Merge branch 'master' into new_rpg_strats

This commit is contained in:
Yunfan Li
2024-12-06 20:39:51 +08:00
33 changed files with 915 additions and 43 deletions

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@@ -67,7 +67,7 @@
###################################
# #
# GENERAL SETTINGS #
# GENERAL SETTINGS #
# #
###################################
@@ -368,6 +368,10 @@ AiPlayerbot.SyncQuestWithPlayer = 1
# Default: 0 (disabled)
AiPlayerbot.SyncQuestForPlayer = 0
# Bots will drop obsolete quests
# Default: 1 (enabled)
AiPlayerbot.DropObsoleteQuests = 1
#
#
#
@@ -1027,6 +1031,56 @@ AiPlayerbot.PremadeSpecLink.11.3.80 = -553202032322010053100030310511-205503012
#
###################################################################################################
###################################
# #
# WORLD BUFFS #
# #
###################################
####################################################################################################
#
#
#
# Applies a permanent buff to all bots when not in combat simulating flasks, food, rune etc.
# WorldBuff.Faction.Class.Spec.MinLevel.MaxLevel
AiPlayerbot.WorldBuff.0.1.0.80.80 = 53760,57358 #WARRIOR ARMS
AiPlayerbot.WorldBuff.0.1.1.80.80 = 53760,57358 #WARRIOR FURY
AiPlayerbot.WorldBuff.0.1.2.80.80 = 53758,57356 #WARRIOR PROTECTION
AiPlayerbot.WorldBuff.0.2.0.80.80 = 60347,53749,57332 #PALADIN HOLY
AiPlayerbot.WorldBuff.0.2.1.80.80 = 53758,57356 #PALADIN PROTECTION
AiPlayerbot.WorldBuff.0.2.2.80.80 = 53760,57371 #PALADIN RETRIBUTION
AiPlayerbot.WorldBuff.0.3.0.80.80 = 53760,57325 #HUNTER BEAST
AiPlayerbot.WorldBuff.0.3.1.80.80 = 53760,57358 #HUNTER MARKSMANSHIP
AiPlayerbot.WorldBuff.0.3.2.80.80 = 53760,57367 #HUNTER SURVIVAL
AiPlayerbot.WorldBuff.0.4.0.80.80 = 53760,57325 #ROGUE ASSASINATION
AiPlayerbot.WorldBuff.0.4.1.80.80 = 53760,57358 #ROGUE COMBAT
AiPlayerbot.WorldBuff.0.4.2.80.80 = 53760,57367 #ROGUE SUBTLETY
AiPlayerbot.WorldBuff.0.5.0.80.80 = 53755,57327 #PRIEST DISCIPLINE
AiPlayerbot.WorldBuff.0.5.1.80.80 = 53755,57327 #PRIEST HOLY
AiPlayerbot.WorldBuff.0.5.2.80.80 = 53755,57327 #PRIEST SHADOW
AiPlayerbot.WorldBuff.0.6.0.80.80 = 53758,57356 #DEATH KNIGHT BLOOD
AiPlayerbot.WorldBuff.0.6.1.80.80 = 53760,57358 #DEATH KNIGHT FROST
AiPlayerbot.WorldBuff.0.6.2.80.80 = 53760,57358 #DEATH KNIGHT UNHOLY
AiPlayerbot.WorldBuff.0.7.0.80.80 = 53755,57327 #SHAMAN ELEMENTAL
AiPlayerbot.WorldBuff.0.7.1.80.80 = 53760,57325 #SHAMAN ENHANCEMENT
AiPlayerbot.WorldBuff.0.7.2.80.80 = 53755,57327 #SHAMAN RESTORATION
AiPlayerbot.WorldBuff.0.8.0.80.80 = 53755,57327 #MAGE ARCANE
AiPlayerbot.WorldBuff.0.8.1.80.80 = 53755,57327 #MAGE FIRE
AiPlayerbot.WorldBuff.0.8.2.80.80 = 53755,57327 #MAGE FROST
AiPlayerbot.WorldBuff.0.9.0.80.80 = 53755,57327 #WARLOCK AFFLICTION
AiPlayerbot.WorldBuff.0.9.1.80.80 = 53755,57327 #WARLOCK DEMONOLOGY
AiPlayerbot.WorldBuff.0.9.2.80.80 = 53755,57327 #WARLOCK DESTRUCTION
AiPlayerbot.WorldBuff.0.11.0.80.80 = 53755,57327 #DRUID BALANCE
AiPlayerbot.WorldBuff.0.11.1.80.80 = 53749,53763,57367 #DRUID FERAL
AiPlayerbot.WorldBuff.0.11.2.80.80 = 54212,57334 #DRUID RESTORATION
#
#
#
###################################################################################################
###################################
# #
# RANDOM BOT DEFAULT TALENT SPEC #
@@ -1416,9 +1470,6 @@ AiPlayerbot.BroadcastChanceGuildManagement = 30000
# Example: AiPlayerbot.AllowedLogFiles = travelNodes.csv,travelPaths.csv,TravelNodeStore.h,bot_movement.csv,bot_location.csv
AiPlayerbot.AllowedLogFiles = ""
Appender.Playerbots=2,5,0,Playerbots.log,w
Logger.playerbots=5,Console Playerbots
#
#
#

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@@ -1606,6 +1606,9 @@ void PlayerbotAI::ApplyInstanceStrategies(uint32 mapId, bool tellMaster)
case 608:
strategyName = "wotlk-vh"; // Violet Hold
break;
case 615:
strategyName = "wotlk-os"; // Obsidian Sanctum
break;
case 619:
strategyName = "wotlk-ok"; // Ahn'kahet: The Old Kingdom
break;
@@ -5466,10 +5469,10 @@ bool PlayerbotAI::CanMove()
if (IsInVehicle() && !IsInVehicle(true))
return false;
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) ||
bot->IsBeingTeleported() || bot->isInRoots() || bot->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) ||
bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) || bot->IsCharmed() || bot->HasAuraType(SPELL_AURA_MOD_STUN) ||
bot->HasUnitState(UNIT_STATE_IN_FLIGHT) || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST)) ||
bot->IsBeingTeleported() || bot->HasRootAura() || bot->HasSpiritOfRedemptionAura() ||
bot->HasConfuseAura() || bot->IsCharmed() || bot->HasStunAura() ||
bot->IsInFlight() || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
return false;
return bot->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLIGHT_MOTION_TYPE;

