger(PlayerbotAI* botAI) : PartyMemberNeedCureTrigger(botAI, "cleanse spirit", DISPEL_POISON) { }
|
||||
public:
|
||||
PartyMemberCleanseSpiritPoisonTrigger(PlayerbotAI* botAI)
|
||||
: PartyMemberNeedCureTrigger(botAI, "cleanse spirit", DISPEL_POISON)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class CleanseSpiritCurseTrigger : public NeedCureTrigger
|
||||
{
|
||||
public:
|
||||
CleanseSpiritCurseTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cleanse spirit", DISPEL_CURSE) { }
|
||||
public:
|
||||
CleanseSpiritCurseTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cleanse spirit", DISPEL_CURSE) {}
|
||||
};
|
||||
|
||||
class PartyMemberCleanseSpiritCurseTrigger : public PartyMemberNeedCureTrigger
|
||||
{
|
||||
public:
|
||||
PartyMemberCleanseSpiritCurseTrigger(PlayerbotAI* botAI) : PartyMemberNeedCureTrigger(botAI, "cleanse spirit", DISPEL_CURSE) { }
|
||||
public:
|
||||
PartyMemberCleanseSpiritCurseTrigger(PlayerbotAI* botAI)
|
||||
: PartyMemberNeedCureTrigger(botAI, "cleanse spirit", DISPEL_CURSE)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class CleanseSpiritDiseaseTrigger : public NeedCureTrigger
|
||||
{
|
||||
public:
|
||||
CleanseSpiritDiseaseTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cleanse spirit", DISPEL_DISEASE) { }
|
||||
public:
|
||||
CleanseSpiritDiseaseTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cleanse spirit", DISPEL_DISEASE) {}
|
||||
};
|
||||
|
||||
class PartyMemberCleanseSpiritDiseaseTrigger : public PartyMemberNeedCureTrigger
|
||||
{
|
||||
public:
|
||||
PartyMemberCleanseSpiritDiseaseTrigger(PlayerbotAI* botAI) : PartyMemberNeedCureTrigger(botAI, "cleanse spirit", DISPEL_DISEASE) { }
|
||||
public:
|
||||
PartyMemberCleanseSpiritDiseaseTrigger(PlayerbotAI* botAI)
|
||||
: PartyMemberNeedCureTrigger(botAI, "cleanse spirit", DISPEL_DISEASE)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class ShockTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
ShockTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "earth shock", 1, true) { }
|
||||
public:
|
||||
ShockTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "earth shock", 1, true) {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class FrostShockSnareTrigger : public SnareTargetTrigger
|
||||
{
|
||||
public:
|
||||
FrostShockSnareTrigger(PlayerbotAI* botAI) : SnareTargetTrigger(botAI, "frost shock") { }
|
||||
public:
|
||||
FrostShockSnareTrigger(PlayerbotAI* botAI) : SnareTargetTrigger(botAI, "frost shock") {}
|
||||
};
|
||||
|
||||
class HeroismTrigger : public BoostTrigger
|
||||
{
|
||||
public:
|
||||
HeroismTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "heroism") { }
|
||||
public:
|
||||
HeroismTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "heroism") {}
|
||||
};
|
||||
|
||||
class BloodlustTrigger : public BoostTrigger
|
||||
{
|
||||
public:
|
||||
BloodlustTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "bloodlust") { }
|
||||
public:
|
||||
BloodlustTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "bloodlust") {}
|
||||
};
|
||||
|
||||
class ElementalMasteryTrigger : public BoostTrigger
|
||||
{
|
||||
public:
|
||||
ElementalMasteryTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "elemental mastery") { }
|
||||
public:
|
||||
ElementalMasteryTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "elemental mastery") {}
|
||||
};
|
||||
|
||||
class MaelstromWeaponTrigger : public HasAuraStackTrigger
|
||||
{
|
||||
public:
|
||||
MaelstromWeaponTrigger(PlayerbotAI* botAI) : HasAuraStackTrigger(botAI, "maelstrom weapon", 5) { }
|
||||
public:
|
||||
MaelstromWeaponTrigger(PlayerbotAI* botAI) : HasAuraStackTrigger(botAI, "maelstrom weapon", 5) {}
|
||||
};
|
||||
|
||||
class WindShearInterruptEnemyHealerSpellTrigger : public InterruptEnemyHealerTrigger
|
||||
{
|
