mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge remote-tracking branch 'upstream/master' into worldbuff
This commit is contained in:
@@ -32,6 +32,7 @@
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# ACTIVITIES
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# SPELLS
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# STRATEGIES
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# RPG STRATEGY
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# TELEPORTS
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# BATTLEGROUND & ARENA & PVP
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# INTERVALS
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@@ -756,11 +757,6 @@ AiPlayerbot.RandomBotGroupNearby = 0
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# Default: 1 (enabled)
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AiPlayerbot.AutoDoQuests = 1
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# Randombots will behave more like real players (experimental)
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# This option will override AiPlayerbot.AutoDoQuests, RandomBotTeleLowerLevel, and RandomBotTeleHigherLevel
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# Default: 1 (enabled)
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AiPlayerbot.EnableNewRpgStrategy = 1
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# Quest items to keep in bots' inventories (do not destroy)
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AiPlayerbot.RandomBotQuestItems = "5175,5176,5177,5178,6948,11000,12382,13704,16309"
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@@ -818,36 +814,34 @@ AiPlayerbot.NonCombatStrategies = ""
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####################################################################################################
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####################################################################################################
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# TELEPORTS
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# RPG STRATEGY
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#
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#
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# Maps where bots can be teleported to
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AiPlayerbot.RandomBotMaps = 0,1,530,571
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# Probabilty bots teleport to banker (city)
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# Default: 0.25
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AiPlayerbot.ProbTeleToBankers = 0.25
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# How far randombots are teleported after death
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AiPlayerbot.RandomBotTeleportDistance = 100
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# How many levels below the lowest-level creature in a zone, can a bot be
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# This will have no effect if AiPlayerbot.EnableNewRpgStrategy is enabled
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# Default: 1 (randombot will leave if they are more than 1 level lower)
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AiPlayerbot.RandomBotTeleLowerLevel = 1
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# How many levels above the highest-level creature in a zone, can a bot be
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# This will have no effect if AiPlayerbot.EnableNewRpgStrategy is enabled
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# Default: 3 (randombot will leave if they are more than 3 levels higher)
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AiPlayerbot.RandomBotTeleHigherLevel = 3
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# Bots automatically teleport to another place for leveling on levelup
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# Randombots will behave more like real players (experimental)
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# This option will override AiPlayerbot.AutoDoQuests, RandomBotTeleLowerLevel, and RandomBotTeleHigherLevel
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# Default: 1 (enabled)
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AiPlayerbot.AutoTeleportForLevel = 1
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AiPlayerbot.EnableNewRpgStrategy = 1
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# Control probability weights for RPG status of bots. Takes effect only when the status meets its premise.
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# Sum of weights need not be 100. Set to 0 to disable the status.
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#
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# WanderRandom (Default: 15 Move randomly nearby to find and kill mobs)
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# WanderNpc (Default: 20 Randomly interact with nearby NPCs)
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# GoGrind (Default: 15 Go to nearby level-appropriate locations to grind for killing mobs)
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# GoCamp (Default: 10 Return to a nearby camp depending on innkeeper/flightmaster)
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# DoQuest (Default: 60 Select quest from the quest log and head to the location to attempt completion)
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# TravelFlight (Default: 15 Go to the nearest flightmaster and fly to a level-appropriate area)
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# Rest (Default: 5 Take a break for a while and do nothing)
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AiPlayerbot.RpgStatusProbWeight.WanderRandom = 15
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AiPlayerbot.RpgStatusProbWeight.WanderNpc = 20
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AiPlayerbot.RpgStatusProbWeight.GoGrind = 15
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AiPlayerbot.RpgStatusProbWeight.GoCamp = 10
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AiPlayerbot.RpgStatusProbWeight.DoQuest = 60
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AiPlayerbot.RpgStatusProbWeight.TravelFlight = 15
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AiPlayerbot.RpgStatusProbWeight.Rest = 5
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# Bots' minimum and maximum level when teleporting in and out of a zone, according to the new RPG strategy
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# Requires EnableNewRpgStrategy enabled
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# Format: AiPlayerbot.ZoneBracket.zoneID = minLevel,maxLevel
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#
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# Classic WoW - Low-level zones:
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@@ -987,6 +981,40 @@ AiPlayerbot.ZoneBracket.4197 = 79,80
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#
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####################################################################################################
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####################################################################################################
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# TELEPORTS
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#
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#
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# Maps where bots can be teleported to
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AiPlayerbot.RandomBotMaps = 0,1,530,571
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# Probabilty bots teleport to banker (city)
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# Default: 0.25
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AiPlayerbot.ProbTeleToBankers = 0.25
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# How far randombots are teleported after death
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AiPlayerbot.RandomBotTeleportDistance = 100
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# How many levels below the lowest-level creature in a zone, can a bot be
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# This will have no effect if AiPlayerbot.EnableNewRpgStrategy is enabled
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# Default: 1 (randombot will leave if they are more than 1 level lower)
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AiPlayerbot.RandomBotTeleLowerLevel = 1
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# How many levels above the highest-level creature in a zone, can a bot be
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# This will have no effect if AiPlayerbot.EnableNewRpgStrategy is enabled
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# Default: 3 (randombot will leave if they are more than 3 levels higher)
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AiPlayerbot.RandomBotTeleHigherLevel = 3
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# Bots automatically teleport to another place for leveling on levelup
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# Default: 1 (enabled)
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AiPlayerbot.AutoTeleportForLevel = 1
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#
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#
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#
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####################################################################################################
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####################################################################################################
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# BATTLEGROUNDS & ARENAS & PVP
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#
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@@ -1066,7 +1094,7 @@ AiPlayerbot.RandomBotArenaTeamMinRating = 1000
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AiPlayerbot.DeleteRandomBotArenaTeams = 0
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# PvP Restricted Zones (bots don't pvp)
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AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,139"
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AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,139,3951"
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# PvP Restricted Areas (bots don't pvp)
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AiPlayerbot.PvpProhibitedAreaIds = "976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080"
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@@ -212,7 +212,8 @@ PlayerbotAI::PlayerbotAI(Player* bot)
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masterIncomingPacketHandlers.AddHandler(CMSG_PUSHQUESTTOPARTY, "quest share");
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botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_COMPLETE, "quest update complete");
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botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_KILL, "quest update add kill");
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// botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_ITEM, "quest update add item"); // SMSG_QUESTUPDATE_ADD_ITEM no longer used
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// SMSG_QUESTUPDATE_ADD_ITEM no longer used
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// botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_ITEM, "quest update add item");
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botOutgoingPacketHandlers.AddHandler(SMSG_QUEST_CONFIRM_ACCEPT, "confirm quest");
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}
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@@ -1291,11 +1292,6 @@ void PlayerbotAI::DoNextAction(bool min)
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return;
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}
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if (bot->HasUnitState(UNIT_STATE_IN_FLIGHT))
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{
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SetNextCheckDelay(sPlayerbotAIConfig->passiveDelay);
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return;
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}
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// Change engine if just died
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bool isBotAlive = bot->IsAlive();
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@@ -2358,7 +2354,6 @@ std::string PlayerbotAI::GetLocalizedCreatureName(uint32 entry)
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return name;
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}
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std::string PlayerbotAI::GetLocalizedGameObjectName(uint32 entry)
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{
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std::string name;
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@@ -3330,7 +3325,8 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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std::ostringstream out;