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@@ -403,11 +403,14 @@ bool PlayerbotAIConfig::Initialize()
{
for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
{
for (uint32 minLevel = 0; minLevel < MAX_LEVEL; minLevel++)
for (uint32 specId = 0; specId < MAX_SPECNO; specId++)
{
for (uint32 maxLevel = 0; maxLevel < MAX_LEVEL; maxLevel++)
for (uint32 minLevel = 0; minLevel < MAX_LEVEL; minLevel++)
{
loadWorldBuf(factionId, classId, minLevel, maxLevel);
for (uint32 maxLevel = 0; maxLevel < MAX_LEVEL; maxLevel++)
{
loadWorldBuf(factionId, classId, specId, minLevel, maxLevel);
}
}
}
}
@@ -491,6 +494,7 @@ bool PlayerbotAIConfig::Initialize()
twoRoundsGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.TwoRoundsGearInit", false);
syncQuestWithPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestWithPlayer", true);
syncQuestForPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestForPlayer", false);
dropObsoleteQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.DropObsoleteQuests", true);
autoTrainSpells = sConfigMgr->GetOption<std::string>("AiPlayerbot.AutoTrainSpells", "yes");
autoPickTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoPickTalents", true);
autoUpgradeEquip = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoUpgradeEquip", false);
@@ -645,36 +649,50 @@ void PlayerbotAIConfig::log(std::string const fileName, char const* str, ...)
fflush(stdout);
}
void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32 minLevel1, uint32 maxLevel1)
void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32 specId1, uint32 minLevel1, uint32 maxLevel1)
{
std::vector<uint32> buffs;
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << minLevel1 << "." << maxLevel1;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1 << "." << maxLevel1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
if (maxLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << minLevel1;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (maxLevel1 == 0 && minLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1 << "." << specId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1;
@@ -683,12 +701,12 @@ void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0)
if (classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1;
@@ -697,12 +715,12 @@ void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (factionId1 == 0 && classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0)
if (factionId1 == 0 && classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff";
@@ -711,7 +729,7 @@ void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}

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@@ -247,6 +247,7 @@ public:
uint32 spellId;
uint32 factionId = 0;
uint32 classId = 0;
uint32 specId = 0;
uint32 minLevel = 0;
uint32 maxLevel = 0;
};
@@ -275,6 +276,7 @@ public:
bool twoRoundsGearInit;
bool syncQuestWithPlayer;
bool syncQuestForPlayer;
bool dropObsoleteQuests;
std::string autoTrainSpells;
bool autoPickTalents;
bool autoUpgradeEquip;
@@ -328,7 +330,7 @@ public:
}
void log(std::string const fileName, const char* str, ...);
void loadWorldBuf(uint32 factionId, uint32 classId, uint32 minLevel, uint32 maxLevel);
void loadWorldBuf(uint32 factionId, uint32 classId, uint32 specId, uint32 minLevel, uint32 maxLevel);
static std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order);
static std::vector<std::vector<uint32>> ParseTempPetTalentsOrder(uint32 spec, std::string temp_talents_order);
};

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@@ -52,7 +52,7 @@ public:
void OnDatabaseSelectIndexLogout(Player* player, uint32& statementIndex, uint32& statementParam) override
{
statementIndex = CHAR_UPD_CHAR_ONLINE;
statementIndex = CHAR_UPD_CHAR_OFFLINE;
statementParam = player->GetGUID().GetCounter();
}

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@@ -24,6 +24,8 @@
#include "raids/blackwinglair/RaidBwlTriggerContext.h"
#include "raids/naxxramas/RaidNaxxActionContext.h"
#include "raids/naxxramas/RaidNaxxTriggerContext.h"
#include "raids/obsidiansanctum/RaidOsActionContext.h"
#include "raids/obsidiansanctum/RaidOsTriggerContext.h"
#include "raids/moltencore/RaidMcActionContext.h"
#include "raids/moltencore/RaidMcTriggerContext.h"
#include "raids/aq20/RaidAq20ActionContext.h"
@@ -48,6 +50,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
actionContexts.Add(new RaidBwlActionContext());
actionContexts.Add(new RaidAq20ActionContext());
actionContexts.Add(new RaidNaxxActionContext());
actionContexts.Add(new RaidOsActionContext());
actionContexts.Add(new RaidUlduarActionContext());
actionContexts.Add(new RaidIccActionContext());
actionContexts.Add(new WotlkDungeonUKActionContext());
@@ -71,6 +74,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
triggerContexts.Add(new RaidBwlTriggerContext());
triggerContexts.Add(new RaidAq20TriggerContext());
triggerContexts.Add(new RaidNaxxTriggerContext());
triggerContexts.Add(new RaidOsTriggerContext());
triggerContexts.Add(new RaidUlduarTriggerContext());
triggerContexts.Add(new RaidIccTriggerContext());
triggerContexts.Add(new WotlkDungeonUKTriggerContext());

