Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,47 +1,25 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "WarlockActions.h"
#include "Event.h"
#include "Playerbots.h"
bool CastDrainSoulAction::isUseful()
{
return AI_VALUE2(uint32, "item count", "soul shard") < 10;
}
bool CastDrainSoulAction::isUseful() { return AI_VALUE2(uint32, "item count", "soul shard") < 10; }
Value<Unit*>* CastBanishAction::GetTargetValue()
{
return context->GetValue<Unit*>("cc target", "banish");
}
Value<Unit*>* CastBanishAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", "banish"); }
bool CastBanishAction::Execute(Event event)
{
return botAI->CastSpell("banish", GetTarget());
}
bool CastBanishAction::Execute(Event event) { return botAI->CastSpell("banish", GetTarget()); }
Value<Unit*>* CastFearOnCcAction::GetTargetValue()
{
return context->GetValue<Unit*>("cc target", "fear");
}
Value<Unit*>* CastFearOnCcAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", "fear"); }
bool CastFearOnCcAction::Execute(Event event)
{
return botAI->CastSpell("fear", GetTarget());
}
bool CastFearOnCcAction::Execute(Event event) { return botAI->CastSpell("fear", GetTarget()); }
bool CastFearOnCcAction::isPossible()
{
return botAI->CanCastSpell("fear", GetTarget());
}
bool CastFearOnCcAction::isPossible() { return botAI->CanCastSpell("fear", GetTarget()); }
bool CastFearOnCcAction::isUseful()
{
return true;
}
bool CastFearOnCcAction::isUseful() { return true; }
bool CastLifeTapAction::isUseful()
{
return AI_VALUE2(uint8, "health", "self target") > sPlayerbotAIConfig->lowHealth;
}
bool CastLifeTapAction::isUseful() { return AI_VALUE2(uint8, "health", "self target") > sPlayerbotAIConfig->lowHealth; }