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out << "Spell cast failed - ";
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out << "Spell ID: " << spellId << " (" << ChatHelper::FormatSpell(spellInfo) << "), ";
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out << "Error Code: " << static_cast<int>(result) << " (0x" << std::hex << static_cast<int>(result) << std::dec << "), ";
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out << "Error Code: " << static_cast<int>(result) << " (0x" << std::hex << static_cast<int>(result)
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<< std::dec << "), ";
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out << "Bot: " << bot->GetName() << ", ";
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// Check spell target type
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@@ -4730,7 +4726,7 @@ void PlayerbotAI::_fillGearScoreData(Player* player, Item* item, std::vector<uin
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case INVTYPE_SHOULDERS:
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(*gearScore)[EQUIPMENT_SLOT_SHOULDERS] = std::max((*gearScore)[EQUIPMENT_SLOT_SHOULDERS], level);
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break;
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case INVTYPE_BODY: //Shouldn't be considered when calculating average ilevel
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case INVTYPE_BODY: // Shouldn't be considered when calculating average ilevel
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(*gearScore)[EQUIPMENT_SLOT_BODY] = std::max((*gearScore)[EQUIPMENT_SLOT_BODY], level);
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break;
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case INVTYPE_CHEST:
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@@ -5108,7 +5104,8 @@ Item* PlayerbotAI::FindBandage() const
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Item* PlayerbotAI::FindOpenableItem() const
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{
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return FindItemInInventory([this](ItemTemplate const* itemTemplate) -> bool
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return FindItemInInventory(
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[this](ItemTemplate const* itemTemplate) -> bool
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{
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return (itemTemplate->Flags & ITEM_FLAG_HAS_LOOT) &&
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(itemTemplate->LockID == 0 || !this->bot->GetItemByEntry(itemTemplate->ItemId)->IsLocked());
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@@ -5117,7 +5114,8 @@ Item* PlayerbotAI::FindOpenableItem() const
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Item* PlayerbotAI::FindLockedItem() const
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{
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return FindItemInInventory([this](ItemTemplate const* itemTemplate) -> bool
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return FindItemInInventory(
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[this](ItemTemplate const* itemTemplate) -> bool
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{
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if (!this->bot->HasSkill(SKILL_LOCKPICKING)) // Ensure bot has Lockpicking skill
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return false;
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@@ -6072,6 +6070,35 @@ ChatChannelSource PlayerbotAI::GetChatChannelSource(Player* bot, uint32 type, st
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return ChatChannelSource::SRC_UNDEFINED;
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}
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bool PlayerbotAI::CheckLocationDistanceByLevel(Player* player, const WorldLocation& loc, bool fromStartUp)
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{
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if (player->GetLevel() > 16)
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return true;
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float dis = 0.0f;
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if (fromStartUp)
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{
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PlayerInfo const* pInfo = sObjectMgr->GetPlayerInfo(player->getRace(true), player->getClass());
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if (loc.GetMapId() != pInfo->mapId)
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return false;
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dis = loc.GetExactDist(pInfo->positionX, pInfo->positionY, pInfo->positionZ);
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}
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else
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{
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if (loc.GetMapId() != player->GetMapId())
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return false;
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dis = loc.GetExactDist(player);
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}
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float bound = 10000.0f;
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if (player->GetLevel() <= 4)
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bound = 500.0f;
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else if (player->GetLevel() <= 10)
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bound = 2500.0f;
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return dis <= bound;
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}
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std::vector<const Quest*> PlayerbotAI::GetAllCurrentQuests()
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{
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std::vector<const Quest*> result;
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@@ -6347,6 +6374,7 @@ void PlayerbotAI::AddTimedEvent(std::function<void()> callback, uint32 delayMs)
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class LambdaEvent final : public BasicEvent
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{
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std::function<void()> _cb;
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public:
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explicit LambdaEvent(std::function<void()> cb) : _cb(std::move(cb)) {}
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bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override
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@@ -6357,7 +6385,5 @@ void PlayerbotAI::AddTimedEvent(std::function<void()> callback, uint32 delayMs)
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};
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// Every Player already owns an EventMap called m_Events
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bot->m_Events.AddEvent(
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new LambdaEvent(std::move(callback)),
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bot->m_Events.CalculateTime(delayMs));
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bot->m_Events.AddEvent(new LambdaEvent(std::move(callback)), bot->m_Events.CalculateTime(delayMs));
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}
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@@ -545,6 +545,8 @@ public:
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bool IsSafe(WorldObject* obj);
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ChatChannelSource GetChatChannelSource(Player* bot, uint32 type, std::string channelName);
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bool CheckLocationDistanceByLevel(Player* player, const WorldLocation &loc, bool fromStartUp = false);
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bool HasCheat(BotCheatMask mask)
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{
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return ((uint32)mask & (uint32)cheatMask) != 0 ||
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@@ -6,6 +6,7 @@
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#include "PlayerbotAIConfig.h"
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#include <iostream>
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#include "Config.h"
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#include "NewRpgInfo.h"
|
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#include "PlayerbotDungeonSuggestionMgr.h"
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#include "PlayerbotFactory.h"
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#include "Playerbots.h"
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@@ -148,7 +149,7 @@ bool PlayerbotAIConfig::Initialize()
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LoadList<std::vector<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds",
|
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"2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,"
|
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"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"),
|
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"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,139,3951"),
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pvpProhibitedZoneIds);
|
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds", "976,35"),
|
||||
pvpProhibitedAreaIds);
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@@ -568,7 +569,16 @@ bool PlayerbotAIConfig::Initialize()
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||||
autoLearnQuestSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnQuestSpells", false);
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autoTeleportForLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoTeleportForLevel", false);
|
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autoDoQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoDoQuests", true);
|
||||
enableNewRpgStrategy = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableNewRpgStrategy", false);
|
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enableNewRpgStrategy = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableNewRpgStrategy", true);
|
||||
|
||||
RpgStatusProbWeight[RPG_WANDER_RANDOM] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderRandom", 15);
|
||||
RpgStatusProbWeight[RPG_WANDER_NPC] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderNpc", 20);
|
||||
RpgStatusProbWeight[RPG_GO_GRIND] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoGrind", 15);
|
||||
RpgStatusProbWeight[RPG_GO_CAMP] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoCamp", 10);
|
||||
RpgStatusProbWeight[RPG_DO_QUEST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.DoQuest", 60);
|
||||
RpgStatusProbWeight[RPG_TRAVEL_FLIGHT] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.TravelFlight", 15);
|
||||
RpgStatusProbWeight[RPG_REST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.Rest", 5);
|
||||
|
||||
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
|
||||
freeFood = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeFood", true);
|
||||
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", true);
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#define _PLAYERBOT_PLAYERbotAICONFIG_H
|
||||
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "Common.h"
|
||||
#include "DBCEnums.h"
|
||||
@@ -34,6 +35,26 @@ enum class HealingManaEfficiency : uint8
|
||||
SUPERIOR = 32
|
||||
};
|
||||
|
||||
enum NewRpgStatus : int
|
||||
{
|
||||
RPG_STATUS_START = 0,
|
||||
// Going to far away place
|
||||
RPG_GO_GRIND = 0,
|
||||
RPG_GO_CAMP = 1,
|
||||
// Exploring nearby
|
||||
RPG_WANDER_RANDOM = 2,
|
||||
RPG_WANDER_NPC = 3,
|
||||
// Do Quest (based on quest status)
|
||||
RPG_DO_QUEST = 4,
|
||||
// Travel
|
||||
RPG_TRAVEL_FLIGHT = 5,
|
||||
// Taking a break
|
||||
RPG_REST = 6,
|
||||
// Initial status
|
||||
RPG_IDLE = 7,
|
||||
RPG_STATUS_END = 8
|
||||
};
|
||||
|
||||
#define MAX_SPECNO 20
|
||||
|
||||
class PlayerbotAIConfig
|
||||
@@ -314,6 +335,7 @@ public:
|
||||
bool autoLearnTrainerSpells;
|
||||
bool autoDoQuests;
|
||||
bool enableNewRpgStrategy;
|
||||
std::unordered_map<NewRpgStatus, uint32> RpgStatusProbWeight;
|
||||
bool syncLevelWithPlayers;
|
||||
bool freeFood;
|
||||
bool autoLearnQuestSpells;
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
|
||||
#include <WorldSessionMgr.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <boost/thread/thread.hpp>
|
||||
#include <cstdlib>
|
||||
@@ -33,6 +35,7 @@
|
||||
#include "MapMgr.h"
|
||||
#include "NewRpgInfo.h"
|
||||
#include "NewRpgStrategy.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "PerformanceMonitor.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
@@ -42,16 +45,16 @@
|
||||
#include "Playerbots.h"
|
||||
#include "Position.h"
|
||||
#include "Random.h"
|
||||
#include "RandomPlayerbotFactory.h"
|
||||
#include "ServerFacade.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "TravelMgr.h"
|
||||
#include "Unit.h"
|
||||
#include "UpdateTime.h"
|
||||
#include "World.h"
|
||||
#include "RandomPlayerbotFactory.h"
|
||||
#include <WorldSessionMgr.h>
|
||||
|
||||
struct GuidClassRaceInfo {
|
||||
struct GuidClassRaceInfo
|
||||
{
|
||||
ObjectGuid::LowType guid;
