Comment cleanup

This commit is contained in:
Bobblybook
2024-10-12 23:57:42 +11:00
parent 7b9da575ef
commit 5e4764ee9c
2 changed files with 1 additions and 42 deletions

View File

@@ -10,7 +10,7 @@ void WotlkDungeonVHStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
NextAction::array(0, new NextAction("attack erekem", ACTION_RAID + 1), nullptr))); NextAction::array(0, new NextAction("attack erekem", ACTION_RAID + 1), nullptr)));
// Moragg // Moragg
// TODO: This guy has Optic Link which may require stacking, add if needed // TODO: This guy has Optic Link which may require moving, add if needed
// Ichoron // Ichoron
triggers.push_back(new TriggerNode("ichoron target", triggers.push_back(new TriggerNode("ichoron target",

View File

@@ -33,44 +33,3 @@ bool CyanigosaPositioningTrigger::IsActive()
return boss && !botAI->IsTank(bot) && !botAI->IsRangedDps(bot); return boss && !botAI->IsTank(bot) && !botAI->IsRangedDps(bot);
// return boss && botAI->IsMelee(bot) && !botAI->IsTank(bot); // return boss && botAI->IsMelee(bot) && !botAI->IsTank(bot);
} }
// bool CorpseExplodeTrigger::IsActive()
// {
// Unit* boss = AI_VALUE2(Unit*, "find target", "trollgore");
// if (!boss) { return false; }
// float distance = 6.0f; // 5 unit radius, 1 unit added as buffer
// GuidVector corpses = AI_VALUE(GuidVector, "nearest corpses");
// for (auto i = corpses.begin(); i != corpses.end(); ++i)
// {
// Unit* unit = botAI->GetUnit(*i);
// if (unit && unit->GetEntry() == NPC_DRAKKARI_INVADER)
// {
// if (bot->GetExactDist2d(unit) < distance)
// {
// return true;
// }
// }
// }
// return false;
// }
// bool CrystalHandlerTrigger::IsActive()
// {
// Unit* boss = AI_VALUE2(Unit*, "find target", "novos the summoner");
// if (!boss) { return false; }
// // Target is not findable from threat table using AI_VALUE2(),
// // therefore need to search manually for the unit name
// GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
// for (auto i = targets.begin(); i != targets.end(); ++i)
// {
// Unit* unit = botAI->GetUnit(*i);
// if (unit && unit->GetEntry() == NPC_CRYSTAL_HANDLER)
// {
// return true;
// }
// }
// return false;
// }