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https://github.com/mod-playerbots/mod-playerbots
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[Tank target] Improve position
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@@ -2333,8 +2333,8 @@ bool TankFaceAction::Execute(Event event)
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if (fabs(deltaAngle) > tolerable)
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if (fabs(deltaAngle) > tolerable)
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return false;
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return false;
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float goodAngle1 = Position::NormalizeOrientation(averageAngle + M_PI * 5 / 8);
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float goodAngle1 = Position::NormalizeOrientation(averageAngle + M_PI * 3 / 5);
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float goodAngle2 = Position::NormalizeOrientation(averageAngle - M_PI * 5 / 8);
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float goodAngle2 = Position::NormalizeOrientation(averageAngle - M_PI * 3 / 5);
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// if dist < bot->GetMeleeRange(target) / 2, target will move backward
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// if dist < bot->GetMeleeRange(target) / 2, target will move backward
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float dist = std::max(bot->GetExactDist(target), bot->GetMeleeRange(target) / 2) - bot->GetCombatReach() - target->GetCombatReach();
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float dist = std::max(bot->GetExactDist(target), bot->GetMeleeRange(target) / 2) - bot->GetCombatReach() - target->GetCombatReach();
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@@ -2526,8 +2526,8 @@ bool SetBehindTargetAction::Execute(Event event)
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if (fabs(deltaAngle) > tolerable)
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if (fabs(deltaAngle) > tolerable)
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return false;
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return false;
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float goodAngle1 = Position::NormalizeOrientation(target->GetOrientation() + M_PI * 5 / 8);
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float goodAngle1 = Position::NormalizeOrientation(target->GetOrientation() + M_PI * 3 / 5);
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float goodAngle2 = Position::NormalizeOrientation(target->GetOrientation() - M_PI * 5 / 8);
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float goodAngle2 = Position::NormalizeOrientation(target->GetOrientation() - M_PI * 3 / 5);
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float dist = std::max(bot->GetExactDist(target), bot->GetMeleeRange(target) / 2) - bot->GetCombatReach() - target->GetCombatReach();
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float dist = std::max(bot->GetExactDist(target), bot->GetMeleeRange(target) / 2) - bot->GetCombatReach() - target->GetCombatReach();
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std::vector<Position> availablePos;
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std::vector<Position> availablePos;
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