Gundrak implementation

EASY one for once
This commit is contained in:
Bobblybook
2024-10-13 21:21:40 +11:00
parent 23237d27e4
commit 608f9d1a68
15 changed files with 278 additions and 5 deletions

View File

@@ -0,0 +1,29 @@
#include "GundrakStrategy.h"
#include "GundrakMultipliers.h"
void WotlkDungeonGDStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// Moorabi
// Drakkari Colossus
// Slad'ran
// TODO: Might need to add target priority for heroic on the snakes or to burn down boss.
// Will re-test in heroic, decent dps groups should be able to blast him down with no funky strats.
triggers.push_back(new TriggerNode("poison nova",
NextAction::array(0, new NextAction("avoid poison nova", ACTION_RAID + 5), nullptr)));
// Gal'darah
triggers.push_back(new TriggerNode("whirling slash",
NextAction::array(0, new NextAction("avoid whirling slash", ACTION_RAID + 5), nullptr)));
// Eck the Ferocious (Heroic only)
// TODO
}
void WotlkDungeonGDStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new SladranMultiplier(botAI));
multipliers.push_back(new GaldarahMultiplier(botAI));
}