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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Improve movement performance
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@@ -1290,50 +1290,49 @@ bool MovementAction::MoveInside(uint32 mapId, float x, float y, float z, float d
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return MoveNear(mapId, x, y, z, distance);
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return MoveNear(mapId, x, y, z, distance);
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}
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}
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float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range, bool normal_only)
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float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range, bool normal_only, float step)
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{
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{
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if (!generatePath) {
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if (!generatePath) {
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return z;
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return z;
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}
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}
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float min_length = MAX_PATH_LENGTH;
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float min_length = 100000.0f;
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float current_z = INVALID_HEIGHT;
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float current_z = INVALID_HEIGHT;
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float modified_z;
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float modified_z;
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float delta;
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float delta;
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for (delta = 0.0f; delta <= range / 2; delta += 2) {
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for (delta = 0.0f; delta <= range / 2; delta += step) {
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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PathGenerator gen(bot);
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, modified_z);
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gen.CalculatePath(x, y, modified_z);
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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min_length = gen.getPathLength();
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min_length = gen.getPathLength();
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current_z = modified_z;
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current_z = modified_z;
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// if (abs(current_z - z) < 0.1f) {
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if (abs(current_z - z) < 0.5f) {
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// return current_z;
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return current_z;
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// }
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}
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}
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}
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}
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}
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for (delta = -1.0f; delta >= -range / 2; delta -= 2) {
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for (delta = -step; delta >= -range / 2; delta -= step) {
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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PathGenerator gen(bot);
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, modified_z);
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gen.CalculatePath(x, y, modified_z);
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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min_length = gen.getPathLength();
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min_length = gen.getPathLength();
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current_z = modified_z;
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current_z = modified_z;
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// if (abs(current_z - z) < 0.1f) {
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if (abs(current_z - z) < 0.5f) {
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// return current_z;
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return current_z;
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// }
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}
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}
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}
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}
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}
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for (delta = range / 2 + 1.0f; delta <= range; delta += 2) {
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for (delta = range / 2 + step; delta <= range; delta += 2) {
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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PathGenerator gen(bot);
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, modified_z);
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gen.CalculatePath(x, y, modified_z);
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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min_length = gen.getPathLength();
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min_length = gen.getPathLength();
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current_z = modified_z;
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current_z = modified_z;
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// if (abs(current_z - z) < 0.1f) {
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if (abs(current_z - z) < 0.5f) {
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// return current_z;
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return current_z;
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// }
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}
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}
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}
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}
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}
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if (current_z == INVALID_HEIGHT && normal_only) {
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if (current_z == INVALID_HEIGHT && normal_only) {
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@@ -41,7 +41,7 @@ class MovementAction : public Action
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bool MoveInside(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->followDistance);
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bool MoveInside(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->followDistance);
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void CreateWp(Player* wpOwner, float x, float y, float z, float o, uint32 entry, bool important = false);
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void CreateWp(Player* wpOwner, float x, float y, float z, float o, uint32 entry, bool important = false);
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private:
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private:
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float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 10.0f, bool normal_only = false);
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float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 15.0f, bool normal_only = false, float step = 3.0f);
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};
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};
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class FleeAction : public MovementAction
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class FleeAction : public MovementAction
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