rewrite locsPerLevelCache sql

This commit is contained in:
Yunfan Li
2023-08-08 17:08:12 +08:00
parent f383f46e2d
commit 55fe060e2c
2 changed files with 47 additions and 47 deletions

View File

@@ -239,8 +239,8 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
SetEventValue(0, "bot_count", maxAllowedBotCount, urand(sPlayerbotAIConfig->randomBotCountChangeMinInterval, sPlayerbotAIConfig->randomBotCountChangeMaxInterval));
}
std::list<uint32> availableBots = GetBots();
uint32 availableBotCount = availableBots.size();
GetBots();
uint32 availableBotCount = currentBots.size();
uint32 onlineBotCount = playerBots.size();
uint32 onlineBotFocus = 75;
@@ -272,10 +272,10 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
uint32 maxNewBots = onlineBotCount < maxAllowedBotCount ? maxAllowedBotCount - onlineBotCount : 0;
uint32 loginBots = std::min(sPlayerbotAIConfig->randomBotsPerInterval - updateBots, maxNewBots);
if (!availableBots.empty())
if (!currentBots.empty())
{
// Update bots
for (auto bot : availableBots)
for (auto bot : currentBots)
{
if (!GetPlayerBot(bot))
continue;
@@ -297,7 +297,7 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
LOG_INFO("playerbots", "{} new bots", loginBots);
//Log in bots
for (auto bot : availableBots)
for (auto bot : currentBots)
{
if (GetPlayerBot(bot))
continue;
@@ -1096,41 +1096,43 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
LOG_INFO("playerbots", "Preparing random teleport caches for {} levels...", maxLevel);
QueryResult results = WorldDatabase.Query(
"WITH GroupedData AS ( "
"SELECT "
"MIN( c.guid ) guid, "
"(AVG( t.maxlevel ) + AVG( t.minlevel )) / 2 lvl "
"FROM "
"creature c "
"INNER JOIN creature_template t ON c.id1 = t.entry "
"WHERE "
"t.npcflag = 0 "
"AND t.lootid != 0 "
"AND t.unit_flags != 768 "
"AND map IN ({}) "
"AND c.id1 != 32820 "
"GROUP BY "
"map, "
"ROUND( position_x / 500 ), "
"ROUND( position_y / 500 ), "
"ROUND( position_z / 50 ) "
"HAVING "
"count(*) > 10 "
"AND MAX( t.maxlevel ) - MIN( t.minlevel ) < 5 "
"ORDER BY "
"lvl "
") "
"SELECT "
"map, "
"position_x, "
"position_y, "
"position_z, "
"t.maxlevel "
"SELECT "
"g.map, "
"position_x, "
"position_y, "
"position_z, "
"t.minlevel "
"FROM "
"GroupedData g "
"INNER JOIN creature c ON g.guid = c.guid "
"INNER JOIN creature_template t on c.id1 = t.entry;", sPlayerbotAIConfig->randomBotMapsAsString.c_str());
"(SELECT "
"map, "
"MIN( c.guid ) guid, "
"t.entry "
"FROM "
"creature c "
"INNER JOIN creature_template t ON c.id1 = t.entry "
"WHERE "
"t.npcflag = 0 "
"AND t.lootid != 0 "
"AND t.unit_flags != 768 "
"AND t.maxlevel - t.minlevel < 3 "
"AND map IN ({}) "
"AND c.id1 != 32820 "
"AND c.spawntimesecs < 1000 "
"AND t.faction != 188 "
"GROUP BY "
"map, "
"ROUND( position_x / 500 ), "
"ROUND( position_y / 500 ), "
"ROUND( position_z / 50), "
"t.entry "
"HAVING "
"count(*) > 10) AS g "
"INNER JOIN creature c ON g.guid = c.guid "
"INNER JOIN creature_template t on c.id1 = t.entry "
"ORDER BY "
"t.minlevel;", sPlayerbotAIConfig->randomBotMapsAsString.c_str());
uint32 collected_locs = 0;
if (results)
{
@@ -1141,14 +1143,14 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
float x = fields[1].Get<float>();
float y = fields[2].Get<float>();
float z = fields[3].Get<float>();
uint32 avg_level = fields[4].Get<uint32>();
uint32 level = fields[4].Get<uint32>();
WorldLocation loc(mapId, x, y, z, 0);
collected_locs++;
for (int32 level = (int32)avg_level - (int32)sPlayerbotAIConfig->randomBotTeleHigherLevel; level <= (int32)avg_level + (int32)sPlayerbotAIConfig->randomBotTeleLowerLevel; level++) {
if (level < 1 || level > maxLevel) {
for (int32 l = (int32)level - (int32)sPlayerbotAIConfig->randomBotTeleHigherLevel; l <= (int32)level + (int32)sPlayerbotAIConfig->randomBotTeleLowerLevel; l++) {
if (l < 1 || l > maxLevel) {
continue;
}
locsPerLevelCache[(uint8)level].push_back(loc);
locsPerLevelCache[(uint8)l].push_back(loc);
}
} while (results->NextRow());
}
@@ -1482,10 +1484,10 @@ bool RandomPlayerbotMgr::IsRandomBot(ObjectGuid::LowType bot)
return false;
}
std::list<uint32> RandomPlayerbotMgr::GetBots()
void RandomPlayerbotMgr::GetBots()
{
if (!currentBots.empty())
return currentBots;
return;
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BY_OWNER_AND_EVENT);
stmt->SetData(0, 0);
@@ -1501,8 +1503,6 @@ std::list<uint32> RandomPlayerbotMgr::GetBots()
}
while (result->NextRow());
}
return std::move(currentBots);
}
std::vector<uint32> RandomPlayerbotMgr::GetBgBots(uint32 bracket)

View File

@@ -105,7 +105,7 @@ class RandomPlayerbotMgr : public PlayerbotHolder
uint32 GetEventValue(uint32 bot, std::string const event);
std::string const GetEventData(uint32 bot, std::string const event);
uint32 SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn, std::string const data = "");
std::list<uint32> GetBots();
void GetBots();
std::vector<uint32> GetBgBots(uint32 bracket);
time_t BgCheckTimer;
time_t LfgCheckTimer;