mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Fix movement on ship
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@@ -844,7 +844,8 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
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// vcos, vsin, horizontalSpeed, verticalSpeed, x, y, z, bot->GetRelativeAngle(vcos, vsin), bot->GetOrientation());
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// bot->Say(speak, LANG_UNIVERSAL);
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// bot->GetClosePoint(x, y, z, bot->GetObjectSize(), dist, bot->GetAngle(vcos, vsin));
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bot->GetMotionMaster()->MoveJump(x, y, z, horizontalSpeed, verticalSpeed, 0, bot->GetSelectedUnit());
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Unit* currentTarget = GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
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bot->GetMotionMaster()->MoveJump(x, y, z, horizontalSpeed, verticalSpeed, 0, currentTarget);
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// bot->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
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// bot->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD);
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// bot->m_movementInfo.AddMovementFlag(MOVEMENTFLAG_PENDING_STOP);
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@@ -14,6 +14,8 @@
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#include "PlayerbotAIConfig.h"
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#include "Random.h"
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#include "SharedDefines.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuraEffects.h"
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#include "SpellInfo.h"
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#include "TargetedMovementGenerator.h"
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#include "Event.h"
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@@ -177,7 +179,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
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}
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} else {
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float modifiedZ;
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Movement::PointsArray path = SearchForBestPath(x, y, z, modifiedZ, sPlayerbotAIConfig->maxMovementSearchTime);
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Movement::PointsArray path = SearchForBestPath(x, y, z, modifiedZ, sPlayerbotAIConfig->maxMovementSearchTime, normal_only);
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if (modifiedZ == INVALID_HEIGHT) {
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return false;
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}
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@@ -1409,23 +1411,25 @@ const Movement::PointsArray MovementAction::SearchForBestPath(float x, float y,
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{
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bool found = false;
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modified_z = INVALID_HEIGHT;
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float tempZ = bot->GetMapWaterOrGroundLevel(x, y, z);
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float tempZ = bot->GetMapHeight(x, y, z);
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, tempZ);
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Movement::PointsArray result = gen.GetPath();
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modified_z = tempZ;
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float min_length = gen.getPathLength();
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if (gen.GetPathType() == PATHFIND_NORMAL && abs(tempZ - z) < 0.5f) {
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modified_z = tempZ;
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return result;
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}
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// Start searching
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if (gen.GetPathType() == PATHFIND_NORMAL) {
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found = true;
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modified_z = tempZ;
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}
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int count = 1;
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for (float delta = step; count < maxSearchCount / 2 + 1; count++, delta += step) {
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tempZ = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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tempZ = bot->GetMapHeight(x, y, z + delta);
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if (tempZ == INVALID_HEIGHT) {
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continue;
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}
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, tempZ);
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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@@ -1436,7 +1440,10 @@ const Movement::PointsArray MovementAction::SearchForBestPath(float x, float y,
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}
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}
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for (float delta = -step; count < maxSearchCount; count++, delta -= step) {
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tempZ = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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tempZ = bot->GetMapHeight(x, y, z + delta);
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if (tempZ == INVALID_HEIGHT) {
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continue;
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}
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, tempZ);
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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@@ -1447,6 +1454,7 @@ const Movement::PointsArray MovementAction::SearchForBestPath(float x, float y,
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}
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}
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if (!found && normal_only) {
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modified_z = INVALID_HEIGHT;
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return Movement::PointsArray{};
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}
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if (!found && !normal_only) {
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@@ -1488,7 +1496,8 @@ bool FleeWithPetAction::Execute(Event event)
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bool AvoidAoeAction::isUseful()
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{
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GuidVector traps = AI_VALUE(GuidVector, "nearest trap with damage");
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return AI_VALUE(Aura*, "area debuff") || !traps.empty();
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GuidVector triggers = AI_VALUE(GuidVector, "possible triggers");
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return AI_VALUE(Aura*, "area debuff") || !traps.empty() || !triggers.empty();
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}
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bool AvoidAoeAction::Execute(Event event)
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@@ -1502,6 +1511,9 @@ bool AvoidAoeAction::Execute(Event event)
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return true;
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}
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// Case #3: Trigger npc (e.g. Lesser shadow fissure)
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if (AvoidUnitWithDamageAura()) {
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return true;
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}
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return false;
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}
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@@ -1575,7 +1587,7 @@ bool AvoidAoeAction::AvoidGameObjectWithDamage()
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// }
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// }
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if (bot->GetDistance(go) > radius) {
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return false;
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continue;
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}
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std::ostringstream name;
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name << "[" << spellInfo->SpellName[0] << "] (object)";
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@@ -1587,6 +1599,79 @@ bool AvoidAoeAction::AvoidGameObjectWithDamage()
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return false;
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}
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bool AvoidAoeAction::AvoidUnitWithDamageAura()
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{
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GuidVector traps = AI_VALUE(GuidVector, "possible triggers");
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if (traps.empty()) {
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return false;
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}
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for (ObjectGuid &guid : traps) {
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Unit* unit = botAI->GetUnit(guid);
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if (!unit || !unit->IsInWorld()) {
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continue;
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}
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if (!unit->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) {
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return false;
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}
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Unit::AuraEffectList const& auras = unit->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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for (auto i = auras.begin(); i != auras.end(); ++i)
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{
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AuraEffect* aurEff = *i;
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const SpellInfo* spellInfo = aurEff->GetSpellInfo();
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if (!spellInfo)
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continue;
