add log console + drop quest info

This commit is contained in:
Atidot3
2024-07-30 15:11:24 +02:00
parent 15a6ce4735
commit 62296e79a7
3 changed files with 10 additions and 0 deletions

View File

@@ -15,6 +15,7 @@ bool AcceptAllQuestsAction::ProcessQuest(Quest const* quest, Object* questGiver)
if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT)) if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
{ {
LOG_INFO("playerbots", "Quest [ {} ] accepted", quest->GetTitle());
bot->Say("Quest [ " + text_quest + " ] accepted", LANG_UNIVERSAL); bot->Say("Quest [ " + text_quest + " ] accepted", LANG_UNIVERSAL);
} }

View File

@@ -44,6 +44,13 @@ bool DropQuestAction::Execute(Event event)
bot->RemoveRewardedQuest(entry); bot->RemoveRewardedQuest(entry);
bot->RemoveActiveQuest(entry, false); bot->RemoveActiveQuest(entry, false);
if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
{
const Quest* pQuest = sObjectMgr->GetQuestTemplate(entry);
LOG_INFO("playerbots", "Quest [ {} ] dropped", pQuest->GetTitle());
bot->Say("Quest [ " + ChatHelper::FormatQuest(pQuest) + " ] dropped", LANG_UNIVERSAL);
}
botAI->TellMaster("Quest removed"); botAI->TellMaster("Quest removed");
return true; return true;
} }

View File

@@ -135,6 +135,7 @@ bool QuestAction::CompleteQuest(Player* player, uint32 entry)
player->CompleteQuest(entry); player->CompleteQuest(entry);
if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT)) if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
{ {
LOG_INFO("playerbots", "Quest [ {} ] completed", pQuest->GetTitle());
bot->Say("Quest [ " + ChatHelper::FormatQuest(pQuest) + " ] completed", LANG_UNIVERSAL); bot->Say("Quest [ " + ChatHelper::FormatQuest(pQuest) + " ] completed", LANG_UNIVERSAL);
} }
@@ -250,6 +251,7 @@ bool QuestUpdateCompleteAction::Execute(Event event)
{ {
if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT)) if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
{ {
LOG_INFO("playerbots", "Quest [ {} ] completed", qInfo->GetTitle());
bot->Say("Quest [ " + ChatHelper::FormatQuest(qInfo) + " ] completed", LANG_UNIVERSAL); bot->Say("Quest [ " + ChatHelper::FormatQuest(qInfo) + " ] completed", LANG_UNIVERSAL);
} }
botAI->TellMasterNoFacing("Quest completed " + ChatHelper::FormatQuest(qInfo)); botAI->TellMasterNoFacing("Quest completed " + ChatHelper::FormatQuest(qInfo));