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@@ -10,8 +10,8 @@
#include "LootObjectStack.h"
#include "Playerbots.h"
#include "PossibleRpgTargetsValue.h"
#include "ServerFacade.h"
#include "PvpTriggers.h"
#include "ServerFacade.h"
bool AttackEnemyPlayerAction::isUseful()
{
@@ -129,3 +129,33 @@ bool DpsAssistAction::isUseful()
return true;
}
bool AttackRtiTargetAction::Execute(Event event)
{
Unit* rtiTarget = AI_VALUE(Unit*, "rti target");
if (rtiTarget && rtiTarget->IsInWorld() && rtiTarget->GetMapId() == bot->GetMapId())
{
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({rtiTarget->GetGUID()});
bool result = Attack(botAI->GetUnit(rtiTarget->GetGUID()));
if (result)
{
context->GetValue<ObjectGuid>("pull target")->Set(rtiTarget->GetGUID());
return true;
}
}
else
{
botAI->TellError("I dont see my rti attack target");
}
return false;
}
bool AttackRtiTargetAction::isUseful()
{
if (botAI->ContainsStrategy(STRATEGY_TYPE_HEAL))
return false;
return true;
}

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@@ -69,6 +69,8 @@ public:
AttackRtiTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack rti target") {}
std::string const GetTargetName() override { return "rti target"; }
bool Execute(Event event) override;
bool isUseful() override;
};
class AttackEnemyFlagCarrierAction : public AttackAction

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@@ -68,6 +68,11 @@ bool CleanQuestLogAction::Execute(Event event)
return false;
}
if (!sPlayerbotAIConfig->dropObsoleteQuests)
{
return false;
}
// Only output this message if "debug rpg" strategy is enabled
if (botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
{

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@@ -935,10 +935,10 @@ bool MovementAction::IsMovingAllowed()
if (botAI->IsInVehicle() && !botAI->IsInVehicle(true))
return false;
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) ||
bot->IsBeingTeleported() || bot->isInRoots() || bot->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) ||
bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) || bot->IsCharmed() || bot->HasAuraType(SPELL_AURA_MOD_STUN) ||
bot->HasUnitState(UNIT_STATE_IN_FLIGHT) || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST)) ||
bot->IsBeingTeleported() || bot->HasRootAura() || bot->HasSpiritOfRedemptionAura() ||
bot->HasConfuseAura() || bot->IsCharmed() || bot->HasStunAura() ||
bot->IsInFlight() || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
return false;
if (bot->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) != NULL_MOTION_TYPE)
@@ -2564,9 +2564,9 @@ bool SetFacingTargetAction::isUseful() { return !AI_VALUE2(bool, "facing", "curr
bool SetFacingTargetAction::isPossible()
{
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) ||
bot->IsBeingTeleported() || bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) || bot->IsCharmed() ||
bot->HasAuraType(SPELL_AURA_MOD_STUN) || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST)) ||
bot->IsBeingTeleported() || bot->HasConfuseAura() || bot->IsCharmed() ||
bot->HasStunAura() || bot->IsInFlight() ||
bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
return false;

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@@ -22,7 +22,7 @@ bool ReleaseSpiritAction::Execute(Event event)
return false;
}
if (bot->GetCorpse() && bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
if (bot->GetCorpse() && bot->HasPlayerFlag(PLAYER_FLAGS_GHOST))
{
botAI->TellMasterNoFacing("I am already a spirit");
return false;
@@ -149,7 +149,7 @@ bool AutoReleaseSpiritAction::isUseful()
if (bot->InBattleground())
return true;
if (bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
if (bot->HasPlayerFlag(PLAYER_FLAGS_GHOST))
return false;
if (!bot->GetGroup())

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@@ -360,4 +360,4 @@ bool SpiritHealerAction::Execute(Event event)
return false;
}
bool SpiritHealerAction::isUseful() { return bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST); }
bool SpiritHealerAction::isUseful() { return bot->HasPlayerFlag(PLAYER_FLAGS_GHOST); }

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@@ -80,7 +80,7 @@ bool MarkRtiAction::Execute(Event event)
for (uint8 i = 0; i < 8; i++)
{
ObjectGuid iconGUID = group->GetTargetIcon(i);
if (guid == unit->GetGUID())
if (iconGUID == unit->GetGUID())
{
marked = true;
break;

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@@ -5,6 +5,7 @@
#include "WorldBuffAction.h"
#include "AiFactory.h"
#include "Event.h"
#include "Playerbots.h"
@@ -39,6 +40,11 @@ std::vector<uint32> WorldBuffAction::NeedWorldBuffs(Unit* unit)
if (wb.classId != 0 && wb.classId != unit->getClass())
continue;
uint8 tab = AiFactory::GetPlayerSpecTab(unit->ToPlayer());
if (wb.specId != tab)
continue;
if (wb.minLevel != 0 && wb.minLevel > unit->GetLevel())
continue;

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@@ -5,6 +5,7 @@
#include "Strategy.h"
#include "RaidBwlStrategy.h"
#include "RaidNaxxStrategy.h"
#include "RaidOsStrategy.h"
#include "RaidMcStrategy.h"
#include "RaidAq20Strategy.h"
#include "RaidIccStrategy.h"
@@ -21,6 +22,7 @@ public:
creators["bwl"] = &RaidStrategyContext::bwl;
creators["aq20"] = &RaidStrategyContext::aq20;
creators["naxx"] = &RaidStrategyContext::naxx;
creators["wotlk-os"] = &RaidStrategyContext::wotlk_os;
creators["uld"] = &RaidStrategyContext::uld;
creators["icc"] = &RaidStrategyContext::icc;
}
@@ -30,6 +32,7 @@ private:
static Strategy* bwl(PlayerbotAI* botAI) { return new RaidBwlStrategy(botAI); }
static Strategy* aq20(PlayerbotAI* botAI) { return new RaidAq20Strategy(botAI); }
static Strategy* naxx(PlayerbotAI* botAI) { return new RaidNaxxStrategy(botAI); }
static Strategy* wotlk_os(PlayerbotAI* botAI) { return new RaidOsStrategy(botAI); }
static Strategy* uld(PlayerbotAI* botAI) { return new RaidUlduarStrategy(botAI); }
static Strategy* icc(PlayerbotAI* botAI) { return new RaidIccStrategy(botAI); }
};

