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https://github.com/mod-playerbots/mod-playerbots
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "WarlockActions.h"
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#include "Event.h"
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#include "Playerbots.h"
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bool CastDrainSoulAction::isUseful()
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{
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return AI_VALUE2(uint32, "item count", "soul shard") < 10;
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}
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bool CastDrainSoulAction::isUseful() { return AI_VALUE2(uint32, "item count", "soul shard") < 10; }
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Value<Unit*>* CastBanishAction::GetTargetValue()
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{
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return context->GetValue<Unit*>("cc target", "banish");
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}
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Value<Unit*>* CastBanishAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", "banish"); }
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bool CastBanishAction::Execute(Event event)
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{
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return botAI->CastSpell("banish", GetTarget());
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}
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bool CastBanishAction::Execute(Event event) { return botAI->CastSpell("banish", GetTarget()); }
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Value<Unit*>* CastFearOnCcAction::GetTargetValue()
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{
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return context->GetValue<Unit*>("cc target", "fear");
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}
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Value<Unit*>* CastFearOnCcAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", "fear"); }
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bool CastFearOnCcAction::Execute(Event event)
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{
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return botAI->CastSpell("fear", GetTarget());
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}
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bool CastFearOnCcAction::Execute(Event event) { return botAI->CastSpell("fear", GetTarget()); }
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bool CastFearOnCcAction::isPossible()
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{
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return botAI->CanCastSpell("fear", GetTarget());
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}
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bool CastFearOnCcAction::isPossible() { return botAI->CanCastSpell("fear", GetTarget()); }
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bool CastFearOnCcAction::isUseful()
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{
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return true;
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}
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bool CastFearOnCcAction::isUseful() { return true; }
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bool CastLifeTapAction::isUseful()
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{
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return AI_VALUE2(uint8, "health", "self target") > sPlayerbotAIConfig->lowHealth;
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}
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bool CastLifeTapAction::isUseful() { return AI_VALUE2(uint8, "health", "self target") > sPlayerbotAIConfig->lowHealth; }
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