Fix transport movement

This commit is contained in:
Yunfan Li
2024-08-12 02:27:36 +08:00
parent fa7bcba178
commit 65579abb47
4 changed files with 21 additions and 15 deletions

View File

@@ -95,7 +95,7 @@ bool MoveToRpgTargetAction::Execute(Event event)
x += cos(angle) * INTERACTION_DISTANCE * distance;
y += sin(angle) * INTERACTION_DISTANCE * distance;
if (!wo->GetMap()->CheckCollisionAndGetValidCoords(wo, wo->GetPositionX(), wo->GetPositionY(), wo->GetPositionZ(),
x, y, z))
x, y, z, false))
{
x = wo->GetPositionX();
y = wo->GetPositionY();

View File

@@ -820,22 +820,28 @@ bool MovementAction::ReachCombatTo(Unit* target, float distance)
tx += targetMoveDist * cos(target->GetOrientation());
ty += targetMoveDist * sin(target->GetOrientation());
if (!target->GetMap()->CheckCollisionAndGetValidCoords(target, target->GetPositionX(), target->GetPositionY(),
target->GetPositionZ(), tx, ty, tz))
target->GetPositionZ(), tx, ty, tz, false))
{
// disable prediction if position is invalid
tx = target->GetPositionX();
ty = target->GetPositionY();
tz = target->GetPositionZ();
}
// Prediction may cause this, which makes ShortenPathUntilDist fail
if (bot->GetExactDist(tx, ty, tz) <= distance)
{
tx = target->GetPositionX();
ty = target->GetPositionY();
tz = target->GetPositionZ();
}
}
if (bot->GetExactDist(tx, ty, tz) <= distance)
{
return false;
}
PathGenerator path(bot);
path.CalculatePath(tx, ty, tz, false);
PathType type = path.GetPathType();
if (type != PATHFIND_NORMAL && type != PATHFIND_INCOMPLETE)
int typeOk = PATHFIND_NORMAL | PATHFIND_INCOMPLETE;
if (!(type & typeOk))
return false;
path.ShortenPathUntilDist(G3D::Vector3(tx, ty, tz), distance);
G3D::Vector3 endPos = path.GetPath().back();
@@ -881,7 +887,7 @@ bool MovementAction::IsMovingAllowed(Unit* target)
bool MovementAction::IsMovingAllowed(uint32 mapId, float x, float y, float z)
{
// removed sqrt as means distance limit was effectively 22500 (ReactDistance<63>)
// removed sqrt as means distance limit was effectively 22500 (ReactDistance<63>)
// leaving it commented incase we find ReactDistance limit causes problems
// float distance = sqrt(bot->GetDistance(x, y, z));
float distance = bot->GetDistance(x, y, z);
@@ -2352,7 +2358,7 @@ bool MoveRandomAction::Execute(Event event)
x += urand(0, distance) * cos(angle);
y += urand(0, distance) * sin(angle);
if (!bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
bot->GetPositionZ(), x, y, z))
bot->GetPositionZ(), x, y, z, false))
{
continue;
}

View File

@@ -49,7 +49,7 @@ WorldLocation ArrowFormation::GetLocationInternal()
float z = master->GetPositionZ();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
master->GetPositionZ(), x, y, z, false))
return Formation::NullLocation;
// master->UpdateGroundPositionZ(x, y, z);
return WorldLocation(master->GetMapId(), x, y, z);

View File

@@ -90,7 +90,7 @@ public:
float z = master->GetPositionZ();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
master->GetPositionZ(), x, y, z, false))
return Formation::NullLocation;
return WorldLocation(master->GetMapId(), x, y, z);
}
@@ -135,7 +135,7 @@ public:
float y = master->GetPositionY() + sin(angle) * range + dy;
float z = master->GetPositionZ();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), x, y, z))
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), x, y, z, false))
return Formation::NullLocation;
// bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
// bot->GetPositionZ(), x, y, z);
@@ -146,7 +146,7 @@ public:
float y = master->GetPositionY() + sin(angle) * range + dy;
float z = master->GetPositionZ();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
master->GetPositionZ(), x, y, z, false))
return Formation::NullLocation;
return WorldLocation(master->GetMapId(), x, y, z);
}
@@ -200,7 +200,7 @@ public:
float y = target->GetPositionY() + sin(angle) * range;
float z = target->GetPositionZ();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
master->GetPositionZ(), x, y, z, false))
return Formation::NullLocation;
return WorldLocation(bot->GetMapId(), x, y, z);
@@ -363,7 +363,7 @@ public:
if (minDist)
{
if (!master->GetMap()->CheckCollisionAndGetValidCoords(
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), x, y, z))
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), x, y, z, false))
return Formation::NullLocation;
return WorldLocation(bot->GetMapId(), minX, minY, z);
}
@@ -372,7 +372,7 @@ public:
}
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
master->GetPositionZ(), x, y, z, false))
return Formation::NullLocation;
return WorldLocation(bot->GetMapId(), x, y, z);
}
@@ -635,7 +635,7 @@ WorldLocation MoveFormation::MoveSingleLine(std::vector<Player*> line, float dif
Player* master = botAI->GetMaster();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), lx, ly, lz))
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), lx, ly, lz, false))
return Formation::NullLocation;
return WorldLocation(bot->GetMapId(), lx, ly, lz);