diff --git a/src/strategy/druid/GenericDruidNonCombatStrategy.cpp b/src/strategy/druid/GenericDruidNonCombatStrategy.cpp index 7b76302c..aaa64616 100644 --- a/src/strategy/druid/GenericDruidNonCombatStrategy.cpp +++ b/src/strategy/druid/GenericDruidNonCombatStrategy.cpp @@ -87,7 +87,7 @@ void GenericDruidNonCombatStrategy::InitTriggers(std::vector& trig triggers.push_back(new TriggerNode("thorns", NextAction::array(0, new NextAction("thorns", 12.0f), nullptr))); // triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", 21.0f), nullptr))); triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", 20.0f), nullptr))); - triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("revive", 22.0f), nullptr))); + triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("revive", ACTION_CRITICAL_HEAL + 10), nullptr))); // triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr))); // triggers.push_back(new TriggerNode("swimming", NextAction::array(0, new NextAction("aquatic form", 1.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr))); diff --git a/src/strategy/paladin/GenericPaladinNonCombatStrategy.cpp b/src/strategy/paladin/GenericPaladinNonCombatStrategy.cpp index d17f41a1..ea5ebec7 100644 --- a/src/strategy/paladin/GenericPaladinNonCombatStrategy.cpp +++ b/src/strategy/paladin/GenericPaladinNonCombatStrategy.cpp @@ -15,7 +15,7 @@ void GenericPaladinNonCombatStrategy::InitTriggers(std::vector& tr { NonCombatStrategy::InitTriggers(triggers); - triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("redemption", 30.0f), nullptr))); + triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("redemption", ACTION_CRITICAL_HEAL + 10), nullptr))); triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("flash of light on party", 25.0f), NULL))); triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("holy light on party", 26.0f), NULL))); triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("holy light on party", 27.0f), NULL))); diff --git a/src/strategy/priest/PriestNonCombatStrategy.cpp b/src/strategy/priest/PriestNonCombatStrategy.cpp index 6e858192..4d55c77b 100644 --- a/src/strategy/priest/PriestNonCombatStrategy.cpp +++ b/src/strategy/priest/PriestNonCombatStrategy.cpp @@ -23,7 +23,7 @@ void PriestNonCombatStrategy::InitTriggers(std::vector& triggers) // triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("renew", 41.0f), nullptr))); // triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("renew on party", 40.0f), nullptr))); // triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("lightwell", 42.f), nullptr))); - triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("remove shadowform", 51.0f), new NextAction("resurrection", 50.0f), nullptr))); + triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("remove shadowform", ACTION_CRITICAL_HEAL + 11), new NextAction("resurrection", ACTION_CRITICAL_HEAL + 10), nullptr))); //triggers.push_back(new TriggerNode("swimming", NextAction::array(0, new NextAction("levitate", 1.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr))); triggers.push_back(new TriggerNode( diff --git a/src/strategy/shaman/ShamanNonCombatStrategy.cpp b/src/strategy/shaman/ShamanNonCombatStrategy.cpp index 9f3a6952..3f5c1ee1 100644 --- a/src/strategy/shaman/ShamanNonCombatStrategy.cpp +++ b/src/strategy/shaman/ShamanNonCombatStrategy.cpp @@ -9,7 +9,7 @@ void ShamanNonCombatStrategy::InitTriggers(std::vector& triggers) { NonCombatStrategy::InitTriggers(triggers); - triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("ancestral spirit", 33.0f), nullptr))); + triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("ancestral spirit", ACTION_CRITICAL_HEAL + 10), nullptr))); triggers.push_back(new TriggerNode("water breathing", NextAction::array(0, new NextAction("water breathing", 12.0f), nullptr))); triggers.push_back(new TriggerNode("water walking", NextAction::array(0, new NextAction("water walking", 12.0f), nullptr))); triggers.push_back(new TriggerNode("water breathing on party", NextAction::array(0, new NextAction("water breathing on party", 11.0f), nullptr)));