Merged Fury tweaks into Arms branch

This commit is contained in:
avirar
2024-12-30 10:32:49 +11:00
committed by GitHub
parent 6842505c88
commit 64b5cb833a

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@@ -68,12 +68,14 @@ void FuryWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// snare target", ACTION_HIGH), nullptr)));
triggers.push_back(
new TriggerNode("bloodthirst", NextAction::array(0, new NextAction("bloodthirst", ACTION_HIGH + 7), nullptr)));
triggers.push_back(
new TriggerNode("whirlwind", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 6), nullptr)));
triggers.push_back(
new TriggerNode("instant slam", NextAction::array(0, new NextAction("slam", ACTION_HIGH + 5), nullptr)));
triggers.push_back(
new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("medium rage available",
NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), NULL)));
NextAction::array(0, new NextAction("heroic strike", ACTION_DEFAULT + 0.1f), NULL)));
// triggers.push_back(new TriggerNode("berserker rage", NextAction::array(0, new NextAction("berserker rage",
// ACTION_HIGH + 2), nullptr))); triggers.push_back(new TriggerNode("light aoe", NextAction::array(0,
// new NextAction("whirlwind", ACTION_HIGH + 2),