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https://github.com/mod-playerbots/mod-playerbots
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Directory reorganization
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31
src/strategy/classes/druid/GenericDruidNonCombatStrategy.h
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31
src/strategy/classes/druid/GenericDruidNonCombatStrategy.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_GENERICDRUIDNONCOMBATSTRATEGY_H
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#define _PLAYERBOT_GENERICDRUIDNONCOMBATSTRATEGY_H
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#include "NonCombatStrategy.h"
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class PlayerbotAI;
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class GenericDruidNonCombatStrategy : public NonCombatStrategy
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{
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public:
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GenericDruidNonCombatStrategy(PlayerbotAI* botAI);
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std::string const getName() override { return "nc"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class GenericDruidBuffStrategy : public NonCombatStrategy
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{
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public:
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GenericDruidBuffStrategy(PlayerbotAI* botAI);
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std::string const getName() override { return "buff"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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#endif
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