Check debuff owner on target

This commit is contained in:
郑佩茹
2023-03-21 13:25:41 -06:00
parent ab2420d89a
commit 5d17dfb2fe
5 changed files with 42 additions and 9 deletions

View File

@@ -1520,7 +1520,7 @@ bool IsRealAura(Player* bot, AuraEffect const* aurEff, Unit const* unit)
return false;
}
bool PlayerbotAI::HasAura(std::string const name, Unit* unit, bool maxStack)
bool PlayerbotAI::HasAura(std::string const name, Unit* unit, bool maxStack, bool checkIsOwner, int maxAuraAmount)
{
if (!unit)
return false;
@@ -1531,6 +1531,8 @@ bool PlayerbotAI::HasAura(std::string const name, Unit* unit, bool maxStack)
wstrToLower(wnamepart);
int auraAmount = 0;
for (uint32 auraType = SPELL_AURA_BIND_SIGHT; auraType < TOTAL_AURAS; auraType++)
{
Unit::AuraEffectList const& auras = unit->GetAuraEffectsByType((AuraType)auraType);
@@ -1547,12 +1549,37 @@ bool PlayerbotAI::HasAura(std::string const name, Unit* unit, bool maxStack)
if (IsRealAura(bot, aurEff, unit))
{
if (checkIsOwner && aurEff)
{
if (aurEff->GetCasterGUID() != bot->GetGUID())
continue;
}
uint32 maxStackAmount = spellInfo->StackAmount;
return maxStack && maxStackAmount ? aurEff->GetBase()->GetStackAmount() >= maxStackAmount : true;
uint32 maxProcCharges = spellInfo->ProcCharges;
if (maxStack)
{
if (maxStackAmount && aurEff->GetBase()->GetStackAmount() >= maxStackAmount)
auraAmount++;
if (maxProcCharges && aurEff->GetBase()->GetCharges() >= maxProcCharges)
auraAmount++;
}
auraAmount++;
if (maxAuraAmount < 0)
return auraAmount > 0;
}
}
}
if (maxAuraAmount >= 0)
{
return auraAmount == maxAuraAmount || (auraAmount > 0 && auraAmount <= maxAuraAmount);
}
return false;
}

View File

@@ -305,7 +305,7 @@ class PlayerbotAI : public PlayerbotAIBase
virtual bool CanCastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
virtual bool CastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
virtual bool HasAura(std::string const spellName, Unit* player, bool maxStack = false);
virtual bool HasAura(std::string const spellName, Unit* player, bool maxStack = false, bool checkIsOwner = false, int maxAmount = -1);
virtual bool HasAnyAuraOf(Unit* player, ...);
virtual bool IsInterruptableSpellCasting(Unit* player, std::string const spell);

View File

@@ -33,9 +33,12 @@ class CastSpellAction : public Action
class CastAuraSpellAction : public CastSpellAction
{
public:
CastAuraSpellAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell) { }
CastAuraSpellAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = false) : CastSpellAction(botAI, spell) { this->isOwner = isOwner; }
bool isUseful() override;
protected:
bool isOwner;
};
class CastMeleeSpellAction : public CastSpellAction
@@ -47,13 +50,13 @@ class CastMeleeSpellAction : public CastSpellAction
class CastDebuffSpellAction : public CastAuraSpellAction
{
public:
CastDebuffSpellAction(PlayerbotAI* botAI, std::string const spell) : CastAuraSpellAction(botAI, spell) { }
CastDebuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = false) : CastAuraSpellAction(botAI, spell, isOwner) { }
};
class CastDebuffSpellOnAttackerAction : public CastAuraSpellAction
{
public:
CastDebuffSpellOnAttackerAction(PlayerbotAI* botAI, std::string const spell) : CastAuraSpellAction(botAI, spell) { }
CastDebuffSpellOnAttackerAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = false) : CastAuraSpellAction(botAI, spell, isOwner) { }
Value<Unit*>* GetTargetValue() override;
std::string const getName() override { return spell + " on attacker"; }

View File

@@ -102,7 +102,7 @@ bool OutNumberedTrigger::IsActive()
bool BuffTrigger::IsActive()
{
Unit* target = GetTarget();
return SpellTrigger::IsActive() && !botAI->HasAura(spell, target, true);
return SpellTrigger::IsActive() && !botAI->HasAura(spell, target, false, checkIsOwner);
}
Value<Unit*>* BuffOnPartyTrigger::GetTargetValue()

View File

@@ -243,11 +243,14 @@ class HighAoeTrigger : public AoeTrigger
class BuffTrigger : public SpellTrigger
{
public:
BuffTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1) : SpellTrigger(botAI, spell, checkInterval) { }
BuffTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1, bool checkIsOwner = false) : SpellTrigger(botAI, spell, checkInterval) { this->checkIsOwner = checkIsOwner; }
public:
std::string const GetTargetName() override { return "self target"; }
bool IsActive() override;
protected:
bool checkIsOwner;
};
class BuffOnPartyTrigger : public BuffTrigger
@@ -303,7 +306,7 @@ class TargetInSightTrigger : public Trigger
class DebuffTrigger : public BuffTrigger
{
public:
DebuffTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1) : BuffTrigger(botAI, spell, checkInterval) { }
DebuffTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1, bool checkIsOwner = false) : BuffTrigger(botAI, spell, checkInterval, checkIsOwner) { }
std::string const GetTargetName() override { return "current target"; }
bool IsActive() override;