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@@ -0,0 +1,30 @@
#ifndef _PLAYERBOT_RAIDOSACTIONCONTEXT_H
#define _PLAYERBOT_RAIDOSACTIONCONTEXT_H
#include "Action.h"
#include "NamedObjectContext.h"
#include "RaidOsActions.h"
class RaidOsActionContext : public NamedObjectContext<Action>
{
public:
RaidOsActionContext()
{
creators["sartharion tank position"] = &RaidOsActionContext::tank_position;
creators["avoid twilight fissure"] = &RaidOsActionContext::avoid_twilight_fissure;
creators["avoid flame tsunami"] = &RaidOsActionContext::avoid_flame_tsunami;
creators["sartharion attack priority"] = &RaidOsActionContext::attack_priority;
creators["enter twilight portal"] = &RaidOsActionContext::enter_twilight_portal;
creators["exit twilight portal"] = &RaidOsActionContext::exit_twilight_portal;
}
private:
static Action* tank_position(PlayerbotAI* ai) { return new SartharionTankPositionAction(ai); }
static Action* avoid_twilight_fissure(PlayerbotAI* ai) { return new AvoidTwilightFissureAction(ai); }
static Action* avoid_flame_tsunami(PlayerbotAI* ai) { return new AvoidFlameTsunamiAction(ai); }
static Action* attack_priority(PlayerbotAI* ai) { return new SartharionAttackPriorityAction(ai); }
static Action* enter_twilight_portal(PlayerbotAI* ai) { return new EnterTwilightPortalAction(ai); }
static Action* exit_twilight_portal(PlayerbotAI* ai) { return new ExitTwilightPortalAction(ai); }
};
#endif

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@@ -0,0 +1,246 @@
#include "RaidOsActions.h"
#include "RaidOsTriggers.h"
#include "Playerbots.h"
bool SartharionTankPositionAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "sartharion");
if (!boss) { return false; }
// Unit* shadron = AI_VALUE2(Unit*, "find target", "shadron");
// Unit* tenebron = AI_VALUE2(Unit*, "find target", "tenebron");
// Unit* vesperon = AI_VALUE2(Unit*, "find target", "vesperon");
Unit* shadron = nullptr;
Unit* tenebron = nullptr;
Unit* vesperon = nullptr;
// Detect incoming drakes before they are on aggro table
GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
for (auto& target : targets)
{
Unit* unit = botAI->GetUnit(target);
if (!unit) { continue; }
switch (unit->GetEntry())
{
case NPC_SHADRON:
shadron = unit;
continue;
case NPC_TENEBRON:
tenebron = unit;
continue;
case NPC_VESPERON:
vesperon = unit;
continue;
default:
continue;
}
}
Position currentPos = bot->GetPosition();
// Adjustable, this is the acceptable distance to stack point that will be accepted as "safe"
float looseDistance = 12.0f;
if (botAI->IsMainTank(bot))
{
if (bot->GetExactDist2d(SARTHARION_MAINTANK_POSITION.first, SARTHARION_MAINTANK_POSITION.second) > looseDistance)
{
return MoveTo(OS_MAP_ID, SARTHARION_MAINTANK_POSITION.first, SARTHARION_MAINTANK_POSITION.second, currentPos.GetPositionZ(),
false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
}
}
// Offtank grab drakes
else if (shadron || tenebron || vesperon)
{
float triggerDistance = 100.0f;
// Prioritise threat before positioning
if (tenebron && bot->GetExactDist2d(tenebron) < triggerDistance &&
tenebron->GetTarget() != bot->GetGUID() && AI_VALUE(Unit*, "current target") != tenebron)
{
return Attack(tenebron);
}
if (shadron && bot->GetExactDist2d(shadron) < triggerDistance &&
shadron->GetTarget() != bot->GetGUID() && AI_VALUE(Unit*, "current target") != shadron)
{
return Attack(shadron);
}
if (vesperon && bot->GetExactDist2d(vesperon) < triggerDistance &&
vesperon->GetTarget() != bot->GetGUID() && AI_VALUE(Unit*, "current target") != vesperon)
{
return Attack(vesperon);
}
bool drakeInCombat = (tenebron && bot->GetExactDist2d(tenebron) < triggerDistance) ||
(shadron && bot->GetExactDist2d(shadron) < triggerDistance) ||
(vesperon && bot->GetExactDist2d(vesperon) < triggerDistance);
// Offtank has threat on drakes, check positioning
if (drakeInCombat && bot->GetExactDist2d(SARTHARION_OFFTANK_POSITION.first, SARTHARION_OFFTANK_POSITION.second) > looseDistance)
{
return MoveTo(OS_MAP_ID, SARTHARION_OFFTANK_POSITION.first, SARTHARION_OFFTANK_POSITION.second, currentPos.GetPositionZ(),
false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
}
}
return false;
}
bool AvoidTwilightFissureAction::Execute(Event event)
{
const float radius = 5.0f;
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit && unit->GetEntry() == NPC_TWILIGHT_FISSURE)
{
float currentDistance = bot->GetDistance2d(unit);
if (currentDistance < radius)
{
return MoveAway(unit, radius - currentDistance);
}
}
}
return false;
}
bool AvoidFlameTsunamiAction::Execute(Event event)
{
// Adjustable, this is the acceptable distance to stack point that will be accepted as "safe"
float looseDistance = 4.0f;
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit && unit->GetEntry() == NPC_FLAME_TSUNAMI)
{
Position currentPos = bot->GetPosition();
// I think these are centrepoints for the wave segments. Either way they uniquely identify the wave
// direction as they have different coords for the left and right waves
// int casting is not a mistake, need to avoid FP errors somehow.
// I always saw these accurate to around 6 decimal places, but if there are issues,
// can switch this to abs comparison of floats which would technically be more robust.
int posY = (int) unit->GetPositionY();
if (posY == 505 || posY == 555) // RIGHT WAVE
{
bool wavePassed = currentPos.GetPositionX() > unit->GetPositionX();
if (wavePassed)
{
return false;
}
if (bot->GetExactDist2d(currentPos.GetPositionX(), TSUNAMI_RIGHT_SAFE_ALL) > looseDistance)
{
return MoveTo(OS_MAP_ID, currentPos.GetPositionX(), TSUNAMI_RIGHT_SAFE_ALL, currentPos.GetPositionZ(),
false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
}
}
else // LEFT WAVE
{
bool wavePassed = currentPos.GetPositionX() < unit->GetPositionX();
if (wavePassed)
{
return false;
}
if (botAI->IsMelee(bot))
{
if (bot->GetExactDist2d(currentPos.GetPositionX(), TSUNAMI_LEFT_SAFE_MELEE) > looseDistance)
{
return MoveTo(OS_MAP_ID, currentPos.GetPositionX(), TSUNAMI_LEFT_SAFE_MELEE, currentPos.GetPositionZ(),
false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
}
}
else // Ranged/healers
{
if (bot->GetExactDist2d(currentPos.GetPositionX(), TSUNAMI_LEFT_SAFE_RANGED) > looseDistance)
{
return MoveTo(OS_MAP_ID, currentPos.GetPositionX(), TSUNAMI_LEFT_SAFE_RANGED, currentPos.GetPositionZ(),
false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
}
}
}
}
}
return false;
}
bool SartharionAttackPriorityAction::Execute(Event event)
{
Unit* sartharion = AI_VALUE2(Unit*, "find target", "sartharion");
Unit* shadron = AI_VALUE2(Unit*, "find target", "shadron");
Unit* tenebron = AI_VALUE2(Unit*, "find target", "tenebron");
Unit* vesperon = AI_VALUE2(Unit*, "find target", "vesperon");
Unit* acolyte = AI_VALUE2(Unit*, "find target", "acolyte of shadron");
Unit* target = nullptr;
if (acolyte)
{
target = acolyte;
}
else if (vesperon)
{
target = vesperon;
}
else if (tenebron)
{
target = tenebron;
}
else if (shadron)
{
target = shadron;
}
else if (sartharion)
{
target = sartharion;
}
if (target && AI_VALUE(Unit*, "current target") != target)
{
return Attack(target);
}
return false;
}
bool EnterTwilightPortalAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "sartharion");
if (!boss || !boss->HasAura(SPELL_GIFT_OF_TWILIGHT_FIRE)) { return false; }
GameObject* portal = bot->FindNearestGameObject(GO_TWILIGHT_PORTAL, 100.0f);
if (!portal) { return false; }
if (!portal->IsAtInteractDistance(bot))
{
return MoveTo(portal, fmaxf(portal->GetInteractionDistance() - 1.0f, 0.0f));
}
// Go through portal
WorldPacket data1(CMSG_GAMEOBJ_USE);
data1 << portal->GetGUID();
bot->GetSession()->HandleGameObjectUseOpcode(data1);
return true;
}
bool ExitTwilightPortalAction::Execute(Event event)
{
GameObject* portal = bot->FindNearestGameObject(GO_NORMAL_PORTAL, 100.0f);
if (!portal) { return false; }
if (!portal->IsAtInteractDistance(bot))
{
return MoveTo(portal, fmaxf(portal->GetInteractionDistance() - 1.0f, 0.0f));
}
// Go through portal
WorldPacket data1(CMSG_GAMEOBJ_USE);
data1 << portal->GetGUID();
bot->GetSession()->HandleGameObjectUseOpcode(data1);
return true;
}

