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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Dps hunter
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@@ -143,6 +143,7 @@ public:
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creators["scorpid sting"] = &HunterAiObjectContextInternal::scorpid_sting;
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creators["hunter's mark"] = &HunterAiObjectContextInternal::hunters_mark;
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creators["mend pet"] = &HunterAiObjectContextInternal::mend_pet;
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creators["kill command"] = &HunterAiObjectContextInternal::kill_command;
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creators["revive pet"] = &HunterAiObjectContextInternal::revive_pet;
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creators["call pet"] = &HunterAiObjectContextInternal::call_pet;
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creators["black arrow"] = &HunterAiObjectContextInternal::black_arrow;
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@@ -171,6 +172,7 @@ public:
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creators["steady shot"] = &HunterAiObjectContextInternal::steady_shot;
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creators["kill shot"] = &HunterAiObjectContextInternal::kill_shot;
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creators["misdirection on main tank"] = &HunterAiObjectContextInternal::misdirection_on_main_tank;
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creators["silencing shot"] = &HunterAiObjectContextInternal::silencing_shot;
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}
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private:
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@@ -196,6 +198,7 @@ private:
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static Action* scorpid_sting(PlayerbotAI* botAI) { return new CastScorpidStingAction(botAI); }
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static Action* hunters_mark(PlayerbotAI* botAI) { return new CastHuntersMarkAction(botAI); }
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static Action* mend_pet(PlayerbotAI* botAI) { return new CastMendPetAction(botAI); }
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static Action* kill_command(PlayerbotAI* botAI) { return new CastKillCommandAction(botAI); }
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static Action* revive_pet(PlayerbotAI* botAI) { return new CastRevivePetAction(botAI); }
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static Action* call_pet(PlayerbotAI* botAI) { return new CastCallPetAction(botAI); }
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static Action* black_arrow(PlayerbotAI* botAI) { return new CastBlackArrow(botAI); }
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@@ -217,6 +220,8 @@ private:
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static Action* steady_shot(PlayerbotAI* ai) { return new CastSteadyShotAction(ai); }
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static Action* kill_shot(PlayerbotAI* ai) { return new CastKillShotAction(ai); }
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static Action* misdirection_on_main_tank(PlayerbotAI* ai) { return new CastMisdirectionOnMainTankAction(ai); }
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static Action* silencing_shot(PlayerbotAI* ai) { return new CastSilencingShotAction(ai); }
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};
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HunterAiObjectContext::HunterAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
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