mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge pull request #1708 from hermensbas/feature/removeFromGroup_replaced_with_worldpackets
[fix crash] Crash on removeFromGroup
This commit is contained in:
@@ -378,10 +378,7 @@ void PlayerbotAI::UpdateAIGroupMembership()
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PlayerbotAI* leaderAI = GET_PLAYERBOT_AI(leader);
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PlayerbotAI* leaderAI = GET_PLAYERBOT_AI(leader);
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if (leaderAI && !leaderAI->IsRealPlayer())
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if (leaderAI && !leaderAI->IsRealPlayer())
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{
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{
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WorldPacket* packet = new WorldPacket(CMSG_GROUP_DISBAND);
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LeaveOrDisbandGroup();
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bot->GetSession()->QueuePacket(packet);
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// bot->RemoveFromGroup();
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ResetStrategies();
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}
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}
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}
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}
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}
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}
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@@ -405,10 +402,7 @@ void PlayerbotAI::UpdateAIGroupMembership()
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}
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}
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if (!hasRealPlayer)
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if (!hasRealPlayer)
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{
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{
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WorldPacket* packet = new WorldPacket(CMSG_GROUP_DISBAND);
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LeaveOrDisbandGroup();
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bot->GetSession()->QueuePacket(packet);
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// bot->RemoveFromGroup();
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ResetStrategies();
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}
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}
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}
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}
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}
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}
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@@ -791,6 +785,16 @@ void PlayerbotAI::Reset(bool full)
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}
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}
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}
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}
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void PlayerbotAI::LeaveOrDisbandGroup()
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{
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if (!bot || !bot->GetGroup() || IsRealPlayer())
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return;
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WorldPacket* packet = new WorldPacket(CMSG_GROUP_DISBAND);
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bot->GetSession()->QueuePacket(packet);
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ResetStrategies();
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}
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bool PlayerbotAI::IsAllowedCommand(std::string const text)
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bool PlayerbotAI::IsAllowedCommand(std::string const text)
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{
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{
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if (unsecuredCommands.empty())
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if (unsecuredCommands.empty())
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@@ -415,6 +415,7 @@ public:
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void ResetStrategies(bool load = false);
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void ResetStrategies(bool load = false);
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void ReInitCurrentEngine();
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void ReInitCurrentEngine();
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void Reset(bool full = false);
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void Reset(bool full = false);
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void LeaveOrDisbandGroup();
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static bool IsTank(Player* player, bool bySpec = false);
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static bool IsTank(Player* player, bool bySpec = false);
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static bool IsHeal(Player* player, bool bySpec = false);
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static bool IsHeal(Player* player, bool bySpec = false);
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static bool IsDps(Player* player, bool bySpec = false);
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static bool IsDps(Player* player, bool bySpec = false);
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@@ -514,7 +514,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
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if (!groupValid)
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if (!groupValid)
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{
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{
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bot->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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}
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}
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}
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}
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@@ -1517,33 +1517,38 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
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return false;
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return false;
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}
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}
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bool RandomPlayerbotMgr::ProcessBot(Player* player)
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bool RandomPlayerbotMgr::ProcessBot(Player* bot)
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{
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{
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uint32 bot = player->GetGUID().GetCounter();
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if (player->InBattleground())
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (!botAI)
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return false;
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return false;
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if (player->InBattlegroundQueue())
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if (bot->InBattleground())
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return false;
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return false;
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if (bot->InBattlegroundQueue())
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return false;
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uint32 botId = bot->GetGUID().GetCounter();
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// if death revive
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// if death revive
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if (player->isDead())
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if (bot->isDead())
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{
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{
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if (!GetEventValue(bot, "dead"))
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if (!GetEventValue(botId, "dead"))
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{
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{
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uint32 randomTime =
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uint32 randomTime =
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urand(sPlayerbotAIConfig->minRandomBotReviveTime, sPlayerbotAIConfig->maxRandomBotReviveTime);
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urand(sPlayerbotAIConfig->minRandomBotReviveTime, sPlayerbotAIConfig->maxRandomBotReviveTime);
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LOG_DEBUG("playerbots", "Mark bot {} as dead, will be revived in {}s.", player->GetName().c_str(),
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LOG_DEBUG("playerbots", "Mark bot {} as dead, will be revived in {}s.", bot->GetName().c_str(),
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randomTime);
