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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
frost presence for blood dk
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@@ -18,7 +18,7 @@ class BloodDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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//creators["death grip"] = &death_grip;
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//creators["death grip"] = &death_grip;
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//creators["plague strike"] = &plague_strike;
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//creators["plague strike"] = &plague_strike;
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//creators["pestilence"] = &pestilence;
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//creators["pestilence"] = &pestilence;
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//creators["icy touch"] = &icy_touch;
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creators["icy touch"] = &icy_touch;
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//creators["obliterate"] = &obliterate;
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//creators["obliterate"] = &obliterate;
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//creators["blood boil"] = &blood_boil;
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//creators["blood boil"] = &blood_boil;
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//creators["mark of_blood"] = &mark_of_blood;
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//creators["mark of_blood"] = &mark_of_blood;
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@@ -41,7 +41,13 @@ class BloodDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*A*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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/*C*/ nullptr);
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}
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}
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static ActionNode* icy_touch([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("icy touch",
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/*P*/ NextAction::array(0, new NextAction("frost presence"), nullptr),
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* heart_strike([[maybe_unused]] PlayerbotAI* botAI)
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static ActionNode* heart_strike([[maybe_unused]] PlayerbotAI* botAI)
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{
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{
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return new ActionNode ("heart strike",
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return new ActionNode ("heart strike",
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@@ -14,11 +14,6 @@ NextAction** CastDeathchillAction::getPrerequisites()
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return NextAction::merge(NextAction::array(0, new NextAction("frost presence"), nullptr), CastSpellAction::getPrerequisites());
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return NextAction::merge(NextAction::array(0, new NextAction("frost presence"), nullptr), CastSpellAction::getPrerequisites());
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}
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}
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NextAction** CastDarkCommandAction::getPrerequisites()
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{
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return NextAction::merge(NextAction::array(0, new NextAction("blood presence"), nullptr), CastSpellAction::getPrerequisites());
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}
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NextAction** CastUnholyMeleeSpellAction::getPrerequisites()
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NextAction** CastUnholyMeleeSpellAction::getPrerequisites()
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{
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{
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return NextAction::merge(NextAction::array(0, new NextAction("unholy presence"), nullptr), CastMeleeSpellAction::getPrerequisites());
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return NextAction::merge(NextAction::array(0, new NextAction("unholy presence"), nullptr), CastMeleeSpellAction::getPrerequisites());
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@@ -40,8 +40,6 @@ class CastDarkCommandAction : public CastSpellAction
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{
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{
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public:
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public:
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CastDarkCommandAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "dark command") { }
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CastDarkCommandAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "dark command") { }
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NextAction** getPrerequisites() override;
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};
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};
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BEGIN_RANGED_SPELL_ACTION(CastDeathGripAction, "death grip")
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BEGIN_RANGED_SPELL_ACTION(CastDeathGripAction, "death grip")
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