View File

@@ -0,0 +1,64 @@
#ifndef _PLAYERBOT_RAIDOSACTIONS_H
#define _PLAYERBOT_RAIDOSACTIONS_H
#include "MovementActions.h"
#include "AttackAction.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
const float TSUNAMI_LEFT_SAFE_MELEE = 552.0f;
const float TSUNAMI_LEFT_SAFE_RANGED = 504.0f;
const float TSUNAMI_RIGHT_SAFE_ALL = 529.0f;
const std::pair<float, float> SARTHARION_MAINTANK_POSITION = {3258.5f, 532.5f};
const std::pair<float, float> SARTHARION_OFFTANK_POSITION = {3230.0f, 526.0f};
const std::pair<float, float> SARTHARION_RANGED_POSITION = {3248.0f, 507.0f};
class SartharionTankPositionAction : public AttackAction
{
public:
SartharionTankPositionAction(PlayerbotAI* botAI, std::string const name = "sartharion tank position")
: AttackAction(botAI, name) {}
bool Execute(Event event) override;
};
class AvoidTwilightFissureAction : public MovementAction
{
public:
AvoidTwilightFissureAction(PlayerbotAI* botAI, std::string const name = "avoid twilight fissure")
: MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
class AvoidFlameTsunamiAction : public MovementAction
{
public:
AvoidFlameTsunamiAction(PlayerbotAI* botAI, std::string const name = "avoid flame tsunami")
: MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
class SartharionAttackPriorityAction : public AttackAction
{
public:
SartharionAttackPriorityAction(PlayerbotAI* botAI, std::string const name = "sartharion attack priority")
: AttackAction(botAI, name) {}
bool Execute(Event event) override;
};
class EnterTwilightPortalAction : public MovementAction
{
public:
EnterTwilightPortalAction(PlayerbotAI* botAI, std::string const name = "enter twilight portal")
: MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
class ExitTwilightPortalAction : public MovementAction
{
public:
ExitTwilightPortalAction(PlayerbotAI* botAI, std::string const name = "exit twilight portal")
: MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
#endif

