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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Hunter pet talents init
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@@ -195,7 +195,9 @@ public:
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std::string premadeSpecGlyph[MAX_CLASSES][MAX_SPECNO];
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std::vector<uint32> parsedSpecGlyph[MAX_CLASSES][MAX_SPECNO];
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std::string premadeSpecLink[MAX_CLASSES][MAX_SPECNO][MAX_LEVEL];
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std::string premadeHunterPetLink[3][21];
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std::vector<std::vector<uint32>> parsedSpecLinkOrder[MAX_CLASSES][MAX_SPECNO][MAX_LEVEL];
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std::vector<std::vector<uint32>> parsedHunterPetLinkOrder[3][21];
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uint32 randomClassSpecProb[MAX_CLASSES][MAX_SPECNO];
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uint32 randomClassSpecIndex[MAX_CLASSES][MAX_SPECNO];
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@@ -325,6 +327,7 @@ public:
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void loadWorldBuf(uint32 factionId, uint32 classId, uint32 minLevel, uint32 maxLevel);
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static std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order);
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static std::vector<std::vector<uint32>> ParseTempPetTalentsOrder(uint32 spec, std::string temp_talents_order);
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};
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#define sPlayerbotAIConfig PlayerbotAIConfig::instance()
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