|
||||
uint32 rClass;
|
||||
uint32 rRace;
|
||||
@@ -385,8 +388,7 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
time(nullptr) > RealPlayerLastTimeSeen + sPlayerbotAIConfig->disabledWithoutRealPlayerLogoutDelay)
|
||||
{
|
||||
LogoutAllBots();
|
||||
LOG_INFO("playerbots",
|
||||
"Logout all bots due no real player session.");
|
||||
LOG_INFO("playerbots", "Logout all bots due no real player session.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -433,7 +435,8 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
}
|
||||
}
|
||||
uint32 updateBots = sPlayerbotAIConfig->randomBotsPerInterval * onlineBotFocus / 100;
|
||||
uint32 maxNewBots = onlineBotCount < maxAllowedBotCount &&
|
||||
uint32 maxNewBots =
|
||||
onlineBotCount < maxAllowedBotCount &&
|
||||
(sPlayerbotAIConfig->disabledWithoutRealPlayer == false ||
|
||||
(realPlayerIsLogged && DelayLoginBotsTimer != 0 && time(nullptr) >= DelayLoginBotsTimer))
|
||||
? maxAllowedBotCount - onlineBotCount
|
||||
@@ -527,7 +530,8 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
uint32 remainder = maxAllowedBotCount * (sPlayerbotAIConfig->randomBotAllianceRatio) % totalRatio;
|
||||
|
||||
// Fix #1082: Randomly add one based on reminder
|
||||
if (remainder && urand(1, totalRatio) <= remainder) {
|
||||
if (remainder && urand(1, totalRatio) <= remainder)
|
||||
{
|
||||
allowedAllianceCount++;
|
||||
}
|
||||
|
||||
@@ -540,7 +544,8 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
if (sPlayerbotAIConfig->enablePeriodicOnlineOffline)
|
||||
{
|
||||
// minus addclass bots account
|
||||
int32 baseAccount = RandomPlayerbotFactory::CalculateTotalAccountCount() - sPlayerbotAIConfig->addClassAccountPoolSize;
|
||||
int32 baseAccount =
|
||||
RandomPlayerbotFactory::CalculateTotalAccountCount() - sPlayerbotAIConfig->addClassAccountPoolSize;
|
||||
|
||||
if (baseAccount <= 0 || baseAccount > sPlayerbotAIConfig->randomBotAccounts.size())
|
||||
{
|
||||
@@ -559,7 +564,8 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
|
||||
std::vector<GuidClassRaceInfo> allGuidInfos;
|
||||
|
||||
do {
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
GuidClassRaceInfo info;
|
||||
info.guid = fields[0].Get<uint32>();
|
||||
@@ -573,7 +579,8 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
std::shuffle(allGuidInfos.begin(), allGuidInfos.end(), rnd);
|
||||
|
||||
std::vector<uint32> guids;
|
||||
for (const auto& info : allGuidInfos) {
|
||||
for (const auto& info : allGuidInfos)
|
||||
{
|
||||
ObjectGuid::LowType guid = info.guid;
|
||||
uint32 rClass = info.rClass;
|
||||
uint32 rRace = info.rRace;
|
||||
@@ -590,8 +597,10 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
if (std::find(currentBots.begin(), currentBots.end(), guid) != currentBots.end())
|
||||
continue;
|
||||
|
||||
if (sPlayerbotAIConfig->disableDeathKnightLogin) {
|
||||
if (rClass == CLASS_DEATH_KNIGHT) {
|
||||
if (sPlayerbotAIConfig->disableDeathKnightLogin)
|
||||
{
|
||||
if (rClass == CLASS_DEATH_KNIGHT)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -602,9 +611,12 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
if (factionNotAllowed)
|
||||
continue;
|
||||
|
||||
if (isAlliance) {
|
||||
if (isAlliance)
|
||||
{
|
||||
allowedAllianceCount--;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
allowedHordeCount--;
|
||||
}
|
||||
|
||||
@@ -709,12 +721,14 @@ std::vector<uint32> parseBrackets(const std::string& str)
|
||||
|
||||
void RandomPlayerbotMgr::CheckBgQueue()
|
||||
{
|
||||
if (!BgCheckTimer) {
|
||||
if (!BgCheckTimer)
|
||||
{
|
||||
BgCheckTimer = time(nullptr);
|
||||
return; // Exit immediately after initializing the timer
|
||||
}
|
||||
|
||||
if (time(nullptr) < BgCheckTimer) {
|
||||
if (time(nullptr) < BgCheckTimer)
|
||||
{
|
||||
return; // No need to proceed if the current time is less than the timer
|
||||
}
|
||||
|
||||
@@ -777,7 +791,8 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
isRated = ginfo.IsRated;
|
||||
}
|
||||
|
||||
if (bgQueue.IsPlayerInvitedToRatedArena(player->GetGUID()) || (player->InArena() && player->GetBattleground()->isRated()))
|
||||
if (bgQueue.IsPlayerInvitedToRatedArena(player->GetGUID()) ||
|
||||
(player->InArena() && player->GetBattleground()->isRated()))
|
||||
isRated = true;
|
||||
|
||||
if (isRated)
|
||||
@@ -800,7 +815,8 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
uint32 instanceId = player->GetBattleground()->GetInstanceID();
|
||||
|
||||
instanceIds = &BattlegroundData[queueTypeId][bracketId].bgInstances;
|
||||
if (instanceIds && std::find(instanceIds->begin(), instanceIds->end(), instanceId) == instanceIds->end())
|
||||
if (instanceIds &&
|
||||
std::find(instanceIds->begin(), instanceIds->end(), instanceId) == instanceIds->end())
|
||||
instanceIds->push_back(instanceId);
|
||||
|
||||
BattlegroundData[queueTypeId][bracketId].bgInstanceCount = instanceIds->size();
|
||||
@@ -906,7 +922,8 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
instanceIds = &BattlegroundData[queueTypeId][bracketId].bgInstances;
|
||||
}
|
||||
|
||||
if (instanceIds && std::find(instanceIds->begin(), instanceIds->end(), instanceId) == instanceIds->end())
|
||||
if (instanceIds &&
|
||||
std::find(instanceIds->begin(), instanceIds->end(), instanceId) == instanceIds->end())
|
||||
instanceIds->push_back(instanceId);
|
||||
|
||||
if (isArena)
|
||||
@@ -946,14 +963,16 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
|
||||
// Check both bgInstanceCount / bgInstances.size
|
||||
// to help counter against potentional inconsistencies
|
||||
auto updateRatedArenaInstanceCount = [&](uint32 queueType, uint32 bracket, uint32 minCount) {
|
||||
auto updateRatedArenaInstanceCount = [&](uint32 queueType, uint32 bracket, uint32 minCount)
|
||||
{
|
||||
if (BattlegroundData[queueType][bracket].activeRatedArenaQueue == 0 &&
|
||||
BattlegroundData[queueType][bracket].ratedArenaInstanceCount < minCount &&
|
||||
BattlegroundData[queueType][bracket].ratedArenaInstances.size() < minCount)
|
||||
BattlegroundData[queueType][bracket].activeRatedArenaQueue = 1;
|
||||
};
|
||||
|
||||
auto updateBGInstanceCount = [&](uint32 queueType, std::vector<uint32> brackets, uint32 minCount) {
|
||||
auto updateBGInstanceCount = [&](uint32 queueType, std::vector<uint32> brackets, uint32 minCount)
|
||||
{
|
||||
for (uint32 bracket : brackets)
|
||||
{
|
||||
if (BattlegroundData[queueType][bracket].activeBgQueue == 0 &&
|
||||
@@ -964,9 +983,12 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
};
|
||||
|
||||
// Update rated arena instance counts
|
||||
updateRatedArenaInstanceCount(BATTLEGROUND_QUEUE_2v2, randomBotAutoJoinArenaBracket, randomBotAutoJoinBGRatedArena2v2Count);
|
||||
updateRatedArenaInstanceCount(BATTLEGROUND_QUEUE_3v3, randomBotAutoJoinArenaBracket, randomBotAutoJoinBGRatedArena3v3Count);
|
||||
updateRatedArenaInstanceCount(BATTLEGROUND_QUEUE_5v5, randomBotAutoJoinArenaBracket, randomBotAutoJoinBGRatedArena5v5Count);
|
||||
updateRatedArenaInstanceCount(BATTLEGROUND_QUEUE_2v2, randomBotAutoJoinArenaBracket,
|
||||
randomBotAutoJoinBGRatedArena2v2Count);
|
||||
updateRatedArenaInstanceCount(BATTLEGROUND_QUEUE_3v3, randomBotAutoJoinArenaBracket,
|
||||
randomBotAutoJoinBGRatedArena3v3Count);
|
||||
updateRatedArenaInstanceCount(BATTLEGROUND_QUEUE_5v5, randomBotAutoJoinArenaBracket,
|
||||
randomBotAutoJoinBGRatedArena5v5Count);
|
||||
|
||||
// Update battleground instance counts
|
||||
updateBGInstanceCount(BATTLEGROUND_QUEUE_IC, icBrackets, randomBotAutoJoinBGICCount);
|
||||
@@ -1045,7 +1067,8 @@ void RandomPlayerbotMgr::LogBattlegroundInfo()
|
||||
if (bgInfo.minLevel == 0)
|
||||
continue;
|
||||
|
||||
LOG_INFO("playerbots", "BG:{} {}: Player ({}:{}) Bot ({}:{}) Total (A:{} H:{}), Instances {}, Active Queue: {}", _bgType,
|
||||
LOG_INFO("playerbots",
|
||||
"BG:{} {}: Player ({}:{}) Bot ({}:{}) Total (A:{} H:{}), Instances {}, Active Queue: {}", _bgType,
|
||||
std::to_string(bgInfo.minLevel) + "-" + std::to_string(bgInfo.maxLevel),
|
||||
bgInfo.bgAlliancePlayerCount, bgInfo.bgHordePlayerCount, bgInfo.bgAllianceBotCount,
|
||||
bgInfo.bgHordeBotCount, bgInfo.bgAlliancePlayerCount + bgInfo.bgAllianceBotCount,
|
||||
@@ -1481,22 +1504,9 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
|
||||
continue;
|
||||
|
||||
z = 0.05f + ground;
|
||||
PlayerInfo const* pInfo = sObjectMgr->GetPlayerInfo(bot->getRace(true), bot->getClass());
|
||||
float dis = loc.GetExactDist(pInfo->positionX, pInfo->positionY, pInfo->positionZ);
|
||||
|
||||
// yunfan: distance check for low level
|
||||
if (bot->GetLevel() <= 4 && (loc.GetMapId() != pInfo->mapId || dis > 500.0f))
|
||||
{
|
||||
if (!botAI->CheckLocationDistanceByLevel(bot, loc, true))
|
||||
continue;
|
||||
}
|
||||
if (bot->GetLevel() <= 10 && (loc.GetMapId() != pInfo->mapId || dis > 2500.0f))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (bot->GetLevel() <= 16 && (loc.GetMapId() != pInfo->mapId || dis > 10000.0f))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const LocaleConstant& locale = sWorld->GetDefaultDbcLocale();
|
||||
LOG_DEBUG("playerbots",
|
||||
@@ -1513,7 +1523,7 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
|
||||
}
|
||||
|
||||
// Prevent blink to be detected by visible real players
|
||||
if (dis < 150.0f && botAI->HasPlayerNearby(150.0f))
|
||||
if (botAI->HasPlayerNearby(150.0f))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -1614,7 +1624,8 @@ void RandomPlayerbotMgr::PrepareZone2LevelBracket()
|
||||
zone2LevelBracket[4197] = {79, 80}; // Wintergrasp
|
||||
|
||||
// Override with values from config
|
||||
for (auto const& [zoneId, bracketPair] : sPlayerbotAIConfig->zoneBrackets) {
|
||||
for (auto const& [zoneId, bracketPair] : sPlayerbotAIConfig->zoneBrackets)
|
||||
{
|
||||
zone2LevelBracket[zoneId] = {bracketPair.first, bracketPair.second};
|
||||
}
|
||||
}
|
||||
@@ -1696,7 +1707,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
if (sPlayerbotAIConfig->enableNewRpgStrategy)
|
||||
{
|
||||
PrepareZone2LevelBracket();
|
||||
LOG_INFO("playerbots", "Preparing innkeepers locations for level...");
|
||||
LOG_INFO("playerbots", "Preparing innkeepers / flightmasters locations for level...");
|
||||
results = WorldDatabase.Query(
|
||||
"SELECT "
|
||||
"map, "
|
||||
@@ -1705,7 +1716,9 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
"position_z, "
|
||||
"orientation, "
|
||||
"t.faction, "
|
||||
"t.entry "
|
||||
"t.entry, "
|
||||
"t.npcflag, "
|
||||
"c.guid "
|
||||
"FROM "
|
||||
"creature c "
|
||||
"INNER JOIN creature_template t on c.id1 = t.entry "
|
||||
@@ -1728,6 +1741,8 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
float orient = fields[4].Get<float>();
|
||||
uint32 faction = fields[5].Get<uint32>();
|
||||
uint32 tEntry = fields[6].Get<uint32>();
|
||||
uint32 tNpcflag = fields[7].Get<uint32>();
|
||||
uint32 guid = fields[8].Get<uint32>();
|
||||
|
||||
if (tEntry == 3838 || tEntry == 29480)
|
||||
continue;
|
||||
@@ -1739,6 +1754,19 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
Map* map = sMapMgr->FindMap(loc.GetMapId(), 0);
|
||||
if (!map)
|
||||
continue;
|
||||
bool forHorde = !(entry->hostileMask & 4);
|
||||
bool forAlliance = !(entry->hostileMask & 2);
|
||||
if (tNpcflag & UNIT_NPC_FLAG_FLIGHTMASTER)
|
||||
{
|
||||
if (forHorde)
|
||||
{
|
||||
hordeFlightMasterCache.push_back(guid);
|
||||
}
|
||||
if (forAlliance)
|
||||
{
|
||||
allianceFlightMasterCache.push_back(guid);
|
||||
}
|
||||
}
|
||||
const AreaTableEntry* area = sAreaTableStore.LookupEntry(map->GetAreaId(PHASEMASK_NORMAL, x, y, z));
|
||||
uint32 zoneId = area->zone ? area->zone : area->ID;
|
||||
if (zone2LevelBracket.find(zoneId) == zone2LevelBracket.end())
|
||||
@@ -1746,15 +1774,16 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
LevelBracket bracket = zone2LevelBracket[zoneId];
|
||||
for (int i = bracket.low; i <= bracket.high; i++)
|
||||
{
|
||||
if (!(entry->hostileMask & 4))
|
||||
if (forHorde)
|
||||
{
|
||||
hordeStarterPerLevelCache[i].push_back(loc);
|
||||
}
|
||||
if (!(entry->hostileMask & 2))
|
||||
if (forAlliance)
|
||||
{
|
||||
allianceStarterPerLevelCache[i].push_back(loc);
|
||||
}
|
||||
}
|
||||
|
||||
} while (results->NextRow());
|
||||
}
|
||||
|
||||
@@ -1849,7 +1878,9 @@ void RandomPlayerbotMgr::PrepareAddclassCache()
|
||||
/// @FIXME: Modifying RandomBotAccountCount may cause the original addclass bots to be converted into rndbots,
|
||||
// which needs to be fixed by separating the two accounts in implementation
|
||||
size_t poolSize = sPlayerbotAIConfig->addClassAccountPoolSize;
|
||||
size_t start = sPlayerbotAIConfig->randomBotAccounts.size() > poolSize ? sPlayerbotAIConfig->randomBotAccounts.size() - poolSize : 0;
|
||||
size_t start = sPlayerbotAIConfig->randomBotAccounts.size() > poolSize
|
||||
? sPlayerbotAIConfig->randomBotAccounts.size() - poolSize
|
||||
: 0;
|
||||
int32 collected = 0;
|
||||
for (size_t i = start; i < sPlayerbotAIConfig->randomBotAccounts.size(); i++)
|
||||
{
|
||||
@@ -2061,7 +2092,8 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
|
||||
{
|
||||
level = maxLevel;
|
||||
}
|
||||
else if (roll <= (100 * (sPlayerbotAIConfig->randomBotMaxLevelChance + sPlayerbotAIConfig->randomBotMinLevelChance)))
|
||||
else if (roll <=
|
||||
(100 * (sPlayerbotAIConfig->randomBotMaxLevelChance + sPlayerbotAIConfig->randomBotMinLevelChance)))
|
||||
{
|
||||
level = minLevel;
|
||||
}
|
||||
@@ -2281,7 +2313,8 @@ bool RandomPlayerbotMgr::IsAddclassBot(ObjectGuid::LowType bot)