View File

@@ -0,0 +1,49 @@
#include "RaidOsMultipliers.h"
#include "ChooseTargetActions.h"
#include "DKActions.h"
#include "DruidActions.h"
#include "DruidBearActions.h"
#include "FollowActions.h"
#include "GenericActions.h"
#include "GenericSpellActions.h"
#include "MovementActions.h"
#include "PaladinActions.h"
#include "RaidOsActions.h"
#include "RaidOsTriggers.h"
#include "ReachTargetActions.h"
#include "ScriptedCreature.h"
#include "WarriorActions.h"
float SartharionMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "sartharion");
if (!boss) { return 1.0f; }
Unit* target = action->GetTarget();
if (botAI->IsMainTank(bot) && dynamic_cast<TankFaceAction*>(action))
{
// return 0.0f;
}
if (botAI->IsDps(bot) && dynamic_cast<DpsAssistAction*>(action))
{
return 0.0f;
}
if (botAI->IsMainTank(bot) && target && target != boss &&
(dynamic_cast<TankAssistAction*>(action) || dynamic_cast<CastTauntAction*>(action) || dynamic_cast<CastDarkCommandAction*>(action) ||
dynamic_cast<CastHandOfReckoningAction*>(action) || dynamic_cast<CastGrowlAction*>(action)))
{
return 0.0f;
}
if (botAI->IsAssistTank(bot) && target && target == boss &&
(dynamic_cast<CastTauntAction*>(action) || dynamic_cast<CastDarkCommandAction*>(action) ||
dynamic_cast<CastHandOfReckoningAction*>(action) || dynamic_cast<CastGrowlAction*>(action)))
{
return 0.0f;
}
return 1.0f;
}

View File

@@ -0,0 +1,16 @@
#ifndef _PLAYERRBOT_RAIDOSMULTIPLIERS_H
#define _PLAYERRBOT_RAIDOSMULTIPLIERS_H
#include "Multiplier.h"
class SartharionMultiplier : public Multiplier
{
public:
SartharionMultiplier(PlayerbotAI* ai) : Multiplier(ai, "sartharion") {}
public:
virtual float GetValue(Action* action);
};
#endif

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@@ -0,0 +1,32 @@
#include "RaidOsStrategy.h"
#include "RaidOsMultipliers.h"
#include "Strategy.h"
void RaidOsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("sartharion tank",
NextAction::array(0, new NextAction("sartharion tank position", ACTION_MOVE), nullptr)));
triggers.push_back(
new TriggerNode("twilight fissure",
NextAction::array(0, new NextAction("avoid twilight fissure", ACTION_RAID + 2), nullptr)));
triggers.push_back(
new TriggerNode("flame tsunami",
NextAction::array(0, new NextAction("avoid flame tsunami", ACTION_RAID + 1), nullptr)));
triggers.push_back(
new TriggerNode("sartharion dps",
NextAction::array(0, new NextAction("sartharion attack priority", ACTION_RAID), nullptr)));
// Flank dragon positioning
triggers.push_back(new TriggerNode("sartharion melee positioning",
NextAction::array(0, new NextAction("rear flank", ACTION_MOVE + 4), nullptr)));
triggers.push_back(new TriggerNode("twilight portal enter",
NextAction::array(0, new NextAction("enter twilight portal", ACTION_RAID + 1), nullptr)));
triggers.push_back(new TriggerNode("twilight portal exit",
NextAction::array(0, new NextAction("exit twilight portal", ACTION_RAID + 1), nullptr)));
}
void RaidOsStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new SartharionMultiplier(botAI));
}

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@@ -0,0 +1,17 @@
#ifndef _PLAYERBOT_RAIDOSSTRATEGY_H
#define _PLAYERBOT_RAIDOSSTRATEGY_H
#include "AiObjectContext.h"
#include "Multiplier.h"
#include "Strategy.h"
class RaidOsStrategy : public Strategy
{
public:
RaidOsStrategy(PlayerbotAI* ai) : Strategy(ai) {}
virtual std::string const getName() override { return "wotlk-os"; }
virtual void InitTriggers(std::vector<TriggerNode*> &triggers) override;
virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
};
#endif

View File

@@ -0,0 +1,32 @@
#ifndef _PLAYERBOT_RAIDOSTRIGGERCONTEXT_H
#define _PLAYERBOT_RAIDOSTRIGGERCONTEXT_H
#include "AiObjectContext.h"
#include "NamedObjectContext.h"
#include "RaidOsTriggers.h"
class RaidOsTriggerContext : public NamedObjectContext<Trigger>
{
public:
RaidOsTriggerContext()
{
creators["sartharion tank"] = &RaidOsTriggerContext::sartharion_tank;
creators["flame tsunami"] = &RaidOsTriggerContext::flame_tsunami;
creators["twilight fissure"] = &RaidOsTriggerContext::twilight_fissure;
creators["sartharion dps"] = &RaidOsTriggerContext::sartharion_dps;
creators["sartharion melee positioning"] = &RaidOsTriggerContext::sartharion_melee;
creators["twilight portal enter"] = &RaidOsTriggerContext::twilight_portal_enter;
creators["twilight portal exit"] = &RaidOsTriggerContext::twilight_portal_exit;
}
private:
static Trigger* sartharion_tank(PlayerbotAI* ai) { return new SartharionTankTrigger(ai); }
static Trigger* flame_tsunami(PlayerbotAI* ai) { return new FlameTsunamiTrigger(ai); }
static Trigger* twilight_fissure(PlayerbotAI* ai) { return new TwilightFissureTrigger(ai); }
static Trigger* sartharion_dps(PlayerbotAI* ai) { return new SartharionDpsTrigger(ai); }
static Trigger* sartharion_melee(PlayerbotAI* ai) { return new SartharionMeleePositioningTrigger(ai); }
static Trigger* twilight_portal_enter(PlayerbotAI* ai) { return new TwilightPortalEnterTrigger(ai); }
static Trigger* twilight_portal_exit(PlayerbotAI* ai) { return new TwilightPortalExitTrigger(ai); }
};
#endif

