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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Unholy DK
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@@ -560,9 +560,9 @@ AiPlayerbot.PremadeSpecGlyph.6.1 = 45805,43673,43547,43544,43672,43543
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AiPlayerbot.PremadeSpecLink.6.1.60 = -32003350332203012300023101351
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AiPlayerbot.PremadeSpecLink.6.1.80 = -32002350352203012300033101351-230200305003
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AiPlayerbot.PremadeSpecName.6.2 = unholy pve
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AiPlayerbot.PremadeSpecGlyph.6.2 = 43546,43673,45804,43544,43672,43549
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AiPlayerbot.PremadeSpecLink.6.2.60 = --2300303330032152000150013130151
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AiPlayerbot.PremadeSpecLink.6.2.80 = -320050500002-2300303330032152000150013133151
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AiPlayerbot.PremadeSpecGlyph.6.2 = 43542,43673,45804,43544,43672,43549
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AiPlayerbot.PremadeSpecLink.6.2.60 = --2300303340032152000150013130051
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AiPlayerbot.PremadeSpecLink.6.2.80 = -320053500001-2300303350032152000150013130051
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AiPlayerbot.PremadeSpecName.6.3 = double aura blood pve
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AiPlayerbot.PremadeSpecGlyph.6.3 = 45805,43673,43827,43544,43672,43554
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AiPlayerbot.PremadeSpecLink.6.3.60 = 005512153330030320102013-305
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@@ -129,7 +129,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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creators["unholy blight"] = &DeathKnightAiObjectContextInternal::unholy_blight;
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creators["scourge strike"] = &DeathKnightAiObjectContextInternal::scourge_strike;
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creators["death and decay"] = &DeathKnightAiObjectContextInternal::death_and_decay;
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creators["unholy pressence"] = &DeathKnightAiObjectContextInternal::unholy_pressence;
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creators["unholy presence"] = &DeathKnightAiObjectContextInternal::unholy_presence;
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creators["raise dead"] = &DeathKnightAiObjectContextInternal::raise_dead;
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creators["army of the dead"] = &DeathKnightAiObjectContextInternal::army_of_the_dead;
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creators["summon gargoyle"] = &DeathKnightAiObjectContextInternal::summon_gargoyle;
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@@ -186,7 +186,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* unholy_blight(PlayerbotAI* botAI) { return new CastUnholyBlightAction(botAI); }
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static Action* scourge_strike(PlayerbotAI* botAI) { return new CastScourgeStrikeAction(botAI); }
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static Action* death_and_decay(PlayerbotAI* botAI) { return new CastDeathAndDecayAction(botAI); }
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static Action* unholy_pressence(PlayerbotAI* botAI) { return new CastUnholyPresenceAction(botAI); }
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static Action* unholy_presence(PlayerbotAI* botAI) { return new CastUnholyPresenceAction(botAI); }
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static Action* raise_dead(PlayerbotAI* botAI) { return new CastRaiseDeadAction(botAI); }
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static Action* army_of_the_dead(PlayerbotAI* botAI) { return new CastArmyOfTheDeadAction(botAI); }
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static Action* summon_gargoyle(PlayerbotAI* botAI) { return new CastSummonGargoyleAction(botAI); }
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@@ -36,5 +36,5 @@ bool HighBloodRuneTrigger::IsActive() {
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}
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bool DesolationTrigger::IsActive() {
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return bot->HasAura(66817) && HasAuraTrigger::IsActive();
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return bot->HasAura(66817) && !botAI->HasAura("desolation", GetTarget(), false, true, -1, true);
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}
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@@ -139,10 +139,10 @@ class FreezingFogTrigger : public HasAuraTrigger
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FreezingFogTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "freezing fog") { }
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};
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class DesolationTrigger : public HasAuraTrigger
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class DesolationTrigger : public BuffTrigger
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{
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public:
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DesolationTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "desolation") { }
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DesolationTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "desolation") { }
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bool IsActive() override;
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};
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