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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Fix spell cast after self bot
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@@ -6,6 +6,7 @@
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#include "ChatHelper.h"
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#include "ChatHelper.h"
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#include "Playerbots.h"
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#include "Playerbots.h"
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#include "Vehicle.h"
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#include "Vehicle.h"
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#include "World.h"
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SpellIdValue::SpellIdValue(PlayerbotAI* botAI) : CalculatedValue<uint32>(botAI, "spell id", 20 * 1000)
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SpellIdValue::SpellIdValue(PlayerbotAI* botAI) : CalculatedValue<uint32>(botAI, "spell id", 20 * 1000)
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{
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{
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@@ -34,7 +35,7 @@ uint32 SpellIdValue::Calculate()
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char firstSymbol = tolower(namepart[0]);
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char firstSymbol = tolower(namepart[0]);
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int spellLength = wnamepart.length();
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int spellLength = wnamepart.length();
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LocaleConstant loc = bot->GetSession()->GetSessionDbcLocale();
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LocaleConstant loc = LOCALE_enUS;
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std::set<uint32> spellIds;
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std::set<uint32> spellIds;
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for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
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for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
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