||||
public:
|
||||
WindShearInterruptEnemyHealerSpellTrigger(PlayerbotAI* botAI) : InterruptEnemyHealerTrigger(botAI, "wind shear") { }
|
||||
public:
|
||||
WindShearInterruptEnemyHealerSpellTrigger(PlayerbotAI* botAI) : InterruptEnemyHealerTrigger(botAI, "wind shear") {}
|
||||
};
|
||||
|
||||
class CurePoisonTrigger : public NeedCureTrigger
|
||||
{
|
||||
public:
|
||||
CurePoisonTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cure poison", DISPEL_POISON) { }
|
||||
public:
|
||||
CurePoisonTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cure poison", DISPEL_POISON) {}
|
||||
};
|
||||
|
||||
class PartyMemberCurePoisonTrigger : public PartyMemberNeedCureTrigger
|
||||
{
|
||||
public:
|
||||
PartyMemberCurePoisonTrigger(PlayerbotAI* botAI) : PartyMemberNeedCureTrigger(botAI, "cure poison", DISPEL_POISON) { }
|
||||
public:
|
||||
PartyMemberCurePoisonTrigger(PlayerbotAI* botAI) : PartyMemberNeedCureTrigger(botAI, "cure poison", DISPEL_POISON)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class CureDiseaseTrigger : public NeedCureTrigger
|
||||
{
|
||||
public:
|
||||
CureDiseaseTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cure disease", DISPEL_DISEASE) { }
|
||||
public:
|
||||
CureDiseaseTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cure disease", DISPEL_DISEASE) {}
|
||||
};
|
||||
|
||||
class PartyMemberCureDiseaseTrigger : public PartyMemberNeedCureTrigger
|
||||
{
|
||||
public:
|
||||
PartyMemberCureDiseaseTrigger(PlayerbotAI* botAI) : PartyMemberNeedCureTrigger(botAI, "cure disease", DISPEL_DISEASE) { }
|
||||
public:
|
||||
PartyMemberCureDiseaseTrigger(PlayerbotAI* botAI)
|
||||
: PartyMemberNeedCureTrigger(botAI, "cure disease", DISPEL_DISEASE)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class NoFireTotemTrigger : public Trigger {
|
||||
public:
|
||||
NoFireTotemTrigger(PlayerbotAI* ai) : Trigger(ai, "no fire totem") {}
|
||||
bool IsActive() override;
|
||||
class NoFireTotemTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
NoFireTotemTrigger(PlayerbotAI* ai) : Trigger(ai, "no fire totem") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class NoWaterTotemTrigger : public Trigger {
|
||||
public:
|
||||
NoWaterTotemTrigger(PlayerbotAI* ai) : Trigger(ai, "no water totem") {}
|
||||
bool IsActive() override;
|
||||
class NoWaterTotemTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
NoWaterTotemTrigger(PlayerbotAI* ai) : Trigger(ai, "no water totem") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class EarthShieldOnMainTankTrigger : public BuffOnMainTankTrigger
|
||||
{
|
||||
public:
|
||||
EarthShieldOnMainTankTrigger(PlayerbotAI* botAI) : BuffOnMainTankTrigger(botAI, "earth shield", false) {}
|
||||
public:
|
||||
EarthShieldOnMainTankTrigger(PlayerbotAI* botAI) : BuffOnMainTankTrigger(botAI, "earth shield", false) {}
|
||||
};
|
||||
|
||||
class FlameShockTrigger : public DebuffTrigger {
|
||||
public:
|
||||
FlameShockTrigger(PlayerbotAI* ai) : DebuffTrigger(ai, "flame shock", 1, true) {}
|
||||
class FlameShockTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
FlameShockTrigger(PlayerbotAI* ai) : DebuffTrigger(ai, "flame shock", 1, true) {}
|
||||
};
|
||||
|
||||
class WrathOfAirTotemTrigger : public TotemTrigger
|
||||
{
|
||||
public:
|
||||
WrathOfAirTotemTrigger(PlayerbotAI* ai) : TotemTrigger(ai, "wrath of air totem") {}
|
||||
public:
|
||||
WrathOfAirTotemTrigger(PlayerbotAI* ai) : TotemTrigger(ai, "wrath of air totem") {}
|
||||
};
|
||||
|
||||
class NoAirTotemTrigger : public TotemTrigger
|
||||
{
|
||||
public:
|
||||
NoAirTotemTrigger(PlayerbotAI* ai) : TotemTrigger(ai, "no air totem") {}
|
||||
bool IsActive() override;
|
||||
public:
|
||||
NoAirTotemTrigger(PlayerbotAI* ai) : TotemTrigger(ai, "no air totem") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user