|
||||
continue;
|
||||
for (uint8 isAlliance = 0; isAlliance <= 1; isAlliance++)
|
||||
{
|
||||
if (addclassCache[GetTeamClassIdx(isAlliance, claz)].find(guid) != addclassCache[GetTeamClassIdx(isAlliance, claz)].end())
|
||||
if (addclassCache[GetTeamClassIdx(isAlliance, claz)].find(guid) !=
|
||||
addclassCache[GetTeamClassIdx(isAlliance, claz)].end())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -2626,8 +2659,8 @@ void RandomPlayerbotMgr::OnBotLoginInternal(Player* const bot)
|
||||
{
|
||||
if (_isBotLogging)
|
||||
{
|
||||
LOG_INFO("playerbots", "{}/{} Bot {} logged in", playerBots.size(), sRandomPlayerbotMgr->GetMaxAllowedBotCount(),
|
||||
bot->GetName().c_str());
|
||||
LOG_INFO("playerbots", "{}/{} Bot {} logged in", playerBots.size(),
|
||||
sRandomPlayerbotMgr->GetMaxAllowedBotCount(), bot->GetName().c_str());
|
||||
|
||||
if (playerBots.size() == sRandomPlayerbotMgr->GetMaxAllowedBotCount())
|
||||
{
|
||||
@@ -2725,7 +2758,8 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
|
||||
|
||||
if (IsRandomBot(player))
|
||||
{
|
||||
//ObjectGuid::LowType guid = player->GetGUID().GetCounter(); //not used, conditional could be rewritten for simplicity. line marked for removal.
|
||||
// ObjectGuid::LowType guid = player->GetGUID().GetCounter(); //not used, conditional could be rewritten for
|
||||
// simplicity. line marked for removal.
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2788,8 +2822,8 @@ void RandomPlayerbotMgr::PrintStats()
|
||||
uint32 changeStrategy = 0;
|
||||
uint32 dead = 0;
|
||||
uint32 combat = 0;
|
||||
//uint32 revive = 0; //not used, line marked for removal.
|
||||
uint32 taxi = 0;
|
||||
// uint32 revive = 0; //not used, line marked for removal.
|
||||
uint32 inFlight = 0;
|
||||
uint32 moving = 0;
|
||||
uint32 mounted = 0;
|
||||
uint32 inBg = 0;
|
||||
@@ -2847,6 +2881,10 @@ void RandomPlayerbotMgr::PrintStats()
|
||||
{
|
||||
++moving;
|
||||
}
|
||||
if (bot->IsInFlight())
|
||||
{
|
||||
++inFlight;
|
||||
}
|
||||
if (bot->IsMounted())
|
||||
{
|
||||
++mounted;
|
||||
@@ -2883,7 +2921,6 @@ void RandomPlayerbotMgr::PrintStats()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
LOG_INFO("playerbots", "Bots level:");
|
||||
// uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
||||
uint32_t currentAlliance = 0, currentHorde = 0;
|
||||
@@ -2908,20 +2945,24 @@ void RandomPlayerbotMgr::PrintStats()
|
||||
LOG_INFO("playerbots", "Bots race:");
|
||||
for (uint8 race = RACE_HUMAN; race < MAX_RACES; ++race)
|
||||
{
|
||||
if (perRace[race]) {
|
||||
if (perRace[race])
|
||||
{
|
||||
uint32 lvl = lvlPerRace[race] * 10 / perRace[race];
|
||||
float flvl = lvl / 10.0f;
|
||||
LOG_INFO("playerbots", " {}: {}, avg lvl: {}", ChatHelper::FormatRace(race).c_str(), perRace[race], flvl);
|
||||
LOG_INFO("playerbots", " {}: {}, avg lvl: {}", ChatHelper::FormatRace(race).c_str(), perRace[race],
|
||||
flvl);
|
||||
}
|
||||
}
|
||||
|
||||
LOG_INFO("playerbots", "Bots class:");
|
||||
for (uint8 cls = CLASS_WARRIOR; cls < MAX_CLASSES; ++cls)
|
||||
{
|
||||
if (perClass[cls]) {
|
||||
if (perClass[cls])
|
||||
{
|
||||
uint32 lvl = lvlPerClass[cls] * 10 / perClass[cls];
|
||||
float flvl = lvl / 10.0f;
|
||||
LOG_INFO("playerbots", " {}: {}, avg lvl: {}", ChatHelper::FormatClass(cls).c_str(), perClass[cls], flvl);
|
||||
LOG_INFO("playerbots", " {}: {}, avg lvl: {}", ChatHelper::FormatClass(cls).c_str(), perClass[cls],
|
||||
flvl);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2939,57 +2980,30 @@ void RandomPlayerbotMgr::PrintStats()
|
||||
// LOG_INFO("playerbots", " change_strategy: {}", changeStrategy);
|
||||
// LOG_INFO("playerbots", " revive: {}", revive);
|
||||
|
||||
LOG_INFO("playerbots", " On taxi: {}", taxi);
|
||||
LOG_INFO("playerbots", " In flight: {}", inFlight);
|
||||
LOG_INFO("playerbots", " On mount: {}", mounted);
|
||||
LOG_INFO("playerbots", " In combat: {}", combat);
|
||||
LOG_INFO("playerbots", " In BG: {}", inBg);
|
||||
LOG_INFO("playerbots", " In Rest: {}", rest);
|
||||
LOG_INFO("playerbots", " Dead: {}", dead);
|
||||
|
||||
// LOG_INFO("playerbots", "Bots zone:");
|
||||
// for (auto &[zond_id, counter] : zoneCount)
|
||||
// {
|
||||
// const AreaTableEntry* entry = sAreaTableStore.LookupEntry(zond_id);
|
||||
// std::string name = PlayerbotAI::GetLocalizedAreaName(entry);
|
||||
// LOG_INFO("playerbots", " {}: {}", name, counter);
|
||||
// }
|
||||
|
||||
if (sPlayerbotAIConfig->enableNewRpgStrategy)
|
||||
{
|
||||
LOG_INFO("playerbots", "Bots rpg status:");
|
||||
LOG_INFO("playerbots", " Idle: {}, Rest: {}, GoGrind: {}, GoInnkeeper: {}, MoveRandom: {}, MoveNpc: {}, DoQuest: {}",
|
||||
rpgStatusCount[RPG_IDLE], rpgStatusCount[RPG_REST], rpgStatusCount[RPG_GO_GRIND], rpgStatusCount[RPG_GO_INNKEEPER],
|
||||
rpgStatusCount[RPG_NEAR_RANDOM], rpgStatusCount[RPG_NEAR_NPC], rpgStatusCount[RPG_DO_QUEST]);
|
||||
LOG_INFO("playerbots",
|
||||
" Idle: {}, Rest: {}, GoGrind: {}, GoCamp: {}, MoveRandom: {}, MoveNpc: {}, DoQuest: {}, "
|
||||
"TravelFlight: {}",
|
||||
rpgStatusCount[RPG_IDLE], rpgStatusCount[RPG_REST], rpgStatusCount[RPG_GO_GRIND],
|
||||
rpgStatusCount[RPG_GO_CAMP], rpgStatusCount[RPG_WANDER_RANDOM], rpgStatusCount[RPG_WANDER_NPC],
|
||||
rpgStatusCount[RPG_DO_QUEST], rpgStatusCount[RPG_TRAVEL_FLIGHT]);
|
||||
|
||||
LOG_INFO("playerbots", "Bots total quests:");
|
||||
LOG_INFO("playerbots", " Accepted: {}, Rewarded: {}, Dropped: {}",
|
||||
rpgStasticTotal.questAccepted, rpgStasticTotal.questRewarded, rpgStasticTotal.questDropped);
|
||||
LOG_INFO("playerbots", " Accepted: {}, Rewarded: {}, Dropped: {}", rpgStasticTotal.questAccepted,
|
||||
rpgStasticTotal.questRewarded, rpgStasticTotal.questDropped);
|
||||
}
|
||||
|
||||
LOG_INFO("playerbots", "Bots engine:", dead);
|
||||
LOG_INFO("playerbots", " Non-combat: {}, Combat: {}, Dead: {}", engine_noncombat, engine_combat, engine_dead);
|
||||
|
||||
// LOG_INFO("playerbots", "Bots questing:");
|
||||
// LOG_INFO("playerbots", " Picking quests: {}",
|
||||
// stateCount[TRAVEL_STATE_TRAVEL_PICK_UP_QUEST] + stateCount[TRAVEL_STATE_WORK_PICK_UP_QUEST]);
|
||||
// LOG_INFO("playerbots", " Doing quests: {}",
|
||||
// stateCount[TRAVEL_STATE_TRAVEL_DO_QUEST] + stateCount[TRAVEL_STATE_WORK_DO_QUEST]);
|
||||
// LOG_INFO("playerbots", " Completing quests: {}",
|
||||
// stateCount[TRAVEL_STATE_TRAVEL_HAND_IN_QUEST] + stateCount[TRAVEL_STATE_WORK_HAND_IN_QUEST]);
|
||||
// LOG_INFO("playerbots", " Idling: {}", stateCount[TRAVEL_STATE_IDLE]);
|
||||
|
||||
/*sort(questCount.begin(), questCount.end(), [](std::pair<Quest const*, int32> i, std::pair<Quest const*, int32> j)
|
||||
{return i.second > j.second; });
|
||||
|
||||
LOG_INFO("playerbots", "Bots top quests:");
|
||||
|
||||
uint32 cnt = 0;
|
||||
for (auto& quest : questCount)
|
||||
{
|
||||
LOG_INFO("playerbots", " [{}]: {} ({})", quest.second, quest.first->GetTitle().c_str(),
|
||||
quest.first->GetQuestLevel()); cnt++; if (cnt > 25) break;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
double RandomPlayerbotMgr::GetBuyMultiplier(Player* bot)
|
||||
|
||||
@@ -180,6 +180,8 @@ public:
|
||||
std::map<uint8, std::vector<WorldLocation>> locsPerLevelCache;
|
||||
std::map<uint8, std::vector<WorldLocation>> allianceStarterPerLevelCache;
|
||||
std::map<uint8, std::vector<WorldLocation>> hordeStarterPerLevelCache;
|
||||
std::vector<uint32> allianceFlightMasterCache;
|
||||
std::vector<uint32> hordeFlightMasterCache;
|
||||
struct LevelBracket {
|
||||
uint32 low;
|
||||
uint32 high;
|
||||
|
||||
@@ -246,10 +246,11 @@ public:
|
||||
|
||||
creators["new rpg status update"] = &ActionContext::new_rpg_status_update;
|
||||
creators["new rpg go grind"] = &ActionContext::new_rpg_go_grind;
|
||||
creators["new rpg go innkeeper"] = &ActionContext::new_rpg_go_innkeeper;
|
||||
creators["new rpg move random"] = &ActionContext::new_rpg_move_random;
|
||||
creators["new rpg move npc"] = &ActionContext::new_rpg_move_npc;
|
||||
creators["new rpg go camp"] = &ActionContext::new_rpg_go_camp;
|
||||
creators["new rpg wander random"] = &ActionContext::new_rpg_wander_random;
|
||||
creators["new rpg wander npc"] = &ActionContext::new_rpg_wander_npc;
|
||||
creators["new rpg do quest"] = &ActionContext::new_rpg_do_quest;
|
||||
creators["new rpg travel flight"] = &ActionContext::new_rpg_travel_flight;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -430,10 +431,11 @@ private:
|
||||
|
||||
static Action* new_rpg_status_update(PlayerbotAI* ai) { return new NewRpgStatusUpdateAction(ai); }
|
||||
static Action* new_rpg_go_grind(PlayerbotAI* ai) { return new NewRpgGoGrindAction(ai); }
|
||||
static Action* new_rpg_go_innkeeper(PlayerbotAI* ai) { return new NewRpgGoInnKeeperAction(ai); }
|
||||
static Action* new_rpg_move_random(PlayerbotAI* ai) { return new NewRpgMoveRandomAction(ai); }
|
||||
static Action* new_rpg_move_npc(PlayerbotAI* ai) { return new NewRpgMoveNpcAction(ai); }
|
||||
static Action* new_rpg_go_camp(PlayerbotAI* ai) { return new NewRpgGoCampAction(ai); }
|
||||
static Action* new_rpg_wander_random(PlayerbotAI* ai) { return new NewRpgWanderRandomAction(ai); }
|
||||
static Action* new_rpg_wander_npc(PlayerbotAI* ai) { return new NewRpgWanderNpcAction(ai); }
|
||||
static Action* new_rpg_do_quest(PlayerbotAI* ai) { return new NewRpgDoQuestAction(ai); }
|
||||
static Action* new_rpg_travel_flight(PlayerbotAI* ai) { return new NewRpgTravelFlightAction(ai); }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "BroadcastHelper.h"
|
||||
#include "ChatHelper.h"
|
||||
#include "DBCStores.h"
|
||||
#include "G3D/Vector2.h"
|
||||
#include "GossipDef.h"
|
||||
#include "IVMapMgr.h"
|
||||
@@ -27,7 +29,6 @@
|
||||
#include "StatsWeightCalculator.h"
|
||||
#include "Timer.h"
|
||||
#include "TravelMgr.h"
|
||||
#include "BroadcastHelper.h"
|
||||
#include "World.h"
|
||||
|
||||
bool TellRpgStatusAction::Execute(Event event)
|
||||
@@ -63,102 +64,50 @@ bool StartRpgDoQuestAction::Execute(Event event)
|
||||
bool NewRpgStatusUpdateAction::Execute(Event event)
|
||||
{
|
||||
NewRpgInfo& info = botAI->rpgInfo;
|
||||
/// @TODO: Refactor by transition probability
|
||||
switch (info.status)
|
||||
{
|
||||
case RPG_IDLE:
|
||||
{
|
||||
uint32 roll = urand(1, 100);
|
||||
// IDLE -> NEAR_NPC
|
||||
if (roll <= 30)
|
||||
{
|
||||
GuidVector possibleTargets = AI_VALUE(GuidVector, "possible new rpg targets");
|
||||
if (possibleTargets.size() >= 3)
|
||||
{
|
||||
info.ChangeToNearNpc();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// IDLE -> GO_INNKEEPER
|
||||
else if (roll <= 45)
|
||||
{
|
||||
WorldPosition pos = SelectRandomInnKeeperPos(bot);
|
||||
if (pos != WorldPosition() && bot->GetExactDist(pos) > 50.0f)
|
||||
{
|
||||
info.ChangeToGoInnkeeper(pos);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// IDLE -> GO_GRIND
|
||||
else if (roll <= 100)
|
||||
{
|
||||
if (roll >= 60)
|
||||
{
|
||||
std::vector<uint32> availableQuests;
|
||||
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
||||
{
|
||||
uint32 questId = bot->GetQuestSlotQuestId(slot);
|
||||
if (botAI->lowPriorityQuest.find(questId) != botAI->lowPriorityQuest.end())
|
||||
continue;
|
||||
|
||||
std::vector<POIInfo> poiInfo;
|
||||
if (GetQuestPOIPosAndObjectiveIdx(questId, poiInfo, true))
|
||||
{
|
||||
availableQuests.push_back(questId);
|
||||
}
|
||||
}
|
||||
if (availableQuests.size())
|
||||
{
|
||||
uint32 questId = availableQuests[urand(0, availableQuests.size() - 1)];
|
||||
const Quest* quest = sObjectMgr->GetQuestTemplate(questId);
|
||||
if (quest)
|
||||
{
|
||||
// IDLE -> DO_QUEST
|
||||
info.ChangeToDoQuest(questId, quest);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
WorldPosition pos = SelectRandomGrindPos(bot);
|
||||
if (pos != WorldPosition())
|
||||
{
|
||||
info.ChangeToGoGrind(pos);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// IDLE -> REST
|
||||
info.ChangeToRest();
|
||||
bot->SetStandState(UNIT_STAND_STATE_SIT);
|
||||
return true;
|
||||
return RandomChangeStatus({RPG_GO_CAMP, RPG_GO_GRIND, RPG_WANDER_RANDOM, RPG_WANDER_NPC, RPG_DO_QUEST,
|
||||
RPG_TRAVEL_FLIGHT, RPG_REST});
|
||||
}
|
||||
case RPG_GO_GRIND:
|
||||
{
|
||||
WorldPosition& originalPos = info.go_grind.pos;
|
||||
assert(info.go_grind.pos != WorldPosition());
|
||||
// GO_GRIND -> NEAR_RANDOM
|
||||
// GO_GRIND -> WANDER_RANDOM
|
||||
if (bot->GetExactDist(originalPos) < 10.0f)
|
||||
{
|
||||
info.ChangeToNearRandom();
|
||||
info.ChangeToWanderRandom();
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RPG_GO_INNKEEPER:
|
||||
case RPG_GO_CAMP:
|
||||
{
|
||||
WorldPosition& originalPos = info.go_innkeeper.pos;
|
||||
assert(info.go_innkeeper.pos != WorldPosition());
|
||||
// GO_INNKEEPER -> NEAR_NPC
|
||||
WorldPosition& originalPos = info.go_camp.pos;
|
||||
assert(info.go_camp.pos != WorldPosition());
|
||||
// GO_CAMP -> WANDER_NPC
|
||||
if (bot->GetExactDist(originalPos) < 10.0f)
|
||||
{
|
||||
info.ChangeToNearNpc();
|
||||
info.ChangeToWanderNpc();
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RPG_NEAR_RANDOM:
|
||||
case RPG_WANDER_RANDOM:
|
||||
{
|
||||
// NEAR_RANDOM -> IDLE
|
||||
if (info.HasStatusPersisted(statusNearRandomDuration))
|
||||
// WANDER_RANDOM -> IDLE
|
||||
if (info.HasStatusPersisted(statusWanderRandomDuration))
|
||||
{
|
||||
info.ChangeToIdle();
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RPG_WANDER_NPC:
|
||||
{
|
||||
if (info.HasStatusPersisted(statusWanderNpcDuration))
|
||||
{
|
||||
info.ChangeToIdle();
|
||||
