SaveToDB in randomize

This commit is contained in:
Yunfan Li
2024-08-20 00:19:50 +08:00
parent 5a576cd9a5
commit 6d9aba4066
2 changed files with 3 additions and 3 deletions

View File

@@ -381,7 +381,7 @@ void PlayerbotHolder::DisablePlayerBot(ObjectGuid guid)
LOG_DEBUG("playerbots", "Bot {} logged out", bot->GetName().c_str());
// bot->SaveToDB(false, false);
bot->SaveToDB(false, false);
if (botAI->GetAiObjectContext()) // Maybe some day re-write to delate all pointer values.
{
@@ -534,7 +534,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
bot->RemovePlayerFlag(PLAYER_FLAGS_NO_XP_GAIN);
}
// bot->SaveToDB(false, false);
bot->SaveToDB(false, false);
if (master && isRandomAccount && master->GetLevel() < bot->GetLevel())
{
// PlayerbotFactory factory(bot, master->GetLevel());

View File

@@ -405,7 +405,7 @@ void PlayerbotFactory::Randomize(bool incremental)
bot->SetMoney(urand(level * 100000, level * 5 * 100000));
bot->SetHealth(bot->GetMaxHealth());
bot->SetPower(POWER_MANA, bot->GetMaxPower(POWER_MANA));
// bot->SaveToDB(false, false);
bot->SaveToDB(false, false);
LOG_INFO("playerbots", "Initialization Done.");
if (pmo)
pmo->finish();