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randomTime);
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SetEventValue(bot, "dead", 1, sPlayerbotAIConfig->maxRandomBotInWorldTime);
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SetEventValue(botId, "dead", 1, sPlayerbotAIConfig->maxRandomBotInWorldTime);
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SetEventValue(bot, "revive", 1, randomTime);
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SetEventValue(botId, "revive", 1, randomTime);
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return false;
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return false;
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}
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}
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if (!GetEventValue(bot, "revive"))
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if (!GetEventValue(botId, "revive"))
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{
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{
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Revive(player);
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Revive(bot);
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return true;
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return true;
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}
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}
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@@ -1551,18 +1556,15 @@ bool RandomPlayerbotMgr::ProcessBot(Player* player)
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}
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}
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// leave group if leader is rndbot
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// leave group if leader is rndbot
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Group* group = player->GetGroup();
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Group* group = bot->GetGroup();
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if (group && !group->isLFGGroup() && IsRandomBot(group->GetLeader()))
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if (group && !group->isLFGGroup() && IsRandomBot(group->GetLeader()))
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{
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{
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player->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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LOG_INFO("playerbots", "Bot {} remove from group since leader is random bot.", player->GetName().c_str());
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LOG_INFO("playerbots", "Bot {} remove from group since leader is random bot.", bot->GetName().c_str());
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}
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}
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// only randomize and teleport idle bots
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// only randomize and teleport idle bots
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bool idleBot = false;
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bool idleBot = false;
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
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if (botAI)
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{
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if (TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get())
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if (TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get())
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{
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{
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if (target->getTravelState() == TravelState::TRAVEL_STATE_IDLE)
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if (target->getTravelState() == TravelState::TRAVEL_STATE_IDLE)
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@@ -1574,11 +1576,11 @@ bool RandomPlayerbotMgr::ProcessBot(Player* player)
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{
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{
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idleBot = true;
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idleBot = true;
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}
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}
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}
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if (idleBot)
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if (idleBot)
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{
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{
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// randomize
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// randomize
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uint32 randomize = GetEventValue(bot, "randomize");
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uint32 randomize = GetEventValue(botId, "randomize");
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if (!randomize)
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if (!randomize)
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{
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{
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// bool randomiser = true;
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// bool randomiser = true;
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@@ -1602,12 +1604,12 @@ bool RandomPlayerbotMgr::ProcessBot(Player* player)
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// }
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// }
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// if (randomiser)
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// if (randomiser)
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// {
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// {
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Randomize(player);
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Randomize(bot);
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LOG_DEBUG("playerbots", "Bot #{} {}:{} <{}>: randomized", bot,
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LOG_DEBUG("playerbots", "Bot #{} {}:{} <{}>: randomized", botId,
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player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->GetLevel(), player->GetName());
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bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(), bot->GetName());
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uint32 randomTime =
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uint32 randomTime =
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urand(sPlayerbotAIConfig->minRandomBotRandomizeTime, sPlayerbotAIConfig->maxRandomBotRandomizeTime);
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urand(sPlayerbotAIConfig->minRandomBotRandomizeTime, sPlayerbotAIConfig->maxRandomBotRandomizeTime);
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ScheduleRandomize(bot, randomTime);
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ScheduleRandomize(botId, randomTime);
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return true;
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return true;
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}
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}
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@@ -1619,15 +1621,15 @@ bool RandomPlayerbotMgr::ProcessBot(Player* player)
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// return true;
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// return true;
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// }
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// }
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uint32 teleport = GetEventValue(bot, "teleport");
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uint32 teleport = GetEventValue(botId, "teleport");
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if (!teleport)
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if (!teleport)
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{
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{
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LOG_DEBUG("playerbots", "Bot #{} <{}>: teleport for level and refresh", bot, player->GetName());
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LOG_DEBUG("playerbots", "Bot #{} <{}>: teleport for level and refresh", botId, bot->GetName());
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Refresh(player);
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Refresh(bot);
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RandomTeleportForLevel(player);
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RandomTeleportForLevel(bot);
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uint32 time = urand(sPlayerbotAIConfig->minRandomBotTeleportInterval,
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uint32 time = urand(sPlayerbotAIConfig->minRandomBotTeleportInterval,
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sPlayerbotAIConfig->maxRandomBotTeleportInterval);