return true;
|
||||
@@ -175,10 +124,11 @@ bool NewRpgStatusUpdateAction::Execute(Event event)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RPG_NEAR_NPC:
|
||||
case RPG_TRAVEL_FLIGHT:
|
||||
{
|
||||
if (info.HasStatusPersisted(statusNearNpcDuration))
|
||||
if (info.flight.inFlight && !bot->IsInFlight())
|
||||
{
|
||||
// flight arrival
|
||||
info.ChangeToIdle();
|
||||
return true;
|
||||
}
|
||||
@@ -208,15 +158,15 @@ bool NewRpgGoGrindAction::Execute(Event event)
|
||||
return MoveFarTo(botAI->rpgInfo.go_grind.pos);
|
||||
}
|
||||
|
||||
bool NewRpgGoInnKeeperAction::Execute(Event event)
|
||||
bool NewRpgGoCampAction::Execute(Event event)
|
||||
{
|
||||
if (SearchQuestGiverAndAcceptOrReward())
|
||||
return true;
|
||||
|
||||
return MoveFarTo(botAI->rpgInfo.go_innkeeper.pos);
|
||||
return MoveFarTo(botAI->rpgInfo.go_camp.pos);
|
||||
}
|
||||
|
||||
bool NewRpgMoveRandomAction::Execute(Event event)
|
||||
bool NewRpgWanderRandomAction::Execute(Event event)
|
||||
{
|
||||
if (SearchQuestGiverAndAcceptOrReward())
|
||||
return true;
|
||||
@@ -224,10 +174,10 @@ bool NewRpgMoveRandomAction::Execute(Event event)
|
||||
return MoveRandomNear();
|
||||
}
|
||||
|
||||
bool NewRpgMoveNpcAction::Execute(Event event)
|
||||
bool NewRpgWanderNpcAction::Execute(Event event)
|
||||
{
|
||||
NewRpgInfo& info = botAI->rpgInfo;
|
||||
if (!info.near_npc.npcOrGo)
|
||||
if (!info.wander_npc.npcOrGo)
|
||||
{
|
||||
// No npc can be found, switch to IDLE
|
||||
ObjectGuid npcOrGo = ChooseNpcOrGameObjectToInteract();
|
||||
@@ -236,32 +186,32 @@ bool NewRpgMoveNpcAction::Execute(Event event)
|
||||
info.ChangeToIdle();
|
||||
return true;
|
||||
}
|
||||
info.near_npc.npcOrGo = npcOrGo;
|
||||
info.near_npc.lastReach = 0;
|
||||
info.wander_npc.npcOrGo = npcOrGo;
|
||||
info.wander_npc.lastReach = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
WorldObject* object = ObjectAccessor::GetWorldObject(*bot, info.near_npc.npcOrGo);
|
||||
WorldObject* object = ObjectAccessor::GetWorldObject(*bot, info.wander_npc.npcOrGo);
|
||||
if (object && IsWithinInteractionDist(object))
|
||||
{
|
||||
if (!info.near_npc.lastReach)
|
||||
if (!info.wander_npc.lastReach)
|
||||
{
|
||||
info.near_npc.lastReach = getMSTime();
|
||||
info.wander_npc.lastReach = getMSTime();
|
||||
if (bot->CanInteractWithQuestGiver(object))
|
||||
InteractWithNpcOrGameObjectForQuest(info.near_npc.npcOrGo);
|
||||
InteractWithNpcOrGameObjectForQuest(info.wander_npc.npcOrGo);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (info.near_npc.lastReach && GetMSTimeDiffToNow(info.near_npc.lastReach) < npcStayTime)
|
||||
if (info.wander_npc.lastReach && GetMSTimeDiffToNow(info.wander_npc.lastReach) < npcStayTime)
|
||||
return false;
|
||||
|
||||
// has reached the npc for more than `npcStayTime`, select the next target
|
||||
info.near_npc.npcOrGo = ObjectGuid();
|
||||
info.near_npc.lastReach = 0;
|
||||
info.wander_npc.npcOrGo = ObjectGuid();
|
||||
info.wander_npc.lastReach = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return MoveWorldObjectTo(info.near_npc.npcOrGo);
|
||||
return MoveWorldObjectTo(info.wander_npc.npcOrGo);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -384,7 +334,7 @@ bool NewRpgDoQuestAction::DoIncompleteQuest()
|
||||
/// @TODO: It may be better to make lowPriorityQuest a global set shared by all bots (or saved in db)
|
||||
botAI->lowPriorityQuest.insert(questId);
|
||||
botAI->rpgStatistic.questAbandoned++;
|
||||
LOG_DEBUG("playerbots", "[New rpg] {} marked as abandoned quest {}", bot->GetName(), questId);
|
||||
LOG_DEBUG("playerbots", "[New RPG] {} marked as abandoned quest {}", bot->GetName(), questId);
|
||||
botAI->rpgInfo.ChangeToIdle();
|
||||
return true;
|
||||
}
|
||||
@@ -451,9 +401,43 @@ bool NewRpgDoQuestAction::DoCompletedQuest()
|
||||
/// @TODO: It may be better to make lowPriorityQuest a global set shared by all bots (or saved in db)
|
||||
botAI->lowPriorityQuest.insert(questId);
|
||||
botAI->rpgStatistic.questAbandoned++;
|
||||
LOG_DEBUG("playerbots", "[New rpg] {} marked as abandoned quest {}", bot->GetName(), questId);
|
||||
LOG_DEBUG("playerbots", "[New RPG] {} marked as abandoned quest {}", bot->GetName(), questId);
|
||||
botAI->rpgInfo.ChangeToIdle();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NewRpgTravelFlightAction::Execute(Event event)
|
||||
{
|
||||
if (bot->IsInFlight())
|
||||
{
|
||||
botAI->rpgInfo.flight.inFlight = true;
|
||||
return false;
|
||||
}
|
||||
Creature* flightMaster = ObjectAccessor::GetCreature(*bot, botAI->rpgInfo.flight.fromFlightMaster);
|
||||
if (!flightMaster || !flightMaster->IsAlive())
|
||||
{
|
||||
botAI->rpgInfo.ChangeToIdle();
|
||||
return true;
|
||||
}
|
||||
const TaxiNodesEntry* entry = sTaxiNodesStore.LookupEntry(botAI->rpgInfo.flight.toNode);
|
||||
if (bot->GetDistance(flightMaster) > INTERACTION_DISTANCE)
|
||||
{
|
||||
return MoveFarTo(flightMaster);
|
||||
}
|
||||
std::vector<uint32> nodes = {botAI->rpgInfo.flight.fromNode, botAI->rpgInfo.flight.toNode};
|
||||
|
||||
botAI->RemoveShapeshift();
|
||||
if (bot->IsMounted())
|
||||
{
|
||||
bot->Dismount();
|
||||
}
|
||||
if (!bot->ActivateTaxiPathTo(nodes, flightMaster, 0))
|
||||
{
|
||||
LOG_DEBUG("playerbots", "[New RPG] {} active taxi path {} (from {} to {}) failed", bot->GetName(),
|
||||
flightMaster->GetEntry(), nodes[0], nodes[1]);
|
||||
botAI->rpgInfo.ChangeToIdle();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -3,15 +3,15 @@
|
||||
|
||||
#include "Duration.h"
|
||||
#include "MovementActions.h"
|
||||
#include "NewRpgBaseAction.h"
|
||||
#include "NewRpgInfo.h"
|
||||
#include "NewRpgStrategy.h"
|
||||
#include "Object.h"
|
||||
#include "ObjectDefines.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "QuestDef.h"
|
||||
#include "TravelMgr.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "NewRpgBaseAction.h"
|
||||
|
||||
class TellRpgStatusAction : public Action
|
||||
{
|
||||
@@ -39,15 +39,16 @@ public:
|
||||
// transitionMat.resize(statusCount, std::vector<int>(statusCount, 0));
|
||||
|
||||
// transitionMat[RPG_IDLE][RPG_GO_GRIND] = 20;
|
||||
// transitionMat[RPG_IDLE][RPG_GO_INNKEEPER] = 15;
|
||||
// transitionMat[RPG_IDLE][RPG_NEAR_NPC] = 30;
|
||||
// transitionMat[RPG_IDLE][RPG_GO_CAMP] = 15;
|
||||
// transitionMat[RPG_IDLE][RPG_WANDER_NPC] = 30;
|
||||
// transitionMat[RPG_IDLE][RPG_DO_QUEST] = 35;
|
||||
}
|
||||
bool Execute(Event event) override;
|
||||
|
||||
protected:
|
||||
// static NewRpgStatusTransitionProb transitionMat;
|
||||
const int32 statusNearNpcDuration = 5 * 60 * 1000;
|
||||
const int32 statusNearRandomDuration = 5 * 60 * 1000;
|
||||
const int32 statusWanderNpcDuration = 5 * 60 * 1000;
|
||||
const int32 statusWanderRandomDuration = 5 * 60 * 1000;
|
||||
const int32 statusRestDuration = 30 * 1000;
|
||||
const int32 statusDoQuestDuration = 30 * 60 * 1000;
|
||||
};
|
||||
@@ -59,25 +60,24 @@ public:
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class NewRpgGoInnKeeperAction : public NewRpgBaseAction
|
||||
class NewRpgGoCampAction : public NewRpgBaseAction
|
||||
{
|
||||
public:
|
||||
NewRpgGoInnKeeperAction(PlayerbotAI* botAI) : NewRpgBaseAction(botAI, "new rpg go innkeeper") {}
|
||||
NewRpgGoCampAction(PlayerbotAI* botAI) : NewRpgBaseAction(botAI, "new rpg go camp") {}
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
|
||||
class NewRpgMoveRandomAction : public NewRpgBaseAction
|
||||
class NewRpgWanderRandomAction : public NewRpgBaseAction
|
||||
{
|
||||
public:
|
||||
NewRpgMoveRandomAction(PlayerbotAI* botAI) : NewRpgBaseAction(botAI, "new rpg move random") {}
|
||||
NewRpgWanderRandomAction(PlayerbotAI* botAI) : NewRpgBaseAction(botAI, "new rpg wander random") {}
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class NewRpgMoveNpcAction : public NewRpgBaseAction
|
||||
class NewRpgWanderNpcAction : public NewRpgBaseAction
|
||||
{
|
||||
public:
|
||||
NewRpgMoveNpcAction(PlayerbotAI* botAI) : NewRpgBaseAction(botAI, "new rpg move npcs") {}
|
||||
NewRpgWanderNpcAction(PlayerbotAI* botAI) : NewRpgBaseAction(botAI, "new rpg move npcs") {}
|
||||
bool Execute(Event event) override;
|
||||
|
||||
const uint32 npcStayTime = 8 * 1000;
|
||||
@@ -88,6 +88,7 @@ class NewRpgDoQuestAction : public NewRpgBaseAction
|
||||
public:
|
||||
NewRpgDoQuestAction(PlayerbotAI* botAI) : NewRpgBaseAction(botAI, "new rpg do quest") {}
|
||||
bool Execute(Event event) override;
|
||||
|
||||
protected:
|
||||
bool DoIncompleteQuest();
|
||||
bool DoCompletedQuest();
|
||||
@@ -95,4 +96,11 @@ protected:
|
||||
const uint32 poiStayTime = 5 * 60 * 1000;
|
||||
};
|
||||
|
||||
class NewRpgTravelFlightAction : public NewRpgBaseAction
|
||||
{
|
||||
public:
|
||||
NewRpgTravelFlightAction(PlayerbotAI* botAI) : NewRpgBaseAction(botAI, "new rpg travel flight") {}
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,8 @@
|
||||
#include "NewRpgBaseAction.h"
|
||||
|
||||
#include "BroadcastHelper.h"
|
||||
#include "ChatHelper.h"
|
||||
#include "Creature.h"
|
||||
#include "G3D/Vector2.h"
|
||||
#include "GameObject.h"
|
||||
#include "GossipDef.h"
|
||||
@@ -15,6 +18,7 @@
|
||||
#include "PathGenerator.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "Playerbots.h"
|
||||
#include "Position.h"
|
||||
#include "QuestDef.h"
|
||||
@@ -24,7 +28,6 @@
|
||||
#include "StatsWeightCalculator.h"
|
||||
#include "Timer.h"
|
||||
#include "TravelMgr.h"
|
||||
#include "BroadcastHelper.h"
|
||||
|
||||
bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
|
||||
{
|
||||
@@ -58,9 +61,12 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
|
||||
botAI->rpgInfo.stuckAttempts = 0;
|
||||
const AreaTableEntry* entry = sAreaTableStore.LookupEntry(bot->GetZoneId());
|
||||
std::string zone_name = PlayerbotAI::GetLocalizedAreaName(entry);
|
||||
LOG_DEBUG("playerbots", "[New Rpg] Teleport {} from ({},{},{},{}) to ({},{},{},{}) as it stuck when moving far - Zone: {} ({})", bot->GetName(),
|
||||
bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId(),
|
||||
dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), dest.getMapId(), bot->GetZoneId(), zone_name);
|
||||
LOG_DEBUG(
|
||||
"playerbots",
|
||||
"[New RPG] Teleport {} from ({},{},{},{}) to ({},{},{},{}) as it stuck when moving far - Zone: {} ({})",
|
||||
bot->GetName(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId(),
|
||||
dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), dest.getMapId(), bot->GetZoneId(),
|
||||
zone_name);
|
||||
return bot->TeleportTo(dest);
|
||||
}
|
||||
|
||||
@@ -190,8 +196,9 @@ bool NewRpgBaseAction::MoveRandomNear(float moveStep, MovementPriority priority)
|
||||
|
||||
bool NewRpgBaseAction::ForceToWait(uint32 duration, MovementPriority priority)
|
||||
{
|
||||
AI_VALUE(LastMovement&, "last movement").Set(bot->GetMapId(),
|
||||
bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetOrientation(), duration, priority);
|
||||
AI_VALUE(LastMovement&, "last movement")
|
||||
.Set(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetOrientation(),
|
||||
duration, priority);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -212,27 +219,27 @@ bool NewRpgBaseAction::InteractWithNpcOrGameObjectForQuest(ObjectGuid guid)
|
||||
// }
|
||||
|
||||
bot->PrepareQuestMenu(guid);
|
||||
const QuestMenu &menu = bot->PlayerTalkClass->GetQuestMenu();
|
||||
const QuestMenu& menu = bot->PlayerTalkClass->GetQuestMenu();
|
||||
if (menu.Empty())
|
||||
return true;
|
||||
|
||||
for (uint8 idx = 0; idx < menu.GetMenuItemCount(); idx++)
|
||||
{
|
||||
const QuestMenuItem &item = menu.GetItem(idx);
|
||||
const QuestMenuItem& item = menu.GetItem(idx);
|
||||
const Quest* quest = sObjectMgr->GetQuestTemplate(item.QuestId);
|
||||
if (!quest)
|
||||
continue;
|
||||
|
||||
const QuestStatus &status = bot->GetQuestStatus(item.QuestId);
|
||||
if (status == QUEST_STATUS_NONE && bot->CanTakeQuest(quest, false) &&
|
||||
bot->CanAddQuest(quest, false) && IsQuestWorthDoing(quest) && IsQuestCapableDoing(quest))
|
||||
const QuestStatus& status = bot->GetQuestStatus(item.QuestId);
|
||||
if (status == QUEST_STATUS_NONE && bot->CanTakeQuest(quest, false) && bot->CanAddQuest(quest, false) &&
|
||||
IsQuestWorthDoing(quest) && IsQuestCapableDoing(quest))
|
||||
{
|
||||
AcceptQuest(quest, guid);
|
||||
if (botAI->GetMaster())
|
||||
botAI->TellMasterNoFacing("Quest accepted " + ChatHelper::FormatQuest(quest));
|
||||
BroadcastHelper::BroadcastQuestAccepted(botAI, bot, quest);
|
||||
botAI->rpgStatistic.questAccepted++;
|
||||
LOG_DEBUG("playerbots", "[New rpg] {} accept quest {}", bot->GetName(), quest->GetQuestId());
|
||||
LOG_DEBUG("playerbots", "[New RPG] {} accept quest {}", bot->GetName(), quest->GetQuestId());
|
||||
}
|
||||
if (status == QUEST_STATUS_COMPLETE && bot->CanRewardQuest(quest, 0, false))
|
||||
{
|
||||
@@ -241,7 +248,7 @@ bool NewRpgBaseAction::InteractWithNpcOrGameObjectForQuest(ObjectGuid guid)
|
||||
botAI->TellMasterNoFacing("Quest rewarded " + ChatHelper::FormatQuest(quest));
|
||||
BroadcastHelper::BroadcastQuestTurnedIn(botAI, bot, quest);
|
||||
botAI->rpgStatistic.questRewarded++;
|
||||
LOG_DEBUG("playerbots", "[New rpg] {} turned in quest {}", bot->GetName(), quest->GetQuestId());
|
||||
LOG_DEBUG("playerbots", "[New RPG] {} turned in quest {}", bot->GetName(), quest->GetQuestId());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -273,11 +280,13 @@ bool NewRpgBaseAction::CanInteractWithQuestGiver(Object* questGiver)
|
||||
return false;
|
||||
|
||||
// Deathstate checks