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const SpellInfo* triggerSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[aurEff->GetEffIndex()].TriggerSpell);
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if (!triggerSpellInfo)
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continue;
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for (int j = 0; j < MAX_SPELL_EFFECTS; j++) {
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if (triggerSpellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) {
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float radius = triggerSpellInfo->Effects[j].CalcRadius();
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if (bot->GetDistance(unit) > radius) {
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break;
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}
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std::ostringstream name;
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name << "[" << triggerSpellInfo->SpellName[0] << "] (unit)";
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if (FleePostion(unit->GetPosition(), radius, name.str())) {
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return true;
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}
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}
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}
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}
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// Unit::AuraApplicationMap& map = unit->GetAppliedAuras();
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// for (Unit::AuraApplicationMap::iterator i = map.begin(); i != map.end(); ++i)
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// {
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// Aura *aura = i->second->GetBase();
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// if (!aura)
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// continue;
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// const SpellInfo* spellInfo = aura->GetSpellInfo();
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// if (!spellInfo)
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// continue;
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// for (int i = 0; i < MAX_SPELL_EFFECTS; i++) {
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// if (spellInfo->Effects[i].Effect == SPELL_EFFECT_APPLY_AURA &&
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// spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_TRIGGER_SPELL) {
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// const SpellInfo* triggerSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell);
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// if (!triggerSpellInfo)
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// continue;
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// for (int j = 0; j < MAX_SPELL_EFFECTS; j++) {
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// if (triggerSpellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) {
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// float radius = triggerSpellInfo->Effects[j].CalcRadius();
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// if (bot->GetDistance(unit) > radius) {
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// break;
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// }
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// std::ostringstream name;
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// name << "[" << triggerSpellInfo->SpellName[0] << "] (unit)";
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// if (FleePostion(unit->GetPosition(), radius, name.str())) {
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// return true;
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// }
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// }
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// }
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// }
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// }
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// }
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}
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return false;
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}
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bool AvoidAoeAction::FleePostion(Position pos, float radius, std::string name)
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{
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Unit* currentTarget = AI_VALUE(Unit*, "current target");
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@@ -77,6 +77,7 @@ class AvoidAoeAction : public MovementAction
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protected:
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bool AvoidAuraWithDynamicObj();
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bool AvoidGameObjectWithDamage();
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bool AvoidUnitWithDamageAura();
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bool FleePostion(Position pos, float radius, std::string name);
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};
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@@ -45,7 +45,7 @@ WorldLocation ArrowFormation::GetLocationInternal()
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float y = master->GetPositionY() - masterUnit->GetY() + botUnit->GetY();
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float z = master->GetPositionZ();
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float ground = master->GetMap()->GetHeight(x, y, z + 30.0f);
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float ground = master->GetMapHeight(x, y, z + 30.0f);
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if (ground <= INVALID_HEIGHT)
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return Formation::NullLocation;
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// master->UpdateGroundPositionZ(x, y, z);
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@@ -88,7 +88,8 @@ class NearFormation : public MoveAheadFormation
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float x = master->GetPositionX() + cos(angle) * range;
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float y = master->GetPositionY() + sin(angle) * range;
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float z = master->GetPositionZ();
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float ground = master->GetMap()->GetHeight(x, y, z + 30.0f);
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float ground = master->GetMapHeight(x, y, z + 30.0f);
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if (ground <= INVALID_HEIGHT)
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return Formation::NullLocation;
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@@ -126,7 +127,7 @@ class ChaosFormation : public MoveAheadFormation
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float x = master->GetPositionX() + cos(angle) * range + dx;
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float y = master->GetPositionY() + sin(angle) * range + dy;
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float z = master->GetPositionZ();
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float ground = master->GetMap()->GetHeight(x, y, z + 30.0f);
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float ground = master->GetMapHeight(x, y, z + 30.0f);
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if (ground <= INVALID_HEIGHT)
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return Formation::NullLocation;
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@@ -183,7 +184,7 @@ class CircleFormation : public MoveFormation
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float x = target->GetPositionX() + cos(angle) * range;
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float y = target->GetPositionY() + sin(angle) * range;
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float z = target->GetPositionZ();
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float ground = target->GetMap()->GetHeight(x, y, z + 30.0f);
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float ground = target->GetMapHeight(x, y, z + 30.0f);
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if (ground <= INVALID_HEIGHT)
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return Formation::NullLocation;
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@@ -327,7 +328,7 @@ class FarFormation : public FollowFormation
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float y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
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float z = master->GetPositionZ();
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float ground = master->GetMap()->GetHeight(x, y, z + 30.0f);
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float ground = master->GetMapHeight(x, y, z + 30.0f);
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if (ground <= INVALID_HEIGHT)
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{
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float minDist = 0, minX = 0, minY = 0;
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@@ -336,7 +337,7 @@ class FarFormation : public FollowFormation
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x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
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y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
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float dist = sServerFacade->GetDistance2d(bot, x, y);
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float ground = master->GetMap()->GetHeight(x, y, z + 30.0f);
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float ground = master->GetMapHeight(x, y, z + 30.0f);
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if (ground > INVALID_HEIGHT && (!minDist || minDist > dist))
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{
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minDist = dist;
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@@ -613,7 +614,7 @@ WorldLocation MoveFormation::MoveSingleLine(std::vector<Player*> line, float dif
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float lx = x + cos(angle) * radius;
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float ly = y + sin(angle) * radius;
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float lz = cz;
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float ground = bot->GetMap()->GetHeight(lx, ly, lz + 30.0f);
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float ground = bot->GetMapHeight(lx, ly, lz + 30.0f);
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if (ground <= INVALID_HEIGHT)
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return Formation::NullLocation;
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