Warrior spell cleave

This commit is contained in:
Yunfan Li
2024-01-06 17:53:11 +08:00
parent af3f083a8c
commit 600228e3fd

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@@ -47,6 +47,7 @@ void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new NextAction("sweeping strikes", ACTION_HIGH + 3), new NextAction("sweeping strikes", ACTION_HIGH + 3),
new NextAction("bladestorm", ACTION_HIGH + 3), new NextAction("bladestorm", ACTION_HIGH + 3),
new NextAction("whirlwind", ACTION_HIGH + 2), new NextAction("whirlwind", ACTION_HIGH + 2),
new NextAction("cleave", ACTION_HIGH + 2),
nullptr))); nullptr)));
triggers.push_back(new TriggerNode("shockwave on snare target", NextAction::array(0, new NextAction("shockwave on snare target", ACTION_HIGH + 5), nullptr))); triggers.push_back(new TriggerNode("shockwave on snare target", NextAction::array(0, new NextAction("shockwave on snare target", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 10), nullptr))); triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 10), nullptr)));