mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge branch 'master' into self-command
This commit is contained in:
@@ -504,15 +504,15 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
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bot->SaveToDB(false, false);
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if (master && isRandomAccount && master->GetLevel() < bot->GetLevel()) {
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// PlayerbotFactory factory(bot, master->getLevel());
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// PlayerbotFactory factory(bot, master->GetLevel());
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// factory.Randomize(false);
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uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(master, true, false, 12) * sPlayerbotAIConfig->autoInitEquipLevelLimitRatio;
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_LEGENDARY, mixedGearScore);
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PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_LEGENDARY, mixedGearScore);
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factory.Randomize(false);
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}
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// bots join World chat if not solo oriented
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if (bot->getLevel() >= 10 && sRandomPlayerbotMgr->IsRandomBot(bot) && GET_PLAYERBOT_AI(bot) && GET_PLAYERBOT_AI(bot)->GetGrouperType() != GrouperType::SOLO)
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if (bot->GetLevel() >= 10 && sRandomPlayerbotMgr->IsRandomBot(bot) && GET_PLAYERBOT_AI(bot) && GET_PLAYERBOT_AI(bot)->GetGrouperType() != GrouperType::SOLO)
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{
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// TODO make action/config
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// Make the bot join the world channel for chat
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@@ -628,44 +628,44 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
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int gs;
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if (cmd == "init=white" || cmd == "init=common")
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{
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_NORMAL);
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PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_NORMAL);
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factory.Randomize(false);
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return "ok";
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}
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else if (cmd == "init=green" || cmd == "init=uncommon")
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{
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_UNCOMMON);
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PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_UNCOMMON);
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factory.Randomize(false);
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return "ok";
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}
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else if (cmd == "init=blue" || cmd == "init=rare")
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{
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_RARE);
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PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_RARE);
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factory.Randomize(false);
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return "ok";
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}
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else if (cmd == "init=epic" || cmd == "init=purple")
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{
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_EPIC);
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PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_EPIC);
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factory.Randomize(false);
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return "ok";
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}
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else if (cmd == "init=legendary" || cmd == "init=yellow")
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{
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_LEGENDARY);
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PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_LEGENDARY);
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factory.Randomize(false);
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return "ok";
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}
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else if (cmd == "init=auto")
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{
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uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(master, true, false, 12) * sPlayerbotAIConfig->autoInitEquipLevelLimitRatio;
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_LEGENDARY, mixedGearScore);
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PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_LEGENDARY, mixedGearScore);
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factory.Randomize(false);
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return "ok, gear score limit: " + std::to_string(mixedGearScore / (ITEM_QUALITY_EPIC + 1)) + "(for epic)";
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}
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else if (cmd.starts_with("init=") && sscanf(cmd.c_str(), "init=%d", &gs) != -1)
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{
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_LEGENDARY, gs);
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PlayerbotFactory factory(bot, master->GetLevel(), ITEM_QUALITY_LEGENDARY, gs);
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factory.Randomize(false);
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return "ok, gear score limit: " + std::to_string(gs / (ITEM_QUALITY_EPIC + 1)) + "(for epic)";
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}
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@@ -674,7 +674,7 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
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if (cmd == "refresh=raid")
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{ // TODO: This function is not perfect yet. If you are already in a raid,
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// after the command is executed, the AI needs to go back online or exit the raid and re-enter.
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PlayerbotFactory factory(bot, bot->getLevel());
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PlayerbotFactory factory(bot, bot->GetLevel());
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factory.UnbindInstance();
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return "ok";
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}
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@@ -682,13 +682,13 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
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if (cmd == "levelup" || cmd == "level")
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{
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PlayerbotFactory factory(bot, bot->getLevel());
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PlayerbotFactory factory(bot, bot->GetLevel());
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factory.Randomize(true);
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return "ok";
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}
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else if (cmd == "refresh")
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{
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PlayerbotFactory factory(bot, bot->getLevel());
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PlayerbotFactory factory(bot, bot->GetLevel());
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factory.Refresh();
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return "ok";
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}
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@@ -698,7 +698,7 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
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return "ok";
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}
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else if (cmd == "quests"){
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PlayerbotFactory factory(bot, bot->getLevel());
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PlayerbotFactory factory(bot, bot->GetLevel());
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factory.InitInstanceQuests();
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return "Initialization quests";
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}
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@@ -764,7 +764,7 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
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if (!strcmp(cmd, "initself")) {
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if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER) {
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// OnBotLogin(master);
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PlayerbotFactory factory(master, master->getLevel(), ITEM_QUALITY_EPIC);
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PlayerbotFactory factory(master, master->GetLevel(), ITEM_QUALITY_EPIC);
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factory.Randomize(false);
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messages.push_back("initself ok");
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return messages;
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@@ -778,7 +778,7 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
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if (!strcmp(cmd, "initself=rare")) {
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if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER) {
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// OnBotLogin(master);
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PlayerbotFactory factory(master, master->getLevel(), ITEM_QUALITY_RARE);
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PlayerbotFactory factory(master, master->GetLevel(), ITEM_QUALITY_RARE);
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factory.Randomize(false);
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messages.push_back("initself ok");
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return messages;
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@@ -790,7 +790,7 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
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if (!strcmp(cmd, "initself=epic")) {
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if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER) {
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// OnBotLogin(master);
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PlayerbotFactory factory(master, master->getLevel(), ITEM_QUALITY_EPIC);
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PlayerbotFactory factory(master, master->GetLevel(), ITEM_QUALITY_EPIC);
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factory.Randomize(false);
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messages.push_back("initself ok");
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return messages;
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@@ -803,7 +803,7 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
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if (sscanf(cmd, "initself=%d", &gs) != -1) {
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if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER) {
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// OnBotLogin(master);
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PlayerbotFactory factory(master, master->getLevel(), ITEM_QUALITY_LEGENDARY, gs);
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PlayerbotFactory factory(master, master->GetLevel(), ITEM_QUALITY_LEGENDARY, gs);
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factory.Randomize(false);
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messages.push_back("initself ok, gs = " + std::to_string(gs));
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return messages;
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