View File

@@ -0,0 +1,128 @@
#include "RaidOsTriggers.h"
#include "SharedDefines.h"
bool SartharionTankTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "sartharion");
if (!boss) { return false; }
return botAI->IsTank(bot);
}
bool FlameTsunamiTrigger::IsActive()
{
if (botAI->IsTank(bot)) { return false; }
Unit* boss = AI_VALUE2(Unit*, "find target", "sartharion");
if (!boss) { return false; }
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit)
{
if (unit->GetEntry() == NPC_FLAME_TSUNAMI)
{
return true;
}
}
}
return false;
}
bool TwilightFissureTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "sartharion");
if (!boss) { return false; }
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (unit)
{
if (unit->GetEntry() == NPC_TWILIGHT_FISSURE)
{
return true;
}
}
}
return false;
}
bool SartharionDpsTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "sartharion");
if (!boss) { return false; }
return botAI->IsDps(bot);
}
bool SartharionMeleePositioningTrigger::IsActive()
{
if (!botAI->IsMelee(bot) || !botAI->IsDps(bot)) { return false; }
Unit* boss = AI_VALUE2(Unit*, "find target", "sartharion");
if (!boss) { return false; }
Unit* shadron = AI_VALUE2(Unit*, "find target", "shadron");
Unit* tenebron = AI_VALUE2(Unit*, "find target", "tenebron");
Unit* vesperon = AI_VALUE2(Unit*, "find target", "vesperon");
return !(shadron || tenebron || vesperon);
}
bool TwilightPortalEnterTrigger::IsActive()
{
if (botAI->IsMainTank(bot) || botAI->IsHealAssistantOfIndex(bot, 0)) { return false; }
// In 25-man, take two healers in. Otherwise just take one
// if (bot->GetRaidDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
// {
// if (botAI->IsHealAssistantOfIndex(bot, 0) || botAI->IsHealAssistantOfIndex(bot, 1))
// {
// return false;
// }
// }
// else
// {
// if (botAI->IsHealAssistantOfIndex(bot, 0))
// {
// return false;
// }
// }
// Don't enter portal until drakes are dead
if (bot->HasAura(SPELL_POWER_OF_SHADRON) ||
bot->HasAura(SPELL_POWER_OF_TENEBRON) ||
bot->HasAura(SPELL_POWER_OF_VESPERON))
{
return false;
}
Unit* boss = AI_VALUE2(Unit*, "find target", "sartharion");
if (!boss) { return false; }
// GuidVector objects = AI_VALUE(GuidVector, "nearest game objects no los");
// for (auto& object : objects)
// {
// GameObject* go = botAI->GetGameObject(object);
// if (go && go->GetEntry() == GO_TWILIGHT_PORTAL)
// {
// return true;
// }
// }
return bool(bot->FindNearestGameObject(GO_TWILIGHT_PORTAL, 100.0f));
}
bool TwilightPortalExitTrigger::IsActive()
{
return bot->HasAura(SPELL_TWILIGHT_SHIFT) && !AI_VALUE2(Unit*, "find target", "acolyte of shadron");
}

View File

@@ -0,0 +1,120 @@
#ifndef _PLAYERBOT_RAIDOSTRIGGERS_H
#define _PLAYERBOT_RAIDOSTRIGGERS_H
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "Trigger.h"
enum ObsidianSanctumIDs
{
// Bosses
NPC_SARTHARION = 28860,
NPC_SHADRON = 30451,
NPC_TENEBRON = 30452,
NPC_VESPERON = 30449,
// Mini-boss shared
SPELL_SHADOW_BREATH = 57570,
SPELL_SHADOW_FISSURE = 57579,
SPELL_SUMMON_TWILIGHT_WHELP = 58035,
SPELL_GIFT_OF_TWILIGHT_SHADOW = 57835,
SPELL_TWILIGHT_TORMENT_VESPERON = 57935,
// Sartharion
SPELL_SARTHARION_CLEAVE = 56909,
SPELL_SARTHARION_FLAME_BREATH = 56908,
SPELL_SARTHARION_TAIL_LASH = 56910,
SPELL_CYCLONE_AURA_PERIODIC = 57598,
SPELL_LAVA_STRIKE_DUMMY = 57578,
SPELL_LAVA_STRIKE_DUMMY_TRIGGER = 57697,
SPELL_LAVA_STRIKE_SUMMON = 57572,
SPELL_SARTHARION_PYROBUFFET = 56916,
SPELL_SARTHARION_BERSERK = 61632,
SPELL_SARTHARION_TWILIGHT_REVENGE = 60639,
// Sartharion with drakes
SPELL_WILL_OF_SARTHARION = 61254,
SPELL_POWER_OF_TENEBRON = 61248,
SPELL_POWER_OF_VESPERON = 61251,
SPELL_POWER_OF_SHADRON = 58105,
SPELL_GIFT_OF_TWILIGHT_FIRE = 58766,
// Visuals
SPELL_EGG_MARKER_VISUAL = 58547,
SPELL_FLAME_TSUNAMI_VISUAL = 57494,
// Misc
SPELL_FADE_ARMOR = 60708,
SPELL_FLAME_TSUNAMI_DAMAGE_AURA = 57492,
SPELL_FLAME_TSUNAMI_LEAP = 60241,
SPELL_SARTHARION_PYROBUFFET_TRIGGER = 57557,
NPC_TWILIGHT_EGG = 30882,
NPC_TWILIGHT_WHELP = 30890,
NPC_DISCIPLE_OF_SHADRON = 30688,
NPC_DISCIPLE_OF_VESPERON = 30858,
NPC_ACOLYTE_OF_SHADRON = 31218,
NPC_ACOLYTE_OF_VESPERON = 31219,
// Sartharion fight
NPC_LAVA_BLAZE = 30643,
NPC_FLAME_TSUNAMI = 30616,
NPC_SAFE_AREA_TRIGGER = 30494,
NPC_TWILIGHT_FISSURE = 30641,
GO_TWILIGHT_PORTAL = 193988,
GO_NORMAL_PORTAL = 193989,
SPELL_TWILIGHT_SHIFT = 57874,
};
const uint32 OS_MAP_ID = 615;
class SartharionTankTrigger : public Trigger
{
public:
SartharionTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "sartharion tank") {}
bool IsActive() override;
};
class FlameTsunamiTrigger : public Trigger
{
public:
FlameTsunamiTrigger(PlayerbotAI* botAI) : Trigger(botAI, "flame tsunami") {}
bool IsActive() override;
};
class TwilightFissureTrigger : public Trigger
{
public:
TwilightFissureTrigger(PlayerbotAI* botAI) : Trigger(botAI, "twilight fissure") {}
bool IsActive() override;
};
class SartharionDpsTrigger : public Trigger
{
public:
SartharionDpsTrigger(PlayerbotAI* botAI) : Trigger(botAI, "sartharion dps") {}
bool IsActive() override;
};
class SartharionMeleePositioningTrigger : public Trigger
{
public:
SartharionMeleePositioningTrigger(PlayerbotAI* botAI) : Trigger(botAI, "sartharion melee positioning") {}
bool IsActive() override;
};
class TwilightPortalEnterTrigger : public Trigger
{
public:
TwilightPortalEnterTrigger(PlayerbotAI* botAI) : Trigger(botAI, "twilight portal enter") {}
bool IsActive() override;
};
class TwilightPortalExitTrigger : public Trigger
{
public:
TwilightPortalExitTrigger(PlayerbotAI* botAI) : Trigger(botAI, "twilight portal exit") {}
bool IsActive() override;
};
#endif

