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https://github.com/mod-playerbots/mod-playerbots
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Merged Fury tweaks into Arms branch
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@@ -68,12 +68,14 @@ void FuryWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// snare target", ACTION_HIGH), nullptr)));
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triggers.push_back(
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new TriggerNode("bloodthirst", NextAction::array(0, new NextAction("bloodthirst", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(
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new TriggerNode("whirlwind", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 6), nullptr)));
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triggers.push_back(
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new TriggerNode("instant slam", NextAction::array(0, new NextAction("slam", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(
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new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode("medium rage available",
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NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), NULL)));
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NextAction::array(0, new NextAction("heroic strike", ACTION_DEFAULT + 0.1f), NULL)));
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// triggers.push_back(new TriggerNode("berserker rage", NextAction::array(0, new NextAction("berserker rage",
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// ACTION_HIGH + 2), nullptr))); triggers.push_back(new TriggerNode("light aoe", NextAction::array(0,
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// new NextAction("whirlwind", ACTION_HIGH + 2),
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