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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
fix for #300 bots no longer hang around stables indefinately
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@@ -3333,7 +3333,7 @@ bool BGTactics::selectObjective(bool reset)
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((!defender || !objectives.size()) && arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_ALLY_OCCUPIED) ||
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((!defender || !objectives.size()) && arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_ALLY_OCCUPIED) ||
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((defender || !objectives.size()) && arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_ALLY_CONTESTED))
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((defender || !objectives.size()) && arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_ALLY_CONTESTED))
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{
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{
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if (GameObject* pGO = bg->GetBGObject(objective))
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if (GameObject* pGO = bg->GetBGObject(objective * BG_AB_OBJECTS_PER_NODE))
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{
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{
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float const distance = sqrt(bot->GetDistance(pGO));
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float const distance = sqrt(bot->GetDistance(pGO));
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if (attackObjectiveDistance > distance)
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if (attackObjectiveDistance > distance)
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@@ -3375,11 +3375,11 @@ bool BGTactics::selectObjective(bool reset)
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for (const auto& objective : AB_AttackObjectives)
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for (const auto& objective : AB_AttackObjectives)
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{
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{
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if (arathiBasinBG->GetCapturePointInfo(objective)._ownerTeamId == BG_AB_NODE_STATE_NEUTRAL ||
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if (arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_NEUTRAL ||
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((!defender || !objectives.size()) && arathiBasinBG->GetCapturePointInfo(objective)._ownerTeamId == BG_AB_NODE_STATE_HORDE_OCCUPIED) ||
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((!defender || !objectives.size()) && arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_HORDE_OCCUPIED) ||
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((defender || !objectives.size()) && arathiBasinBG->GetCapturePointInfo(objective)._ownerTeamId == BG_AB_NODE_STATE_HORDE_CONTESTED))
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((defender || !objectives.size()) && arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_HORDE_CONTESTED))
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{
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{
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if (GameObject* pGO = bg->GetBGObject(objective))
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if (GameObject* pGO = bg->GetBGObject(objective * BG_AB_OBJECTS_PER_NODE))
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{
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{
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float const distance = sqrt(bot->GetDistance(pGO));
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float const distance = sqrt(bot->GetDistance(pGO));
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if (attackObjectiveDistance > distance)
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if (attackObjectiveDistance > distance)
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