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sPlayerbotAIConfig->maxRandomBotTeleportInterval);
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ScheduleTeleport(bot, time);
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ScheduleTeleport(botId, time);
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return true;
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return true;
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}
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}
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}
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}
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@@ -2377,6 +2379,10 @@ void RandomPlayerbotMgr::IncreaseLevel(Player* bot)
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void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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{
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{
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (!botAI)
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return;
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uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
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uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
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if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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@@ -2434,7 +2440,6 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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}
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}
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SetValue(bot, "level", level);
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SetValue(bot, "level", level);
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PlayerbotFactory factory(bot, level);
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PlayerbotFactory factory(bot, level);
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factory.Randomize(false);
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factory.Randomize(false);
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@@ -2456,11 +2461,10 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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PlayerbotsDatabase.Execute(stmt);
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PlayerbotsDatabase.Execute(stmt);
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// teleport to a random inn for bot level
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// teleport to a random inn for bot level
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if (GET_PLAYERBOT_AI(bot))
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botAI->Reset(true);
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GET_PLAYERBOT_AI(bot)->Reset(true);
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if (bot->GetGroup())
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if (bot->GetGroup())
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bot->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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if (pmo)
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if (pmo)
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pmo->finish();
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pmo->finish();
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@@ -2470,12 +2474,13 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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void RandomPlayerbotMgr::RandomizeMin(Player* bot)
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void RandomPlayerbotMgr::RandomizeMin(Player* bot)
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{
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{
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (!botAI)
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return;
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PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomizeMin");
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PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomizeMin");
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uint32 level = sPlayerbotAIConfig->randomBotMinLevel;
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uint32 level = sPlayerbotAIConfig->randomBotMinLevel;
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SetValue(bot, "level", level);
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SetValue(bot, "level", level);
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PlayerbotFactory factory(bot, level);
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PlayerbotFactory factory(bot, level);
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factory.Randomize(false);
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factory.Randomize(false);
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@@ -2497,11 +2502,10 @@ void RandomPlayerbotMgr::RandomizeMin(Player* bot)
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PlayerbotsDatabase.Execute(stmt);
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PlayerbotsDatabase.Execute(stmt);
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// teleport to a random inn for bot level
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// teleport to a random inn for bot level
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if (GET_PLAYERBOT_AI(bot))
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botAI->Reset(true);
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GET_PLAYERBOT_AI(bot)->Reset(true);
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if (bot->GetGroup())
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if (bot->GetGroup())
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bot->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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if (pmo)
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if (pmo)
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pmo->finish();
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pmo->finish();
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@@ -2583,7 +2587,7 @@ void RandomPlayerbotMgr::Refresh(Player* bot)
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bot->SetMoney(money + 500 * sqrt(urand(1, bot->GetLevel() * 5)));
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bot->SetMoney(money + 500 * sqrt(urand(1, bot->GetLevel() * 5)));
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if (bot->GetGroup())
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if (bot->GetGroup())
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bot->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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if (pmo)
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if (pmo)
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pmo->finish();
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pmo->finish();
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@@ -72,8 +72,10 @@ bool UninviteAction::Execute(Event event)
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bool LeaveGroupAction::Leave(Player* player)
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bool LeaveGroupAction::Leave(Player* player)
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{
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{
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if (player && !GET_PLAYERBOT_AI(player) &&
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if (player &&
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!botAI &&
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!botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, player))
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!botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, player))
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return false;
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return false;
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bool aiMaster = GET_PLAYERBOT_AI(botAI->GetMaster()) != nullptr;
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bool aiMaster = GET_PLAYERBOT_AI(botAI->GetMaster()) != nullptr;
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@@ -84,7 +86,7 @@ bool LeaveGroupAction::Leave(Player* player)
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bool shouldStay = randomBot && bot->GetGroup() && player == bot;
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bool shouldStay = randomBot && bot->GetGroup() && player == bot;
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if (!shouldStay)
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if (!shouldStay)
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{
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{
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bot->RemoveFromGroup();
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botAI->LeaveOrDisbandGroup();
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}
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}
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if (randomBot)
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if (randomBot)
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