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https://github.com/mod-playerbots/mod-playerbots
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Dps hunter
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@@ -41,12 +41,13 @@ DpsHunterStrategy::DpsHunterStrategy(PlayerbotAI* botAI) : GenericHunterStrategy
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NextAction** DpsHunterStrategy::getDefaultActions()
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{
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return NextAction::array(
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0, new NextAction("kill shot", ACTION_DEFAULT + 0.6f), new NextAction("chimera shot", ACTION_DEFAULT + 0.5f),
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new NextAction("explosive shot", ACTION_DEFAULT + 0.4f), new NextAction("aimed shot", ACTION_DEFAULT + 0.3f),
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/*new NextAction("arcane shot", ACTION_DEFAULT + 0.2f),*/ new NextAction("steady shot", ACTION_DEFAULT + 0.1f),
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0, new NextAction("kill shot", ACTION_DEFAULT + 0.8f), new NextAction("chimera shot", ACTION_DEFAULT + 0.7f),
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new NextAction("explosive shot", ACTION_DEFAULT + 0.6f), new NextAction("aimed shot", ACTION_DEFAULT + 0.5f),
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new NextAction("silencing shot", ACTION_DEFAULT + 0.4f),
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new NextAction("kill command", ACTION_DEFAULT + 0.3f),
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new NextAction("arcane shot", ACTION_DEFAULT + 0.2f),
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new NextAction("steady shot", ACTION_DEFAULT + 0.1f),
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new NextAction("auto shot", ACTION_DEFAULT), nullptr);
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// return NextAction::array(0, new NextAction("explosive shot", 11.0f), new NextAction("auto shot", 10.0f), new
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// NextAction("auto attack", 9.0f), nullptr);
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}
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void DpsHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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