|
||||
if (!bot->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS))
|
||||
if (!bot->IsAlive() &&
|
||||
!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS))
|
||||
return false;
|
||||
|
||||
// alive or spirit healer
|
||||
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD))
|
||||
if (!creature->IsAlive() &&
|
||||
!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD))
|
||||
return false;
|
||||
|
||||
// appropriate npc type
|
||||
@@ -292,9 +301,12 @@ bool NewRpgBaseAction::CanInteractWithQuestGiver(Object* questGiver)
|
||||
if (creature->GetReactionTo(bot) <= REP_UNFRIENDLY)
|
||||
return false;
|
||||
|
||||
// pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train dual wield to a shaman :/ too many to change in sql and watch in the future
|
||||
// pussywizard: this function is not used when talking, but when already taking action (buy spell, reset talents, show spell list)
|
||||
if (npcflagmask & (UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS) && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS && !bot->IsClass((Classes)creature->GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER))
|
||||
// pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train
|
||||
// dual wield to a shaman :/ too many to change in sql and watch in the future pussywizard: this function is
|
||||
// not used when talking, but when already taking action (buy spell, reset talents, show spell list)
|
||||
if (npcflagmask & (UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS) &&
|
||||
creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS &&
|
||||
!bot->IsClass((Classes)creature->GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -459,7 +471,8 @@ uint32 NewRpgBaseAction::BestRewardIndex(Quest const* quest)
|
||||
|
||||
bool NewRpgBaseAction::IsQuestWorthDoing(Quest const* quest)
|
||||
{
|
||||
bool isLowLevelQuest = bot->GetLevel() > (bot->GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
|
||||
bool isLowLevelQuest =
|
||||
bot->GetLevel() > (bot->GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
|
||||
|
||||
if (isLowLevelQuest)
|
||||
return false;
|
||||
@@ -514,11 +527,10 @@ bool NewRpgBaseAction::OrganizeQuestLog()
|
||||
continue;
|
||||
|
||||
const Quest* quest = sObjectMgr->GetQuestTemplate(questId);
|
||||
if (!IsQuestWorthDoing(quest) ||
|
||||
!IsQuestCapableDoing(quest) ||
|
||||
if (!IsQuestWorthDoing(quest) || !IsQuestCapableDoing(quest) ||
|
||||
bot->GetQuestStatus(questId) == QUEST_STATUS_FAILED)
|
||||
{
|
||||
LOG_DEBUG("playerbots", "[New rpg] {} drop quest {}", bot->GetName(), questId);
|
||||
LOG_DEBUG("playerbots", "[New RPG] {} drop quest {}", bot->GetName(), questId);
|
||||
WorldPacket packet(CMSG_QUESTLOG_REMOVE_QUEST);
|
||||
packet << (uint8)i;
|
||||
bot->GetSession()->HandleQuestLogRemoveQuest(packet);
|
||||
@@ -541,10 +553,9 @@ bool NewRpgBaseAction::OrganizeQuestLog()
|
||||
continue;
|
||||
|
||||
const Quest* quest = sObjectMgr->GetQuestTemplate(questId);
|
||||
if (quest->GetZoneOrSort() < 0 ||
|
||||
(quest->GetZoneOrSort() > 0 && quest->GetZoneOrSort() != bot->GetZoneId()))
|
||||
if (quest->GetZoneOrSort() < 0 || (quest->GetZoneOrSort() > 0 && quest->GetZoneOrSort() != bot->GetZoneId()))
|
||||
{
|
||||
LOG_DEBUG("playerbots", "[New rpg] {} drop quest {}", bot->GetName(), questId);
|
||||
LOG_DEBUG("playerbots", "[New RPG] {} drop quest {}", bot->GetName(), questId);
|
||||
WorldPacket packet(CMSG_QUESTLOG_REMOVE_QUEST);
|
||||
packet << (uint8)i;
|
||||
bot->GetSession()->HandleQuestLogRemoveQuest(packet);
|
||||
@@ -566,7 +577,7 @@ bool NewRpgBaseAction::OrganizeQuestLog()
|
||||
continue;
|
||||
|
||||
const Quest* quest = sObjectMgr->GetQuestTemplate(questId);
|
||||
LOG_DEBUG("playerbots", "[New rpg] {} drop quest {}", bot->GetName(), questId);
|
||||
LOG_DEBUG("playerbots", "[New RPG] {} drop quest {}", bot->GetName(), questId);
|
||||
WorldPacket packet(CMSG_QUESTLOG_REMOVE_QUEST);
|
||||
packet << (uint8)i;
|
||||
bot->GetSession()->HandleQuestLogRemoveQuest(packet);
|
||||
@@ -604,7 +615,7 @@ ObjectGuid NewRpgBaseAction::ChooseNpcOrGameObjectToInteract(bool questgiverOnly
|
||||
return ObjectGuid();
|
||||
|
||||
WorldObject* nearestObject = nullptr;
|
||||
for (ObjectGuid& guid: possibleTargets)
|
||||
for (ObjectGuid& guid : possibleTargets)
|
||||
{
|
||||
WorldObject* object = ObjectAccessor::GetWorldObject(*bot, guid);
|
||||
|
||||
@@ -622,7 +633,7 @@ ObjectGuid NewRpgBaseAction::ChooseNpcOrGameObjectToInteract(bool questgiverOnly
|
||||
}
|
||||
}
|
||||
|
||||
for (ObjectGuid& guid: possibleGameObjects)
|
||||
for (ObjectGuid& guid : possibleGameObjects)
|
||||
{
|
||||
WorldObject* object = ObjectAccessor::GetWorldObject(*bot, guid);
|
||||
|
||||
@@ -667,17 +678,17 @@ bool NewRpgBaseAction::HasQuestToAcceptOrReward(WorldObject* object)
|
||||
{
|
||||
ObjectGuid guid = object->GetGUID();
|
||||
bot->PrepareQuestMenu(guid);
|
||||
const QuestMenu &menu = bot->PlayerTalkClass->GetQuestMenu();
|
||||
const QuestMenu& menu = bot->PlayerTalkClass->GetQuestMenu();
|
||||
if (menu.Empty())
|
||||
return false;
|
||||
|
||||
for (uint8 idx = 0; idx < menu.GetMenuItemCount(); idx++)
|
||||
{
|
||||
const QuestMenuItem &item = menu.GetItem(idx);
|
||||
const QuestMenuItem& item = menu.GetItem(idx);
|
||||
const Quest* quest = sObjectMgr->GetQuestTemplate(item.QuestId);
|
||||
if (!quest)
|
||||
continue;
|
||||
const QuestStatus &status = bot->GetQuestStatus(item.QuestId);
|
||||
const QuestStatus& status = bot->GetQuestStatus(item.QuestId);
|
||||
if (status == QUEST_STATUS_COMPLETE && bot->CanRewardQuest(quest, 0, false))
|
||||
{
|
||||
return true;
|
||||
@@ -685,14 +696,14 @@ bool NewRpgBaseAction::HasQuestToAcceptOrReward(WorldObject* object)
|
||||
}
|
||||
for (uint8 idx = 0; idx < menu.GetMenuItemCount(); idx++)
|
||||
{
|
||||
const QuestMenuItem &item = menu.GetItem(idx);
|
||||
const QuestMenuItem& item = menu.GetItem(idx);
|
||||
const Quest* quest = sObjectMgr->GetQuestTemplate(item.QuestId);
|
||||
if (!quest)
|
||||
continue;
|
||||
|
||||
const QuestStatus &status = bot->GetQuestStatus(item.QuestId);
|
||||
if (status == QUEST_STATUS_NONE && bot->CanTakeQuest(quest, false) &&
|
||||
bot->CanAddQuest(quest, false) && IsQuestWorthDoing(quest) && IsQuestCapableDoing(quest))
|
||||
const QuestStatus& status = bot->GetQuestStatus(item.QuestId);
|
||||
if (status == QUEST_STATUS_NONE && bot->CanTakeQuest(quest, false) && bot->CanAddQuest(quest, false) &&
|
||||
IsQuestWorthDoing(quest) && IsQuestCapableDoing(quest))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -700,21 +711,24 @@ bool NewRpgBaseAction::HasQuestToAcceptOrReward(WorldObject* object)
|
||||
return false;
|
||||
}
|
||||
|
||||
static std::vector<float> GenerateRandomWeights(int n) {
|
||||
static std::vector<float> GenerateRandomWeights(int n)
|
||||
{
|
||||
std::vector<float> weights(n);
|
||||
float sum = 0.0;
|
||||
|
||||
for (int i = 0; i < n; ++i) {
|
||||
for (int i = 0; i < n; ++i)
|
||||
{
|
||||
weights[i] = rand_norm();
|
||||
sum += weights[i];
|
||||
}
|
||||
for (int i = 0; i < n; ++i) {
|
||||
for (int i = 0; i < n; ++i)
|
||||
{
|
||||
weights[i] /= sum;
|
||||
}
|
||||
return weights;
|
||||
}
|
||||
|
||||
bool NewRpgBaseAction::GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector<POIInfo> &poiInfo, bool toComplete)
|
||||
bool NewRpgBaseAction::GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector<POIInfo>& poiInfo, bool toComplete)
|
||||
{
|
||||
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
||||
if (!quest)
|
||||
@@ -730,7 +744,7 @@ bool NewRpgBaseAction::GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector
|
||||
|
||||
if (toComplete && q_status.Status == QUEST_STATUS_COMPLETE)
|
||||
{
|
||||
for (const QuestPOI &qPoi : *poiVector)
|
||||
for (const QuestPOI& qPoi : *poiVector)
|
||||
{
|
||||
if (qPoi.MapId != bot->GetMapId())
|
||||
continue;
|
||||
@@ -746,7 +760,7 @@ bool NewRpgBaseAction::GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector
|
||||
std::vector<float> weights = GenerateRandomWeights(qPoi.points.size());
|
||||
for (size_t i = 0; i < qPoi.points.size(); i++)
|
||||
{
|
||||
const QuestPOIPoint &point = qPoi.points[i];
|
||||
const QuestPOIPoint& point = qPoi.points[i];
|
||||
dx += point.x * weights[i];
|
||||
dy += point.y * weights[i];
|
||||
}
|
||||
@@ -796,7 +810,7 @@ bool NewRpgBaseAction::GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector
|
||||
}
|
||||
|
||||
// Get POIs to go
|
||||
for (const QuestPOI &qPoi : *poiVector)
|
||||
for (const QuestPOI& qPoi : *poiVector)
|
||||
{
|
||||
if (qPoi.MapId != bot->GetMapId())
|
||||
continue;
|
||||
@@ -818,7 +832,7 @@ bool NewRpgBaseAction::GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector
|
||||
std::vector<float> weights = GenerateRandomWeights(qPoi.points.size());
|
||||
for (size_t i = 0; i < qPoi.points.size(); i++)
|
||||
{
|
||||
const QuestPOIPoint &point = qPoi.points[i];
|
||||
const QuestPOIPoint& point = qPoi.points[i];
|
||||
dx += point.x * weights[i];
|
||||
dy += point.y * weights[i];
|
||||
}
|
||||
@@ -837,7 +851,8 @@ bool NewRpgBaseAction::GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector
|
||||
poiInfo.push_back({{dx, dy}, qPoi.ObjectiveIndex});
|
||||
}
|
||||
|
||||
if (poiInfo.size() == 0) {
|
||||
if (poiInfo.size() == 0)
|
||||
{
|
||||
// LOG_DEBUG("playerbots", "[New rpg] {}: No available poi can be found for quest {}", bot->GetName(), questId);
|
||||
return false;
|
||||
}
|
||||
@@ -872,8 +887,8 @@ WorldPosition NewRpgBaseAction::SelectRandomGrindPos(Player* bot)
|
||||
if (bot->GetExactDist(loc) > 2500.0f)
|
||||
continue;
|
||||
|
||||
if (!inCity && bot->GetMap()->GetZoneId(bot->GetPhaseMask(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ()) !=
|
||||
bot->GetZoneId())
|
||||
if (!inCity && bot->GetMap()->GetZoneId(bot->GetPhaseMask(), loc.GetPositionX(), loc.GetPositionY(),
|
||||
loc.GetPositionZ()) != bot->GetZoneId())
|
||||
continue;
|
||||
|
||||
if (bot->GetExactDist(loc) < hiRange)
|
||||
@@ -897,13 +912,13 @@ WorldPosition NewRpgBaseAction::SelectRandomGrindPos(Player* bot)
|
||||
uint32 idx = urand(0, lo_prepared_locs.size() - 1);
|
||||
dest = lo_prepared_locs[idx];
|
||||
}
|
||||
LOG_DEBUG("playerbots", "[New Rpg] Bot {} select random grind pos Map:{} X:{} Y:{} Z:{} ({}+{} available in {})",
|
||||
LOG_DEBUG("playerbots", "[New RPG] Bot {} select random grind pos Map:{} X:{} Y:{} Z:{} ({}+{} available in {})",
|
||||
bot->GetName(), dest.GetMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(),
|
||||
hi_prepared_locs.size(), lo_prepared_locs.size() - hi_prepared_locs.size(), locs.size());
|
||||
return dest;
|
||||
}
|
||||
|
||||
WorldPosition NewRpgBaseAction::SelectRandomInnKeeperPos(Player* bot)
|
||||
WorldPosition NewRpgBaseAction::SelectRandomCampPos(Player* bot)
|
||||
{
|
||||
const std::vector<WorldLocation>& locs = IsAlliance(bot->getRace())
|
||||
? sRandomPlayerbotMgr->allianceStarterPerLevelCache[bot->GetLevel()]
|
||||
@@ -927,8 +942,11 @@ WorldPosition NewRpgBaseAction::SelectRandomInnKeeperPos(Player* bot)
|
||||
if (bot->GetExactDist(loc) > range)
|
||||
continue;
|
||||
|
||||
if (!inCity && bot->GetMap()->GetZoneId(bot->GetPhaseMask(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ()) !=
|
||||
bot->GetZoneId())
|
||||
if (bot->GetExactDist(loc) < 50.0f)
|
||||
continue;
|
||||
|
||||
if (!inCity && bot->GetMap()->GetZoneId(bot->GetPhaseMask(), loc.GetPositionX(), loc.GetPositionY(),
|
||||
loc.GetPositionZ()) != bot->GetZoneId())
|
||||
continue;
|
||||
|
||||
prepared_locs.push_back(loc);
|
||||
@@ -939,8 +957,265 @@ WorldPosition NewRpgBaseAction::SelectRandomInnKeeperPos(Player* bot)
|
||||
uint32 idx = urand(0, prepared_locs.size() - 1);
|
||||
dest = prepared_locs[idx];
|
||||
}
|
||||
LOG_DEBUG("playerbots", "[New Rpg] Bot {} select random inn keeper pos Map:{} X:{} Y:{} Z:{} ({} available in {})",
|
||||
LOG_DEBUG("playerbots", "[New RPG] Bot {} select random inn keeper pos Map:{} X:{} Y:{} Z:{} ({} available in {})",
|
||||
bot->GetName(), dest.GetMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(),
|
||||
prepared_locs.size(), locs.size());
|
||||
return dest;
|
||||
}
|
||||
|
||||
bool NewRpgBaseAction::SelectRandomFlightTaxiNode(ObjectGuid& flightMaster, uint32& fromNode, uint32& toNode)
|
||||
{
|
||||
const std::vector<uint32>& flightMasters = IsAlliance(bot->getRace())
|
||||
? sRandomPlayerbotMgr->allianceFlightMasterCache
|
||||
: sRandomPlayerbotMgr->hordeFlightMasterCache;
|
||||
Creature* nearestFlightMaster = nullptr;
|
||||
for (const uint32& guid : flightMasters)
|
||||
{
|
||||
Creature* flightMaster = ObjectAccessor::GetSpawnedCreatureByDBGUID(bot->GetMapId(), guid);
|
||||
if (!flightMaster)
|
||||
continue;
|
||||
|
||||
if (bot->GetMapId() != flightMaster->GetMapId())
|
||||
continue;
|
||||
|
||||
if (!nearestFlightMaster || bot->GetDistance(nearestFlightMaster) > bot->GetDistance(flightMaster))
|
||||
nearestFlightMaster = flightMaster;
|
||||
}
|
||||
if (!nearestFlightMaster || bot->GetDistance(nearestFlightMaster) > 500.0f)
|
||||
return false;
|
||||
|
||||
fromNode = sObjectMgr->GetNearestTaxiNode(nearestFlightMaster->GetPositionX(), nearestFlightMaster->GetPositionY(),
|
||||
nearestFlightMaster->GetPositionZ(), nearestFlightMaster->GetMapId(),
|
||||
bot->GetTeamId());
|
||||
|
||||
if (!fromNode)
|
||||
return false;
|
||||
|
||||
std::vector<uint32> availableToNodes;
|
||||
