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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
[Strategy] Focus strategy
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@@ -72,6 +72,7 @@ class StrategyContext : public NamedObjectContext<Strategy>
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creators["potions"] = &StrategyContext::potions;
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creators["cast time"] = &StrategyContext::cast_time;
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creators["threat"] = &StrategyContext::threat;
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creators["focus"] = &StrategyContext::focus;
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creators["tell target"] = &StrategyContext::tell_target;
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creators["pvp"] = &StrategyContext::pvp;
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creators["return"] = &StrategyContext::_return;
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@@ -120,6 +121,7 @@ class StrategyContext : public NamedObjectContext<Strategy>
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static Strategy* mark_rti(PlayerbotAI* botAI) { return new MarkRtiStrategy(botAI); }
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static Strategy* tell_target(PlayerbotAI* botAI) { return new TellTargetStrategy(botAI); }
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static Strategy* threat(PlayerbotAI* botAI) { return new ThreatStrategy(botAI); }
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static Strategy* focus(PlayerbotAI* botAI) { return new FocusStrategy(botAI); }
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static Strategy* cast_time(PlayerbotAI* botAI) { return new CastTimeStrategy(botAI); }
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static Strategy* potions(PlayerbotAI* botAI) { return new UsePotionsStrategy(botAI); }
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static Strategy* kite(PlayerbotAI* botAI) { return new KiteStrategy(botAI); }
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@@ -4,6 +4,7 @@
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#include "ThreatStrategy.h"
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#include "GenericSpellActions.h"
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#include "Map.h"
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#include "Playerbots.h"
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float ThreatMultiplier::GetValue(Action* action)
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@@ -36,3 +37,22 @@ void ThreatStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new ThreatMultiplier(botAI));
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}
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float FocusMultiplier::GetValue(Action* action)
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{
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if (!action) {
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return 1.0f;
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}
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if (action->getThreatType() == Action::ActionThreatType::Aoe && !dynamic_cast<CastHealingSpellAction*>(action)) {
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return 0.0f;
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}
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if (dynamic_cast<CastDebuffSpellOnAttackerAction*>(action)) {
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return 0.0f;
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}
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return 1.0f;
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}
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void FocusStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new FocusMultiplier(botAI));
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}
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@@ -26,4 +26,21 @@ class ThreatStrategy : public Strategy
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std::string const getName() override { return "threat"; }
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};
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class FocusMultiplier : public Multiplier
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{
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public:
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FocusMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "focus") { }
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float GetValue(Action* action) override;
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};
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class FocusStrategy : public Strategy
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{
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public:
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FocusStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
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void InitMultipliers(std::vector<Multiplier*>& multipliers) override;
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std::string const getName() override { return "focus"; }
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};
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#endif
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