fix debuff trigger

This commit is contained in:
Yunfan Li
2023-09-05 09:58:21 +08:00
parent 93b32ce398
commit 63048f2405
3 changed files with 16 additions and 3 deletions

View File

@@ -38,7 +38,12 @@ float CastTimeMultiplier::GetValue(Action* action)
castTime += duration;
}
if (castTime > (1000 * action->GetTarget()->GetHealth() / AI_VALUE(float, "expected group dps"))) {
Unit* target = action->GetTarget();
if (!target || !target->IsAlive() || !target->IsInWorld()) {
return false;
}
if (castTime > (1000 * target->GetHealth() / AI_VALUE(float, "expected group dps"))) {
return 0.0f;
}
}