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
|
||||
{
|
||||
if (fromNode == i)
|
||||
continue;
|
||||
|
||||
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
|
||||
|
||||
// check map
|
||||
if (!node || node->map_id != bot->GetMapId() ||
|
||||
(!node->MountCreatureID[bot->GetTeamId() == TEAM_ALLIANCE ? 1 : 0])) // dk flight
|
||||
continue;
|
||||
|
||||
// check taxi node known
|
||||
if (!bot->isTaxiCheater() && !bot->m_taxi.IsTaximaskNodeKnown(i))
|
||||
continue;
|
||||
|
||||
// check distance by level
|
||||
if (!botAI->CheckLocationDistanceByLevel(bot, WorldLocation(node->map_id, node->x, node->y, node->z), false))
|
||||
continue;
|
||||
|
||||
// check path
|
||||
uint32 path, cost;
|
||||
sObjectMgr->GetTaxiPath(fromNode, i, path, cost);
|
||||
if (!path)
|
||||
continue;
|
||||
|
||||
// check area level
|
||||
uint32 nodeZoneId = bot->GetMap()->GetZoneId(bot->GetPhaseMask(), node->x, node->y, node->z);
|
||||
bool capital = false;
|
||||
if (AreaTableEntry const* zone = sAreaTableStore.LookupEntry(nodeZoneId))
|
||||
{
|
||||
capital = zone->flags & AREA_FLAG_CAPITAL;
|
||||
}
|
||||
|
||||
auto itr = sRandomPlayerbotMgr->zone2LevelBracket.find(nodeZoneId);
|
||||
if (!capital && itr == sRandomPlayerbotMgr->zone2LevelBracket.end())
|
||||
continue;
|
||||
|
||||
if (!capital && (bot->GetLevel() < itr->second.low || bot->GetLevel() > itr->second.high))
|
||||
continue;
|
||||
|
||||
availableToNodes.push_back(i);
|
||||
}
|
||||
if (availableToNodes.empty())
|
||||
return false;
|
||||
|
||||
flightMaster = nearestFlightMaster->GetGUID();
|
||||
toNode = availableToNodes[urand(0, availableToNodes.size() - 1)];
|
||||
LOG_DEBUG("playerbots", "[New RPG] Bot {} select random flight taxi node from:{} (node {}) to:{} ({} available)",
|
||||
bot->GetName(), flightMaster.GetEntry(), fromNode, toNode, availableToNodes.size());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NewRpgBaseAction::RandomChangeStatus(std::vector<NewRpgStatus> candidateStatus)
|
||||
{
|
||||
std::vector<NewRpgStatus> availableStatus;
|
||||
uint32 probSum = 0;
|
||||
for (NewRpgStatus status : candidateStatus)
|
||||
{
|
||||
if (sPlayerbotAIConfig->RpgStatusProbWeight[status] == 0)
|
||||
continue;
|
||||
|
||||
if (CheckRpgStatusAvailable(status))
|
||||
{
|
||||
availableStatus.push_back(status);
|
||||
probSum += sPlayerbotAIConfig->RpgStatusProbWeight[status];
|
||||
}
|
||||
}
|
||||
uint32 rand = urand(1, probSum);
|
||||
uint32 accumulate = 0;
|
||||
NewRpgStatus chosenStatus = RPG_STATUS_END;
|
||||
for (NewRpgStatus status : availableStatus)
|
||||
{
|
||||
accumulate += sPlayerbotAIConfig->RpgStatusProbWeight[status];
|
||||
if (accumulate >= rand)
|
||||
{
|
||||
chosenStatus = status;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (chosenStatus)
|
||||
{
|
||||
case RPG_WANDER_RANDOM:
|
||||
{
|
||||
botAI->rpgInfo.ChangeToWanderRandom();
|
||||
return true;
|
||||
}
|
||||
case RPG_WANDER_NPC:
|
||||
{
|
||||
botAI->rpgInfo.ChangeToWanderNpc();
|
||||
return true;
|
||||
}
|
||||
case RPG_GO_GRIND:
|
||||
{
|
||||
WorldPosition pos = SelectRandomGrindPos(bot);
|
||||
if (pos != WorldPosition())
|
||||
{
|
||||
botAI->rpgInfo.ChangeToGoGrind(pos);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case RPG_GO_CAMP:
|
||||
{
|
||||
WorldPosition pos = SelectRandomCampPos(bot);
|
||||
if (pos != WorldPosition())
|
||||
{
|
||||
botAI->rpgInfo.ChangeToGoCamp(pos);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case RPG_DO_QUEST:
|
||||
{
|
||||
std::vector<uint32> availableQuests;
|
||||
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
||||
{
|
||||
uint32 questId = bot->GetQuestSlotQuestId(slot);
|
||||
if (botAI->lowPriorityQuest.find(questId) != botAI->lowPriorityQuest.end())
|
||||
continue;
|
||||
|
||||
std::vector<POIInfo> poiInfo;
|
||||
if (GetQuestPOIPosAndObjectiveIdx(questId, poiInfo, true))
|
||||
{
|
||||
availableQuests.push_back(questId);
|
||||
}
|
||||
}
|
||||
if (availableQuests.size())
|
||||
{
|
||||
uint32 questId = availableQuests[urand(0, availableQuests.size() - 1)];
|
||||
const Quest* quest = sObjectMgr->GetQuestTemplate(questId);
|
||||
if (quest)
|
||||
{
|
||||
botAI->rpgInfo.ChangeToDoQuest(questId, quest);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case RPG_TRAVEL_FLIGHT:
|
||||
{
|
||||
ObjectGuid flightMaster;
|
||||
uint32 fromNode, toNode;
|
||||
if (SelectRandomFlightTaxiNode(flightMaster, fromNode, toNode))
|
||||
{
|
||||
botAI->rpgInfo.ChangeToTravelFlight(flightMaster, fromNode, toNode);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case RPG_IDLE:
|
||||
{
|
||||
botAI->rpgInfo.ChangeToIdle();
|
||||
return true;
|
||||
}
|
||||
case RPG_REST:
|
||||
{
|
||||
botAI->rpgInfo.ChangeToRest();
|
||||
bot->SetStandState(UNIT_STAND_STATE_SIT);
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
{
|
||||
botAI->rpgInfo.ChangeToRest();
|
||||
bot->SetStandState(UNIT_STAND_STATE_SIT);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NewRpgBaseAction::CheckRpgStatusAvailable(NewRpgStatus status)
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case RPG_IDLE:
|
||||
case RPG_REST:
|
||||
return true;
|
||||
case RPG_WANDER_RANDOM:
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "grind target");
|
||||
return target != nullptr;
|
||||
}
|
||||
case RPG_GO_GRIND:
|
||||
{
|
||||
WorldPosition pos = SelectRandomGrindPos(bot);
|
||||
return pos != WorldPosition();
|
||||
}
|
||||
case RPG_GO_CAMP:
|
||||
{
|
||||
WorldPosition pos = SelectRandomCampPos(bot);
|
||||
return pos != WorldPosition();
|
||||
}
|
||||
case RPG_WANDER_NPC:
|
||||
{
|
||||
GuidVector possibleTargets = AI_VALUE(GuidVector, "possible new rpg targets");
|
||||
return possibleTargets.size() >= 3;
|
||||
}
|
||||
case RPG_DO_QUEST:
|
||||
{
|
||||
std::vector<uint32> availableQuests;
|
||||
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
||||
{
|
||||
uint32 questId = bot->GetQuestSlotQuestId(slot);
|
||||
if (botAI->lowPriorityQuest.find(questId) != botAI->lowPriorityQuest.end())
|
||||
continue;
|
||||
|
||||
std::vector<POIInfo> poiInfo;
|
||||
if (GetQuestPOIPosAndObjectiveIdx(questId, poiInfo, true))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case RPG_TRAVEL_FLIGHT:
|
||||
{
|
||||
ObjectGuid flightMaster;
|
||||
uint32 fromNode, toNode;
|
||||
return SelectRandomFlightTaxiNode(flightMaster, fromNode, toNode);
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -4,15 +4,17 @@
|
||||
#include "Duration.h"
|
||||
#include "LastMovementValue.h"
|
||||
#include "MovementActions.h"
|
||||
#include "NewRpgInfo.h"
|
||||
#include "NewRpgStrategy.h"
|
||||
#include "Object.h"
|
||||
#include "ObjectDefines.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "QuestDef.h"
|
||||
#include "TravelMgr.h"
|
||||
#include "PlayerbotAI.h"
|
||||
|
||||
struct POIInfo {
|
||||
struct POIInfo
|
||||
{
|
||||
G3D::Vector2 pos;
|
||||
int32 objectiveIdx;
|
||||
};
|
||||
@@ -26,13 +28,13 @@ public:
|
||||
NewRpgBaseAction(PlayerbotAI* botAI, std::string name) : MovementAction(botAI, name) {}
|
||||
|
||||
protected:
|
||||
// MOVEMENT RELATED
|
||||
/* MOVEMENT RELATED */
|
||||
bool MoveFarTo(WorldPosition dest);
|
||||
bool MoveWorldObjectTo(ObjectGuid guid, float distance = INTERACTION_DISTANCE);
|
||||
bool MoveRandomNear(float moveStep = 50.0f, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
|
||||
bool ForceToWait(uint32 duration, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
|
||||
|
||||
// QUEST RELATED CHECK
|
||||
/* QUEST RELATED CHECK */
|
||||
ObjectGuid ChooseNpcOrGameObjectToInteract(bool questgiverOnly = false, float distanceLimit = 0.0f);
|
||||
bool HasQuestToAcceptOrReward(WorldObject* object);
|
||||
bool InteractWithNpcOrGameObjectForQuest(ObjectGuid guid);
|
||||
@@ -41,20 +43,24 @@ protected:
|
||||
uint32 BestRewardIndex(Quest const* quest);
|
||||
bool IsQuestWorthDoing(Quest const* quest);
|
||||
bool IsQuestCapableDoing(Quest const* quest);
|
||||
// QUEST RELATED ACTION
|
||||
|
||||
/* QUEST RELATED ACTION */
|
||||
bool SearchQuestGiverAndAcceptOrReward();
|
||||
bool AcceptQuest(Quest const* quest, ObjectGuid guid);
|
||||
bool TurnInQuest(Quest const* quest, ObjectGuid guid);
|
||||
bool OrganizeQuestLog();
|
||||
|
||||
protected:
|
||||
bool GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector<POIInfo> &poiInfo, bool toComplete = false);
|
||||
bool GetQuestPOIPosAndObjectiveIdx(uint32 questId, std::vector<POIInfo>& poiInfo, bool toComplete = false);
|
||||
static WorldPosition SelectRandomGrindPos(Player* bot);
|
||||
static WorldPosition SelectRandomInnKeeperPos(Player* bot);
|
||||
static WorldPosition SelectRandomCampPos(Player* bot);
|
||||
bool SelectRandomFlightTaxiNode(ObjectGuid& flightMaster, uint32& fromNode, uint32& toNode);
|
||||
bool RandomChangeStatus(std::vector<NewRpgStatus> candidateStatus);
|
||||
bool CheckRpgStatusAvailable(NewRpgStatus status);
|
||||
|
||||
protected:
|
||||
// WorldPosition dest;
|
||||
const float pathFinderDis = 70.0f; // path finder
|
||||
/* FOR MOVE FAR */
|
||||
const float pathFinderDis = 70.0f;
|
||||
const uint32 stuckTime = 5 * 60 * 1000;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
#include "NewRpgInfo.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Timer.h"
|
||||
|
||||
void NewRpgInfo::ChangeToGoGrind(WorldPosition pos)
|
||||
@@ -9,26 +12,26 @@ void NewRpgInfo::ChangeToGoGrind(WorldPosition pos)
|
||||
go_grind.pos = pos;
|
||||
}
|
||||
|
||||
void NewRpgInfo::ChangeToGoInnkeeper(WorldPosition pos)
|
||||
void NewRpgInfo::ChangeToGoCamp(WorldPosition pos)
|
||||
{
|
||||
Reset();
|
||||
status = RPG_GO_INNKEEPER;
|
||||
go_innkeeper = GoInnkeeper();
|
||||
go_innkeeper.pos = pos;
|
||||
status = RPG_GO_CAMP;
|
||||
go_camp = GoCamp();
|
||||
go_camp.pos = pos;
|
||||
}
|
||||
|
||||
void NewRpgInfo::ChangeToNearNpc()
|
||||
void NewRpgInfo::ChangeToWanderNpc()
|
||||
{
|
||||
Reset();
|
||||
status = RPG_NEAR_NPC;
|
||||
near_npc = NearNpc();
|
||||
status = RPG_WANDER_NPC;
|
||||
wander_npc = WanderNpc();
|
||||
}
|
||||
|
||||
void NewRpgInfo::ChangeToNearRandom()
|
||||
void NewRpgInfo::ChangeToWanderRandom()
|
||||
{
|
||||
Reset();
|
||||
status = RPG_NEAR_RANDOM;
|
||||
near_random = NearRandom();
|
||||
status = RPG_WANDER_RANDOM;
|
||||
WANDER_RANDOM = WanderRandom();
|
||||
}
|
||||
|
||||
void NewRpgInfo::ChangeToDoQuest(uint32 questId, const Quest* quest)
|
||||
@@ -40,6 +43,16 @@ void NewRpgInfo::ChangeToDoQuest(uint32 questId, const Quest* quest)
|
||||
do_quest.quest = quest;
|
||||
}
|
||||
|
||||
void NewRpgInfo::ChangeToTravelFlight(ObjectGuid fromFlightMaster, uint32 fromNode, uint32 toNode)
|
||||
{
|
||||
Reset();
|
||||
status = RPG_TRAVEL_FLIGHT;
|
||||
flight = TravelFlight();
|
||||
flight.fromFlightMaster = fromFlightMaster;
|
||||
flight.fromNode = fromNode;
|
||||
flight.toNode = toNode;
|
||||
}
|
||||
|
||||
void NewRpgInfo::ChangeToRest()
|
||||
{
|
||||
Reset();
|
||||
@@ -53,10 +66,7 @@ void NewRpgInfo::ChangeToIdle()
|
||||
status = RPG_IDLE;
|
||||
}
|
||||
|
||||
bool NewRpgInfo::CanChangeTo(NewRpgStatus status)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
bool NewRpgInfo::CanChangeTo(NewRpgStatus status) { return true; }
|
||||
|
||||
void NewRpgInfo::Reset()
|
||||
{
|
||||
@@ -80,23 +90,25 @@ std::string NewRpgInfo::ToString()
|
||||
{
|
||||
case RPG_GO_GRIND:
|
||||
out << "GO_GRIND";
|
||||
out << "\nGrindPos: " << go_grind.pos.GetMapId() << " " << go_grind.pos.GetPositionX() << " " << go_grind.pos.GetPositionY() << " " << go_grind.pos.GetPositionZ();
|
||||
out << "\nGrindPos: " << go_grind.pos.GetMapId() << " " << go_grind.pos.GetPositionX() << " "
|
||||
<< go_grind.pos.GetPositionY() << " " << go_grind.pos.GetPositionZ();
|
||||
out << "\nlastGoGrind: " << startT;
|
||||
break;
|
||||
case RPG_GO_INNKEEPER:
|
||||
out << "GO_INNKEEPER";
|
||||
out << "\nInnKeeperPos: " << go_innkeeper.pos.GetMapId() << " " << go_innkeeper.pos.GetPositionX() << " " << go_innkeeper.pos.GetPositionY() << " " << go_innkeeper.pos.GetPositionZ();
|
||||
out << "\nlastGoInnKeeper: " << startT;
|
||||
case RPG_GO_CAMP:
|
||||
out << "GO_CAMP";
|
||||
out << "\nCampPos: " << go_camp.pos.GetMapId() << " " << go_camp.pos.GetPositionX() << " "
|
||||
<< go_camp.pos.GetPositionY() << " " << go_camp.pos.GetPositionZ();
|
||||
out << "\nlastGoCamp: " << startT;
|
||||
break;
|
||||
case RPG_NEAR_NPC:
|
||||
out << "NEAR_NPC";
|
||||
out << "\nnpcOrGoEntry: " << near_npc.npcOrGo.GetCounter();
|
||||
out << "\nlastNearNpc: " << startT;
|
||||
out << "\nlastReachNpcOrGo: " << near_npc.lastReach;
|
||||
case RPG_WANDER_NPC:
|
||||
out << "WANDER_NPC";
|
||||
out << "\nnpcOrGoEntry: " << wander_npc.npcOrGo.GetCounter();
|
||||
out << "\nlastWanderNpc: " << startT;
|
||||
out << "\nlastReachNpcOrGo: " << wander_npc.lastReach;
|
||||
break;
|
||||
case RPG_NEAR_RANDOM:
|
||||
out << "NEAR_RANDOM";
|
||||
out << "\nlastNearRandom: " << startT;
|
||||
case RPG_WANDER_RANDOM:
|
||||
out << "WANDER_RANDOM";
|
||||
out << "\nlastWanderRandom: " << startT;
|
||||
break;
|
||||
case RPG_IDLE:
|
||||
out << "IDLE";
|
||||
@@ -109,8 +121,16 @@ std::string NewRpgInfo::ToString()
|
||||
out << "DO_QUEST";
|
||||
out << "\nquestId: " << do_quest.questId;
|
||||
out << "\nobjectiveIdx: " << do_quest.objectiveIdx;
|
||||
out << "\npoiPos: " << do_quest.pos.GetMapId() << " " << do_quest.pos.GetPositionX() << " " << do_quest.pos.GetPositionY() << " " << do_quest.pos.GetPositionZ();
|
||||
out << "\nlastReachPOI: " << do_quest.lastReachPOI;
