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https://github.com/mod-playerbots/mod-playerbots
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Merge pull request #657 from liyunfan1223/sync_241030
[Sync] Core sync 20241030
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@@ -18,6 +18,7 @@
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#include "TransportMgr.h"
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#include "TransportMgr.h"
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#include "VMapFactory.h"
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#include "VMapFactory.h"
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#include "VMapMgr2.h"
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#include "VMapMgr2.h"
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#include "Corpse.h"
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WorldPosition::WorldPosition(std::string const str)
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WorldPosition::WorldPosition(std::string const str)
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{
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{
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@@ -41,6 +41,7 @@
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#include "Unit.h"
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#include "Unit.h"
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#include "Vehicle.h"
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#include "Vehicle.h"
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#include "WaypointMovementGenerator.h"
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#include "WaypointMovementGenerator.h"
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#include "Corpse.h"
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MovementAction::MovementAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name)
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MovementAction::MovementAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name)
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{
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{
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@@ -11,6 +11,7 @@
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#include "ObjectGuid.h"
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#include "ObjectGuid.h"
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#include "Playerbots.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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#include "ServerFacade.h"
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#include "Corpse.h"
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bool ReleaseSpiritAction::Execute(Event event)
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bool ReleaseSpiritAction::Execute(Event event)
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{
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{
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@@ -13,6 +13,7 @@
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#include "Playerbots.h"
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#include "Playerbots.h"
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#include "RandomPlayerbotMgr.h"
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#include "RandomPlayerbotMgr.h"
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#include "ServerFacade.h"
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#include "ServerFacade.h"
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#include "Corpse.h"
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bool ReviveFromCorpseAction::Execute(Event event)
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bool ReviveFromCorpseAction::Execute(Event event)
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{
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{
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