View File

@@ -25,4 +25,8 @@ bool PartyMemberNeedCureTrigger::IsActive()
return target && target->IsInWorld();
}
bool NeedWorldBuffTrigger::IsActive() { return !WorldBuffAction::NeedWorldBuffs(bot).empty(); }
bool NeedWorldBuffTrigger::IsActive()
{
std::any_of(WorldBuffAction::NeedWorldBuffs(bot).begin(), WorldBuffAction::NeedWorldBuffs(bot).end(),
[](const auto& wb) { return true; });
}

View File

@@ -175,7 +175,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
// !((attacker->IsPolymorphed() || botAI->HasAura("sap", attacker) || /*attacker->IsCharmed() ||*/
// attacker->isFeared()) && !rti) &&
/*!sServerFacade->IsInRoots(attacker) &&*/
!attacker->IsFriendlyTo(bot) && !attacker->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) &&
!attacker->IsFriendlyTo(bot) && !attacker->HasSpiritOfRedemptionAura() &&
// !(attacker->GetGUID().IsPet() && enemy) &&
!(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) &&
!attacker->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) && !attacker->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) &&

View File

@@ -18,7 +18,7 @@ bool NearestEnemyPlayersValue::AcceptUnit(Unit* unit)
!enemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE_2) &&
((inCannon || !enemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))) &&
/*!enemy->HasStealthAura() && !enemy->HasInvisibilityAura()*/ enemy->CanSeeOrDetect(bot) &&
!(enemy->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)))
!(enemy->HasSpiritOfRedemptionAura()))
return true;
return false;

View File

@@ -21,7 +21,7 @@ bool InvalidTargetValue::Calculate()
return target->GetMapId() != bot->GetMapId() || target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) ||
target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) || target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE_2) ||
!target->IsVisible() || !target->IsAlive() || target->IsPolymorphed() || target->IsCharmed() ||
target->isFeared() || target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsFriendlyTo(bot) ||
target->HasFearAura() || target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsFriendlyTo(bot) ||
!AttackersValue::IsValidTarget(target, bot);
}

View File

@@ -48,9 +48,6 @@ Unit* RtiTargetValue::Calculate()
if (!guid)
return nullptr;
if (!bot->IsInCombat())
return nullptr;
//////////////////////////////////////////////////////begin: delete below check
// Some units that need to be killed in battle are not on the list of attackers,
// such as the Kor'kron Battle-Mage in Icecrown Citadel.

View File

@@ -23,3 +23,5 @@ bool CastFearOnCcAction::isPossible() { return botAI->CanCastSpell("fear", GetTa
bool CastFearOnCcAction::isUseful() { return true; }
bool CastLifeTapAction::isUseful() { return AI_VALUE2(uint8, "health", "self target") > sPlayerbotAIConfig->lowHealth; }
Unit* UseSoulstoneAction::GetTarget() { return botAI->GetMaster(); }

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@@ -7,6 +7,7 @@
#define _PLAYERBOT_WARLOCKACTIONS_H
#include "GenericSpellActions.h"
#include "UseItemAction.h"
class PlayerbotAI;
class Unit;
@@ -302,4 +303,12 @@ class CastIncinerateAction : public CastSpellAction
public:
CastIncinerateAction(PlayerbotAI* ai) : CastSpellAction(ai, "incinerate") {}
};
class UseSoulstoneAction : public UseSpellItemAction
{
public:
UseSoulstoneAction(PlayerbotAI* ai) : UseSpellItemAction(ai, "soulstone") {}
Unit* GetTarget() override;
};
#endif

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@@ -184,6 +184,7 @@ public:
creators["metamorphosis"] = &WarlockAiObjectContextInternal::metamorphosis;
creators["soul fire"] = &WarlockAiObjectContextInternal::soul_fire;
creators["incinerate"] = &WarlockAiObjectContextInternal::incinerate;
creators["soulstone"] = &WarlockAiObjectContextInternal::soulstone;
}
private:
@@ -239,6 +240,7 @@ private:
static Action* metamorphosis(PlayerbotAI* ai) { return new CastMetamorphosisAction(ai); }
static Action* soul_fire(PlayerbotAI* ai) { return new CastSoulFireAction(ai); }
static Action* incinerate(PlayerbotAI* ai) { return new CastIncinerateAction(ai); }
static Action* soulstone(PlayerbotAI* ai) { return new UseSoulstoneAction(ai); }
};
WarlockAiObjectContext::WarlockAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)