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https://github.com/mod-playerbots/mod-playerbots
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Merge branch 'master' into new_rpg_strats
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@@ -935,10 +935,10 @@ bool MovementAction::IsMovingAllowed()
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if (botAI->IsInVehicle() && !botAI->IsInVehicle(true))
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return false;
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if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) ||
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bot->IsBeingTeleported() || bot->isInRoots() || bot->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) ||
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bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) || bot->IsCharmed() || bot->HasAuraType(SPELL_AURA_MOD_STUN) ||
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bot->HasUnitState(UNIT_STATE_IN_FLIGHT) || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
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if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST)) ||
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bot->IsBeingTeleported() || bot->HasRootAura() || bot->HasSpiritOfRedemptionAura() ||
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bot->HasConfuseAura() || bot->IsCharmed() || bot->HasStunAura() ||
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bot->IsInFlight() || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
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return false;
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if (bot->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) != NULL_MOTION_TYPE)
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@@ -2564,9 +2564,9 @@ bool SetFacingTargetAction::isUseful() { return !AI_VALUE2(bool, "facing", "curr
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bool SetFacingTargetAction::isPossible()
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{
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if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) ||
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bot->IsBeingTeleported() || bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) || bot->IsCharmed() ||
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bot->HasAuraType(SPELL_AURA_MOD_STUN) || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
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if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST)) ||
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bot->IsBeingTeleported() || bot->HasConfuseAura() || bot->IsCharmed() ||
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bot->HasStunAura() || bot->IsInFlight() ||
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bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
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return false;
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