|
||||
out << "\npoiPos: " << do_quest.pos.GetMapId() << " " << do_quest.pos.GetPositionX() << " "
|
||||
<< do_quest.pos.GetPositionY() << " " << do_quest.pos.GetPositionZ();
|
||||
out << "\nlastReachPOI: " << do_quest.lastReachPOI ? GetMSTimeDiffToNow(do_quest.lastReachPOI) : 0;
|
||||
break;
|
||||
case RPG_TRAVEL_FLIGHT:
|
||||
out << "TRAVEL_FLIGHT";
|
||||
out << "\nfromFlightMaster: " << flight.fromFlightMaster.GetEntry();
|
||||
out << "\nfromNode: " << flight.fromNode;
|
||||
out << "\ntoNode: " << flight.toNode;
|
||||
out << "\ninFlight: " << flight.inFlight;
|
||||
break;
|
||||
default:
|
||||
out << "UNKNOWN";
|
||||
|
||||
@@ -9,24 +9,6 @@
|
||||
#include "Timer.h"
|
||||
#include "TravelMgr.h"
|
||||
|
||||
enum NewRpgStatus: int
|
||||
{
|
||||
RPG_STATUS_START = 0,
|
||||
// Going to far away place
|
||||
RPG_GO_GRIND = 0,
|
||||
RPG_GO_INNKEEPER = 1,
|
||||
// Exploring nearby
|
||||
RPG_NEAR_RANDOM = 2,
|
||||
RPG_NEAR_NPC = 3,
|
||||
// Do Quest (based on quest status)
|
||||
RPG_DO_QUEST = 4,
|
||||
// Taking a break
|
||||
RPG_REST = 5,
|
||||
// Initial status
|
||||
RPG_IDLE = 6,
|
||||
RPG_STATUS_END = 7
|
||||
};
|
||||
|
||||
using NewRpgStatusTransitionProb = std::vector<std::vector<int>>;
|
||||
|
||||
struct NewRpgInfo
|
||||
@@ -34,38 +16,50 @@ struct NewRpgInfo
|
||||
NewRpgInfo() {}
|
||||
|
||||
// RPG_GO_GRIND
|
||||
struct GoGrind {
|
||||
GoGrind() = default;
|
||||
struct GoGrind
|
||||
{
|
||||
WorldPosition pos{};
|
||||
};
|
||||
// RPG_GO_INNKEEPER
|
||||
struct GoInnkeeper {
|
||||
GoInnkeeper() = default;
|
||||
// RPG_GO_CAMP
|
||||
struct GoCamp
|
||||
{
|
||||
WorldPosition pos{};
|
||||
};
|
||||
// RPG_NEAR_NPC
|
||||
struct NearNpc {
|
||||
NearNpc() = default;
|
||||
// RPG_WANDER_NPC
|
||||
struct WanderNpc
|
||||
{
|
||||
ObjectGuid npcOrGo{};
|
||||
uint32 lastReach{0};
|
||||
};
|
||||
// RPG_NEAR_RANDOM
|
||||
struct NearRandom {
|
||||
NearRandom() = default;
|
||||
// RPG_WANDER_RANDOM
|
||||
struct WanderRandom
|
||||
{
|
||||
WanderRandom() = default;
|
||||
};
|
||||
// NewRpgStatus::QUESTING
|
||||
struct DoQuest {
|
||||
// RPG_DO_QUEST
|
||||
struct DoQuest
|
||||
{
|
||||
const Quest* quest{nullptr};
|
||||
uint32 questId{0};
|
||||
int32 objectiveIdx{0};
|
||||
WorldPosition pos{};
|
||||
uint32 lastReachPOI{0};
|
||||
};
|
||||
// RPG_TRAVEL_FLIGHT
|
||||
struct TravelFlight
|
||||
{
|
||||
ObjectGuid fromFlightMaster{};
|
||||
uint32 fromNode{0};
|
||||
uint32 toNode{0};
|
||||
bool inFlight{false};
|
||||
};
|
||||
// RPG_REST
|
||||
struct Rest {
|
||||
struct Rest
|
||||
{
|
||||
Rest() = default;
|
||||
};
|
||||
struct Idle {
|
||||
struct Idle
|
||||
{
|
||||
};
|
||||
NewRpgStatus status{RPG_IDLE};
|
||||
|
||||
@@ -78,22 +72,25 @@ struct NewRpgInfo
|
||||
WorldPosition moveFarPos;
|
||||
// END MOVE_FAR
|
||||
|
||||
union {
|
||||
union
|
||||
{
|
||||
GoGrind go_grind;
|
||||
GoInnkeeper go_innkeeper;
|
||||
NearNpc near_npc;
|
||||
NearRandom near_random;
|
||||
GoCamp go_camp;
|
||||
WanderNpc wander_npc;
|
||||
WanderRandom WANDER_RANDOM;
|
||||
DoQuest do_quest;
|
||||
Rest rest;
|
||||
DoQuest quest;
|
||||
TravelFlight flight;
|
||||
};
|
||||
|
||||
bool HasStatusPersisted(uint32 maxDuration) { return GetMSTimeDiffToNow(startT) > maxDuration; }
|
||||
void ChangeToGoGrind(WorldPosition pos);
|
||||
void ChangeToGoInnkeeper(WorldPosition pos);
|
||||
void ChangeToNearNpc();
|
||||
void ChangeToNearRandom();
|
||||
void ChangeToGoCamp(WorldPosition pos);
|
||||
void ChangeToWanderNpc();
|
||||
void ChangeToWanderRandom();
|
||||
void ChangeToDoQuest(uint32 questId, const Quest* quest);
|
||||
void ChangeToTravelFlight(ObjectGuid fromFlightMaster, uint32 fromNode, uint32 toNode);
|
||||
void ChangeToRest();
|
||||
void ChangeToIdle();
|
||||
bool CanChangeTo(NewRpgStatus status);
|
||||
|
||||
@@ -23,16 +23,19 @@ void NewRpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
new TriggerNode("go grind status", NextAction::array(0, new NextAction("new rpg go grind", 3.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("go innkeeper status", NextAction::array(0, new NextAction("new rpg go innkeeper", 3.0f), nullptr)));
|
||||
new TriggerNode("go camp status", NextAction::array(0, new NextAction("new rpg go camp", 3.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("near random status", NextAction::array(0, new NextAction("new rpg move random", 3.0f), nullptr)));
|
||||
new TriggerNode("wander random status", NextAction::array(0, new NextAction("new rpg wander random", 3.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("near npc status", NextAction::array(0, new NextAction("new rpg move npc", 3.0f), nullptr)));
|
||||
new TriggerNode("wander npc status", NextAction::array(0, new NextAction("new rpg wander npc", 3.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("do quest status", NextAction::array(0, new NextAction("new rpg do quest", 3.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("travel flight status", NextAction::array(0, new NextAction("new rpg travel flight", 3.0f), nullptr)));
|
||||
}
|
||||
|
||||
void NewRpgStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
|
||||
|
||||
@@ -221,10 +221,11 @@ public:
|
||||
creators["rpg trade useful"] = &TriggerContext::rpg_trade_useful;
|
||||
creators["rpg duel"] = &TriggerContext::rpg_duel;
|
||||
creators["go grind status"] = &TriggerContext::go_grind_status;
|
||||
creators["go innkeeper status"] = &TriggerContext::go_innkeeper_status;
|
||||
creators["near random status"] = &TriggerContext::near_random_status;
|
||||
creators["near npc status"] = &TriggerContext::near_npc_status;
|
||||
creators["go camp status"] = &TriggerContext::go_camp_status;
|
||||
creators["wander random status"] = &TriggerContext::wander_random_status;
|
||||
creators["wander npc status"] = &TriggerContext::wander_npc_status;
|
||||
creators["do quest status"] = &TriggerContext::do_quest_status;
|
||||
creators["travel flight status"] = &TriggerContext::travel_flight_status;
|
||||
creators["can self resurrect"] = &TriggerContext::can_self_resurrect;
|
||||
}
|
||||
|
||||
@@ -418,10 +419,11 @@ private:
|
||||
static Trigger* rpg_trade_useful(PlayerbotAI* botAI) { return new RpgTradeUsefulTrigger(botAI); }
|
||||
static Trigger* rpg_duel(PlayerbotAI* botAI) { return new RpgDuelTrigger(botAI); }
|
||||
static Trigger* go_grind_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_GO_GRIND); }
|
||||
static Trigger* go_innkeeper_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_GO_INNKEEPER); }
|
||||
static Trigger* near_random_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_NEAR_RANDOM); }
|
||||
static Trigger* near_npc_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_NEAR_NPC); }
|
||||
static Trigger* go_camp_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_GO_CAMP); }
|
||||
static Trigger* wander_random_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_WANDER_RANDOM); }
|
||||
static Trigger* wander_npc_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_WANDER_NPC); }
|
||||
static Trigger* do_quest_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_DO_QUEST); }
|
||||
static Trigger* travel_flight_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_TRAVEL_FLIGHT); }
|
||||
static Trigger* can_self_resurrect(PlayerbotAI* ai) { return new SelfResurrectTrigger(ai); }
|
||||
};
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
#include "NewRpgInfo.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "ServerFacade.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
Unit* GrindTargetValue::Calculate()
|
||||
{
|
||||
@@ -34,7 +34,8 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
|
||||
Group* group = bot->GetGroup();
|
||||
Player* master = GetMaster();
|
||||
|
||||
if (master && (master == bot || master->GetMapId() != bot->GetMapId() || master->IsBeingTeleported() || !GET_PLAYERBOT_AI(master)))
|
||||
if (master && (master == bot || master->GetMapId() != bot->GetMapId() || master->IsBeingTeleported() ||
|
||||
!GET_PLAYERBOT_AI(master)))
|
||||
master = nullptr;
|
||||
|
||||
GuidVector attackers = context->GetValue<GuidVector>("attackers")->Get();
|
||||
@@ -89,8 +90,8 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
|
||||
// !sRandomPlayerbotMgr->IsRandomBot(bot)) continue;
|
||||
|
||||
// Bots in bot-groups no have a more limited range to look for grind target
|
||||
if (!bot->InBattleground() && master && botAI->HasStrategy("follow", BotState::BOT_STATE_NON_COMBAT)
|
||||
&& sServerFacade->GetDistance2d(master, unit) > sPlayerbotAIConfig->lootDistance)
|
||||
if (!bot->InBattleground() && master && botAI->HasStrategy("follow", BotState::BOT_STATE_NON_COMBAT) &&
|
||||
sServerFacade->GetDistance2d(master, unit) > sPlayerbotAIConfig->lootDistance)
|
||||
{
|
||||
if (botAI->HasStrategy("debug grind", BotState::BOT_STATE_NON_COMBAT))
|
||||
botAI->TellMaster(chat->FormatWorldobject(unit) + " ignored (far from master).");
|
||||
@@ -110,11 +111,7 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
|
||||
continue;
|
||||
}
|
||||
|
||||
bool inactiveGrindStatus = botAI->rpgInfo.status == RPG_GO_GRIND ||
|
||||
botAI->rpgInfo.status == RPG_NEAR_NPC ||
|
||||
botAI->rpgInfo.status == RPG_REST ||
|
||||
botAI->rpgInfo.status == RPG_GO_INNKEEPER ||
|
||||
botAI->rpgInfo.status == RPG_DO_QUEST;
|
||||
bool inactiveGrindStatus = botAI->rpgInfo.status != RPG_WANDER_RANDOM && botAI->rpgInfo.status != RPG_IDLE;
|
||||
|
||||
float aggroRange = 30.0f;
|
||||
if (unit->ToCreature())
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
#include <unordered_map>
|
||||
#include <mutex>
|
||||
|
||||
const int ITEM_SOUL_SHARD = 6265;
|
||||
|
||||
// Checks if the bot has less than 20 soul shards, and if so, allows casting Drain Soul
|
||||
bool CastDrainSoulAction::isUseful() { return AI_VALUE2(uint32, "item count", "soul shard") < 20; }
|
||||
|
||||
@@ -116,27 +118,18 @@ bool CastSoulshatterAction::isUseful()
|
||||
// Checks if the bot has enough bag space to create a soul shard, then does so
|
||||
bool CreateSoulShardAction::Execute(Event event)
|
||||
{
|
||||
uint32 now = getMSTime();
|
||||
|
||||
// 1000 ms = 1 second cooldown
|
||||
if (now < lastCreateSoulShardTime + 1000)
|
||||
return false;
|
||||
|
||||
Player* bot = botAI->GetBot();
|
||||
if (!bot)
|
||||
return false;
|
||||
|
||||
// Soul Shard item ID is 6265
|
||||
uint32 soulShardId = 6265;
|
||||
ItemPosCountVec dest;
|
||||
uint32 count = 1;
|
||||
if (bot->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, soulShardId, count) == EQUIP_ERR_OK)
|
||||
if (bot->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_SOUL_SHARD, count) == EQUIP_ERR_OK)
|
||||
{
|
||||
bot->StoreNewItem(dest, soulShardId, true, Item::GenerateItemRandomPropertyId(soulShardId));
|
||||
bot->StoreNewItem(dest, ITEM_SOUL_SHARD, true, Item::GenerateItemRandomPropertyId(ITEM_SOUL_SHARD));
|
||||
SQLTransaction<CharacterDatabaseConnection> trans = CharacterDatabase.BeginTransaction();
|
||||
bot->SaveInventoryAndGoldToDB(trans);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
lastCreateSoulShardTime = now; // update timer on successful creation
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -149,8 +142,7 @@ bool CreateSoulShardAction::isUseful()
|
||||
if (!bot)
|
||||
return false;
|
||||
|
||||
uint32 soulShardId = 6265;
|
||||
uint32 currentShards = bot->GetItemCount(soulShardId, false); // false = only bags
|
||||
uint32 currentShards = bot->GetItemCount(ITEM_SOUL_SHARD, false); // false = only bags
|
||||
const uint32 SHARD_CAP = 6; // adjust as needed
|
||||
|
||||
return currentShards < SHARD_CAP;
|
||||
@@ -159,7 +151,6 @@ bool CreateSoulShardAction::isUseful()
|
||||
|
||||
bool DestroySoulShardAction::Execute(Event event)
|
||||
{
|
||||
static const uint32 SOUL_SHARD_ID = 6265;
|
||||
// Look for the first soul shard in any bag and destroy it
|
||||
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||
{
|
||||
@@ -169,7 +160,7 @@ bool DestroySoulShardAction::Execute(Event event)
|
||||
{
|
||||
if (Item* pItem = pBag->GetItemByPos(j))
|
||||
{
|
||||
if (pItem->GetTemplate()->ItemId == SOUL_SHARD_ID)
|
||||
if (pItem->GetTemplate()->ItemId == ITEM_SOUL_SHARD)
|
||||
{
|
||||
bot->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
|
||||
return true; // Only destroy one!
|
||||
@@ -183,7 +174,7 @@ bool DestroySoulShardAction::Execute(Event event)
|
||||
{
|
||||
if (Item* pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
{
|
||||
if (pItem->GetTemplate()->ItemId == SOUL_SHARD_ID)
|
||||
if (pItem->GetTemplate()->ItemId == ITEM_SOUL_SHARD)
|
||||
{
|
||||
bot->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
|
||||
return true;
|
||||
|
||||
@@ -47,8 +47,6 @@ public:
|
||||
CreateSoulShardAction(PlayerbotAI* botAI) : Action(botAI, "create soul shard") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
private:
|
||||
uint32 lastCreateSoulShardTime = 0; // Per-bot cooldown timer in ms
|
||||
};
|
||||
|
||||
class DestroySoulShardAction : public InventoryAction
|
||||
|
||||
@@ -33,7 +33,7 @@ public:
|
||||
class OutOfSoulShardsTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
OutOfSoulShardsTrigger(PlayerbotAI* botAI) : Trigger(botAI, "no soul shard") {}
|
||||
OutOfSoulShardsTrigger(PlayerbotAI* botAI) : Trigger(botAI, "no soul shard", 2) {}
|
||||
bool IsActive() override { return AI_VALUE2(uint32, "item count", "soul shard") == 0; }
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user