diff --git a/src/PlayerbotFactory.cpp b/src/PlayerbotFactory.cpp index d66b8d3c..e8360991 100644 --- a/src/PlayerbotFactory.cpp +++ b/src/PlayerbotFactory.cpp @@ -3876,7 +3876,7 @@ float PlayerbotFactory::CalculateItemScore(uint32 item_id, Player* bot) // todo: remove duplicate code if (cls == CLASS_HUNTER) { // AGILITY only - score += agility * 2.5 + attack_power + armor_penetration * 2 + rangeDps * 5 + hit * 1.2 + crit * 2 + haste * 2 + intellect; + score += agility * 2.5 + attack_power + armor_penetration * 2 + rangeDps * 5 + hit * 2 + crit * 2 + haste * 2 + intellect; } else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE || (cls == CLASS_PRIEST && tab == 2) || // shadow @@ -3885,7 +3885,7 @@ float PlayerbotFactory::CalculateItemScore(uint32 item_id, Player* bot) ) { // SPELL DPS score += intellect * 0.5 + spirit * 0.5 + spell_power + spell_penetration - + hit * 0.7 + crit * 0.7 + haste * 1 + rangeDps; + + hit * 1 + crit * 0.7 + haste * 1 + rangeDps; } else if ((cls == CLASS_PALADIN && tab == 0) || // holy (cls == CLASS_PRIEST && tab != 2) || // discipline / holy (cls == CLASS_SHAMAN && tab == 2) || // heal @@ -3895,33 +3895,33 @@ float PlayerbotFactory::CalculateItemScore(uint32 item_id, Player* bot) score += intellect * 0.5 + spirit * 0.5 + spell_power + mana_regeneration * 0.5 + crit * 0.5 + haste * 1 + rangeDps; } else if (cls == CLASS_ROGUE || (cls == CLASS_DRUID && tab == 2 && !PlayerbotAI::IsTank(bot))) { // AGILITY mainly (STRENGTH also) - score += agility * 2 + strength + attack_power + armor_penetration * 1 + meleeDps * 5 + hit * 1 + crit * 1.5 + haste * 1.5 + expertise * 1.5; + score += agility * 2 + strength + attack_power + armor_penetration * 1 + meleeDps * 5 + hit * 1.5 + crit * 1.5 + haste * 1.5 + expertise * 2.5; } else if ((cls == CLASS_PALADIN && tab == 2) || // retribution (cls == CLASS_WARRIOR && tab != 2) || // arm / fury (cls == CLASS_DEATH_KNIGHT && tab != 0) // ice / unholy ) { // STRENGTH mainly (AGILITY also) - score += strength * 2 + agility + attack_power + armor_penetration + meleeDps * 5 + hit * 1 + crit * 1.5 + haste * 1.5 + expertise * 1.5; + score += strength * 2 + agility + attack_power + armor_penetration + meleeDps * 5 + hit * 1.5 + crit * 1.5 + haste * 1.5 + expertise * 2; } else if ((cls == CLASS_SHAMAN && tab == 1)) { // enhancement // STRENGTH mainly (AGILITY, INTELLECT also) score += strength * 1 + agility * 1.5 + intellect * 1.5 + attack_power + spell_power * 1.5 + armor_penetration * 0.5 + meleeDps * 5 - + hit * 1 + crit * 1.5 + haste * 1.5 + expertise * 1.2; + + hit * 1.5 + crit * 1.5 + haste * 1.5 + expertise * 2; } else if ((cls == CLASS_WARRIOR && tab == 2) || (cls == CLASS_PALADIN && tab == 1)) { // TANK WITH SHIELD score += strength * 1 + agility * 2 + attack_power * 0.2 + defense * 2.5 + parry * 2 + dodge * 2 + resilience * 2 + block * 2 + armor * 0.3 + stamina * 3 - + hit * 0.5 + crit * 0.2 + haste * 0.5 + expertise * 2; + + hit * 0.5 + crit * 0.2 + haste * 0.5 + expertise * 3; } else if (cls == CLASS_DEATH_KNIGHT && tab == 0){ // BLOOD DK TANK score += strength * 1 + agility * 2 + attack_power * 0.2 + defense * 3.5 + parry * 2 + dodge * 2 + resilience * 2 + armor * 0.3 + stamina * 2.5 - + hit * 0.5 + crit * 0.5 + haste * 0.5 + expertise * 2; + + hit * 0.5 + crit * 0.5 + haste * 0.5 + expertise * 3.5; } else { // BEAR DRUID TANK score += agility * 1.5 + strength * 1 + attack_power * 0.5 + armor_penetration * 0.5 + meleeDps * 2 + defense * 0.25 + dodge * 0.25 + armor * 0.3 + stamina * 1.5 - + hit * 1 + crit * 1 + haste * 0.5 + expertise * 2; + + hit * 1 + crit * 1 + haste * 0.5 + expertise * 3; } // penalty for different type armor if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass >= ITEM_SUBCLASS_ARMOR_CLOTH && @@ -4298,7 +4298,7 @@ float PlayerbotFactory::CalculateEnchantScore(uint32 enchant_id, Player* bot) // todo: remove duplicate code if (cls == CLASS_HUNTER) { // AGILITY only - score += agility * 2.5 + attack_power + armor_penetration * 2 + dps * 5 + hit * 1.5 + crit * 2 + haste * 2.5 + intellect; + score += agility * 2.5 + attack_power + armor_penetration * 2 + dps * 5 + hit * 2 + crit * 2 + haste * 2.5 + intellect; } else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE || (cls == CLASS_PRIEST && tab == 2) || // shadow @@ -4317,17 +4317,17 @@ float PlayerbotFactory::CalculateEnchantScore(uint32 enchant_id, Player* bot) score += intellect * 0.5 + spirit * 0.5 + spell_power + mana_regeneration * 0.5 + crit * 0.5 + haste * 1; } else if (cls == CLASS_ROGUE || (cls == CLASS_DRUID && tab == 2 && !PlayerbotAI::IsTank(bot))) { // AGILITY mainly (STRENGTH also) - score += agility * 2 + strength + attack_power + armor_penetration * 1 + dps * 5 + hit * 1.2 + crit * 1.5 + haste * 1.5 + expertise * 2.5; + score += agility * 2 + strength + attack_power + armor_penetration * 1 + dps * 5 + hit * 1.5 + crit * 1.5 + haste * 1.5 + expertise * 2.5; } else if ((cls == CLASS_PALADIN && tab == 2) || // retribution (cls == CLASS_WARRIOR && tab != 2) || // arm / fury (cls == CLASS_DEATH_KNIGHT && tab != 0) // ice / unholy ) { // STRENGTH mainly (AGILITY also) - score += strength * 2 + agility + attack_power + armor_penetration + dps * 5 + hit * 1.2 + crit * 1.5 + haste * 1.5 + expertise * 2; + score += strength * 2 + agility + attack_power + armor_penetration + dps * 5 + hit * 1.5 + crit * 1.5 + haste * 1.5 + expertise * 2; } else if ((cls == CLASS_SHAMAN && tab == 1)) { // enhancement // STRENGTH mainly (AGILITY, INTELLECT also) score += strength * 1 + agility * 1.5 + intellect * 1.5 + attack_power + spell_power * 1.5 + armor_penetration * 0.5 + dps * 5 - + hit * 1.2 + crit * 1.5 + haste * 1.5 + expertise * 2; + + hit * 1.5 + crit * 1.5 + haste * 1.5 + expertise * 2; } else if ((cls == CLASS_WARRIOR && tab == 2) || (cls == CLASS_PALADIN && tab == 1)) { // TANK WITH SHIELD @@ -4578,7 +4578,7 @@ float PlayerbotFactory::CalculateSpellScore(uint32 spell_id, Player* bot, uint32 // todo: remove duplicate code if (cls == CLASS_HUNTER) { // AGILITY only - score += agility * 2.5 + attack_power + armor_penetration * 2 + rangeDps * 5 + hit * 1.5 + crit * 2 + haste * 2.5 + intellect; + score += agility * 2.5 + attack_power + armor_penetration * 2 + rangeDps * 5 + hit * 2 + crit * 2 + haste * 2.5 + intellect; } else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE || (cls == CLASS_PRIEST && tab == 2) || // shadow @@ -4597,17 +4597,17 @@ float PlayerbotFactory::CalculateSpellScore(uint32 spell_id, Player* bot, uint32 score += intellect * 0.5 + spirit * 0.5 + spell_power + mana_regeneration * 0.5 + crit * 0.5 + haste * 1 + rangeDps; } else if (cls == CLASS_ROGUE || (cls == CLASS_DRUID && tab == 2 && !PlayerbotAI::IsTank(bot))) { // AGILITY mainly (STRENGTH also) - score += agility * 2 + strength + attack_power + armor_penetration * 1 + meleeDps * 5 + hit * 1.2 + crit * 1.5 + haste * 1.5 + expertise * 2.5; + score += agility * 2 + strength + attack_power + armor_penetration * 1 + meleeDps * 5 + hit * 1.5 + crit * 1.5 + haste * 1.5 + expertise * 2.5; } else if ((cls == CLASS_PALADIN && tab == 2) || // retribution (cls == CLASS_WARRIOR && tab != 2) || // arm / fury (cls == CLASS_DEATH_KNIGHT && tab != 0) // ice / unholy ) { // STRENGTH mainly (AGILITY also) - score += strength * 2 + agility + attack_power + armor_penetration + meleeDps * 5 + hit * 1.2 + crit * 1.5 + haste * 1.5 + expertise * 2; + score += strength * 2 + agility + attack_power + armor_penetration + meleeDps * 5 + hit * 1.5 + crit * 1.5 + haste * 1.5 + expertise * 2; } else if ((cls == CLASS_SHAMAN && tab == 1)) { // enhancement // STRENGTH mainly (AGILITY, INTELLECT also) score += strength * 1 + agility * 1.5 + intellect * 1.5 + attack_power + spell_power * 1.5 + armor_penetration * 0.5 + meleeDps * 5 - + hit * 1.2 + crit * 1.5 + haste * 1.5 + expertise * 2; + + hit * 1.5 + crit * 1.5 + haste * 1.5 + expertise * 2; } else if ((cls == CLASS_WARRIOR && tab == 2) || (cls == CLASS_PALADIN && tab == 1)) { // TANK WITH SHIELD